Architect Archive
Thread: Dvnce / DEVs What is the status on our open issues?
Manaman wrote:
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Done. Please pass along our cries to any member of development who you should happen to cross paths with.
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=75403
Pawlin wrote:
Cafa, yes I would expect their development efforts will mostly be focused on CURB and the expansion now.
So yes there is yet another reason for them to ignore us for another 3-4 months. I'm sure in June they'll have another reason.
Of course they will. The next expansion. That's why we don't listen to them when they put us off; we KNOW that we're being lied to. The sad part is SOE really truly believes themselves when they say "really, justafter we do this!" And they think we're being unreasonable when we throw it back in their faces, after all they honestly mean it....and then the Next Big Thing comes along and bug fixes or non-critical issues get pushed back again, but they'll fix us "just as soon as we finish this, really!"
The bottom line is, you have to make bug and class fixes THE priority, or they will always be put off in favor of the Next Big Thing. You must be willing to make the decision: "screw the Project, we need to fix the Game!" An example of a company doing it right is Cryptic Studios. City of Heroes is solid a a rock. That thing just does not crash, it isn't full of bugs, you're not constantly rubberbanding, CTD, putting up with tedious idiocy like restocking vendors item-by-item, etc. etc.
Granted, the release of Ep. III is a bit of a hard deadline, which means trying to do the CU is the project that should be put on the back burner until fixes are in.
Pawlin wrote:
Manaman wrote:
...
Done. Please pass along our cries to any member of development who you should happen to cross paths with.
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=75403
Welcome to my crazy little world. Here's your croquet mallet.
Mastodon wrote:
some of us already crafted ==thousands== of harvesters, houses, halls, etc... nothing personal to any of you but, do you think a stupid furniture colourization will make us happy?
Very interesting point. For those individuals who yearn for architect to contribute more directly in the Galactic Civil War, I'd say no. For those who like to decorate, I'd say yes.
Mastodon wrote:
some of us already crafted ==thousands== of harvesters, houses, halls, etc... nothing personal to any of you but, do you think a stupid furniture colourization will make us happy?
And of those thousands how many were mineral harvs? Did you ever once say "darn this would be easier if they came out in factory crates!". Of those thousands did you make any fusion or solar harvs? Did you ever think "ya know with some experimentation I could make some really nice stuff here".
If you are happy, great, be happy. Some of us aspire to higher callings tho. And mostly its not even abuot these things. I could live with them never being put into place if I KNEW they were never being put into place. The constant hope that they will however is driving most of us batty for multiple months now.
And BTW I pride myself on doing interior decorating. So yes, to me furniture colorization is HUGE. Houses and harvs are only 2/3s of our profession. Technically even higher, take a look some time and add up the furniture schematics vs the houses/harv schematics. See which one wins. Just becuase you only work houses and harvs does not meanthat every one works that way.Try and keep an open mind, eh?
Manaman wrote:
And of those thousands how many were mineral harvs? Did you ever once say "darn this would be easier if they came out in factory crates!". Of those thousands did you make any fusion or solar harvs? Did you ever think "ya know with some experimentation I could make some really nice stuff here".
the only annoying thingabout Omu non-crated, is that you can't do long mineral runs as ingredient hopper get full. I'd prefer to keep it this way if we get more interesting things.. like house customization (yes, the window choosing place, or the rooms allocation/size, etc.), or base construction, etc, i have a necro post 6 months ago where i propose some new stuff despite i knew devs didn't attend it.
If you are happy, great, be happy. Some of us aspire to higher callings tho. And mostly its not even abuot these things. I could live with them never being put into place if I KNEW they were never being put into place. The constant hope that they will however is driving most of us batty for multiple months now.
Agreed, would be a good way to surrender once for all architect.
And BTW I pride myself on doing interior decorating. So yes, to me furniture colorization is HUGE. Houses and harvs are only 2/3s of our profession. Technically even higher, take a look some time and add up the furniture schematics vs the houses/harv schematics. See which one wins. Just becuase you only work houses and harvs does not meanthat every one works that way.Try and keep an open mind, eh?
Architects as interior decorators... i remember last time i make a furniture piece, it's around one year ago. Maybe you can get fun with it, i don't doubt it as some customers (or you) are really fancy at creating cute spaces, however, color customization as Omu in crates are simply small things, they bring almost no more content to the game,and THIS is what we need, YOU included. Not always new content should mean a lot of new money. I still remember someone's proposal was the 'terrain leveler', or the well-known faction base builder, or the highway builder,etc. this would be more content as it be new and fresh.