Architect Archive
Thread: Architects: The CURB and You
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StumanKadir
Tue Apr 05, 2005 5:28 pm
#14
I don't mind the vendor search at all...I now find it easier to locate the undercutters and loot their vendors for items that I can then resell
.
Sales are down though, but I put that down more to uncertainity about the CURB itself and a general downturn in the playing population than anything else.
Sales are down though, but I put that down more to uncertainity about the CURB itself and a general downturn in the playing population than anything else.
bluejanus
Tue Apr 05, 2005 8:46 pm
#15
KRONOS1974 wrote:
Would be wise to have a stocked vendor for CU. New resources coming = chance to make sales. I made 2000 medium and large harvesters this week in advance incase CU helps our sales along. Hope most of those sell before CU but if not ill have a large inventory nonetheless.
Though im not sure if CU will bring different BER rates, new types of harvesters, or anything at all to our profession it is best to be prepared.
The description I saw for the space resources didn't involve any architect products at all. More like destroying asteroids and collecting resources.
KRONOS1974
Tue Apr 05, 2005 9:14 pm
#16
Meant for the new planet. The DEV's got some crazy stuff coming lol. Might have resources in swamps on wookiee planet and need aqua harvesters or something crazy like that lol.
I hope astroid mining requires something that we make, and DECAYS!!!!! <----devs notice that word.
Maybe a dril bit, or component for a ship or something would be nice.
bluejanus
Tue Apr 05, 2005 9:17 pm
#17
KRONOS1974 wrote:
Meant for the new planet. The DEV's got some crazy stuff coming lol. Might have resources in swamps on wookiee planet and need aqua harvesters or something crazy like that lol.
I hope astroid mining requires something that we make, and DECAYS!!!!! <----devs notice that word.
Maybe a dril bit, or component for a ship or something would be nice.
We can plant houses on the new planet? Thought it was an adventure planet like Endor.
KRONOS1974
Tue Apr 05, 2005 9:58 pm
#18
It is from what i read, but you can still place harvesters on those types of planets. And factories i would think. I seen several factories near the village on dath.
Crimsonsplat
Wed Apr 06, 2005 7:47 am
#19
KRONOS1974 wrote:
It is from what i read, but you can still place harvesters on those types of planets. And factories i would think. I seen several factories near the village on dath.
Some earlier houses and factories are "grandfathered." If they were there when the rules changed, they were allowed to stay. If you see recent construction, then yes, factories are exempt (or it's bugged; about anequal chance, I say.)
KRONOS1974
Wed Apr 06, 2005 7:54 am
#20
well considering there were no structures near the village and now there are you can either palce factories there or as you say its bugged. But who said anything about homes to begin with. Both of you refer to houses when i stated no such thing lol. And you can place harvesters on any planet.
yodachaos
Wed Apr 06, 2005 1:28 pm
#21
thinking about it iwill have to up my production a bit. when does the CURB come out on live servers?
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