Architect Archive

Thread: What is happening with crafting today???

Pawlin
Fri Jul 30, 2004 12:20 am
#14

Killing one Drall a day keeps the crit fails away!




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
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** Please refer to Elyssa's answer
Salokin
Sat Jul 31, 2004 4:49 pm
#15

...Is anyone out there really make 100% items of ANY kind....I get the 99%'s frequently...but haven't gotten a 100% since Killer Kraft Day.....Anyone?....if you did make some SINCE that magic day...would you share it with us?....what you made and how you did it? Would make for some great reading....Sal
StumanKadir
Sun Aug 01, 2004 7:02 pm
#16

The way the code works and with the resources required,its currently impossible to attain that level of experimentation success. I beleive someone at some stage said that if all required stats where 1000 on all required resources that it may be possible, but I think the code actually prevents a 100% for anything in game (hence why Krafting Tuesday was brought in and as suddenly pulled).




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Elyssa
Sun Aug 01, 2004 8:48 pm
#17

Here's what I use a general guide.

I've never tested it extensively, but it seems to give a good approximation.


When crafting something with conductivity as 100% of the experimentation variables, I've noticed that the conductivity value of the resource is 10 times the experimental result I will achieve.

Therefore if I'm using something with a conductivity of 890, my best experimentation result will be 89%

From this, it can be concluded that if I had 995 conductivity, I could achieve a 100% result (assuming the game would round up).


Like I said, I haven't done extensive testing on this, but it seems to hold true.


I'd be interested to see if it can be further expanded by averaging the stat values of multiple resources and then weighting those values against the requirements of the schematic to determine your maximum experimentation value on more complex construction.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

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