Architect Archive
Thread: Good for Business or Grief?
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LordTigris
Sun Oct 26, 2003 9:49 pm
#14
Jigrah wrote:
What if by attacking it you shut it down or something, damaged it in a way where it pulls less resources per minute and takes an architect to fix?
I think any vulnerability of harverstor will just run miners away and make architects become neutral. The entire economy in this game runs off of these things, making them expendable, and/or destroyable is a very bad idea.
Bingchudie
Mon Oct 27, 2003 7:12 am
#15
Jigrah wrote:
What if by attacking it you shut it down or something, damaged it in a way where it pulls less resources per minute and takes an architect to fix?
That would work.
I guess the reason I started this thread here is because of the proposed change to Power Droids (Gonks). Thunderheart was talking about plugging them up to harvestors so you wouldn't have to put power in them only credits. I was thinking that what would currently keep people from wacking somebody's gonk which would have the same effects as described by Jigrah except the DE would benefit (repair droid sales) and not an Architect.
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