Architect Archive
Thread: new schematics
RandDarkstar
Tue Feb 24, 2004 10:00 pm
#14
The crafter's apron is worth something (unless it's a tailor's version) The medical and chef versions are great. Fantastic resale value
The belt is nigh-worthless. It takes 6 warhead mechanisms that will probably cost you more than what you can sell the belt for. The skill bonuses it has are for grenades (which are questionable at best)
Cas_Lowca
Wed Feb 25, 2004 6:53 am
#15
Did the docs get the short end again, we must of been an after thought on this.LONG timeDoc,and the one thing thathas been on the list forever is MONEY..I think docs finally got there dues on Buffs, only after people realized it is the only way to go on adv planets.
Tailors get some sweet packs/crafting aprons that are selling for well over 200k a piece. Docs get a stim A+, slightly better than a regular stim A. It would be different if these werestims anyone could use. What's the point? NO thought no creativity, here is a stim A....whoo who! This does not even compare to the schematics being dropped for other professions.
How about something worth while that Docs could make some money on and provide a good service. I know ideas on how to improve the benefits of being a master doc have beendiscussed for quite some time on the board. Ideas have already been provided to the devs back in Sept/Oct. They could of used some of these.
1. Inocculation packs that any medic can use. Duration only 1 hour. Only only 1 item, fire, disease, posion.
2. Combined wound packs.
3. On fire Cure, craftable at master doc, useable at novice medic.
Just frustrated.......as it seems we have not gotten any attention or love in awhile.
Reguards,
Cas
Cas_Lowca
Wed Feb 25, 2004 7:00 am
#16
OK so maybe they are selling for more than 200k...alot more
http://forums.station.sony.com/swg/board/message?board.id=lowca_trade&message.id=38016
TwilightScout
Wed Feb 25, 2004 7:40 am
#17
Stimpack A+ isn't really a doctor item. We didn't get any new toys this publish, like most professions.
Although tailors did get the aprons and various other schematics, they do require dropped leather which also goes for obscene prices (at least on my server). Besides, there is (in practical terms) a finite supply of the schematics. I'm sure they still manage a profit, but it's probably not that big a deal.
Although tailors did get the aprons and various other schematics, they do require dropped leather which also goes for obscene prices (at least on my server). Besides, there is (in practical terms) a finite supply of the schematics. I'm sure they still manage a profit, but it's probably not that big a deal.
VikaLine
Wed Feb 25, 2004 7:49 am
#18
Innoculation packs sound likea sweet idea that I would love to see go in someday, tho I guess it would probaly not since it would render some classes (CM for example) totally worthless.
R4v3N
Wed Feb 25, 2004 7:55 am
#19
Well, technically we did get the Doctor crafter's apron, which btw is nice! +5 assembly and +5 experimentaion. Seen these go as high as 2 mil on Intrepid.
Syzygy-Gorath
Thu Feb 26, 2004 7:20 am
#22
The only way to determine what variety it is, is to have a tailor learn it and check the required materials—at which point it can't be unlearned and you've just made a sale. *shrugs*
pap
Mon Apr 05, 2004 11:03 pm
#23
ok guys flame me if you want but i was wondering if anybody can give me a list of where all the new schematics can be found i did jaba's theme park for the feather weight fgw5 but were do i get the bezerker rifle genocian pistol and all the other one's waypoints or even planets would be nice thanks guys.
SabbathChild
Sat Aug 07, 2004 9:57 am
#25
I've been hearing on various boards that 10 new schematics are being introduced (which we won't be able to sell thanks to this Merchant crap), anyone have anymore information about what they are?