Architect Archive
Thread: Fusion Reactor Has No Purpose Now
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Tennyson
Sat Jul 12, 2003 1:17 am
#14
You can use radioactive mineral you sample from the ground as power, so I assume that is what the fusion generator is making.
A maintainence rate of 60 costs 2880/day. Can anyone with a fusion generator confirm that rate?
Note: At 2880day/13KH that yields a cost of 6.5 units per credit at 100% concentration. Solar yields 8 units per credit at 1000% concentration.
Naufragus
Sat Jul 12, 2003 8:55 am
#15
yes---- i retract my original post....
my premise was really that ONLY the fusion reactor should mine radioactives...
but they appear much improved since BETA...and i posted this before they where requiruing maintence and power...
now all the higher level harvetsors are actually worth it.
as i said, in beta i ran mine a week on a 71% spot for about a week and got 75,000 units out before the minerals dried up...
If anyone is on bloodfin, i have a very nice spot for one (above 76% plus it is on a 90% mineral patch as well)
my premise was really that ONLY the fusion reactor should mine radioactives...
but they appear much improved since BETA...and i posted this before they where requiruing maintence and power...
now all the higher level harvetsors are actually worth it.
as i said, in beta i ran mine a week on a 71% spot for about a week and got 75,000 units out before the minerals dried up...
If anyone is on bloodfin, i have a very nice spot for one (above 76% plus it is on a 90% mineral patch as well)
Joshie
Sat Jul 12, 2003 9:55 am
#16
The maintenance rate on a fusion power generator is 30, or 1440 credits per day. Just placed one and confirmed.
JeramonWar
Sat Jul 12, 2003 5:38 pm
#17
what's the uproot cost on the fusion reactor?? And other heavy harvesters come to think of it what's the heavy uproot fees?? Iknow it's 3k for the mediums
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