Architect Archive
Thread: Why no fixes for Architects?
Read the responce to commando issues, and you'll feel way better about architects.
I seriously feel very sorry for Commandos, "heavy weapons are intended to be extreme close range" Yep, that's exactly what I think of when I think rocket launcher. Poor guys.
2 things have now annoyed me enough to consider caneling.
1) Furniture is redundant: We now have 2 worthless trees. Who is going to want to use the house sapce for furniture. Yes there is a bug but the correct functionality (according to devs) will be 25 items per lot.
Small house 1 lot = 25 items (including vendor items as i didnt see that as being changed yet)
Med house 2 lots = 50 items ( " " " " " " )
Large Tat house 6 lots = 150 items
If you go through you own house count the items you have in it. Its not realistic for a game but neither is the total items stored.
2) Harvestor mech still unfixed. To those that dont know IT HAS BEEN BROKEN FOR 4 MONTHS AT LEAST BETAAND LIVE I joined beta around April / May never worked then and i have seen reports that it didnt work before that. It has been reported and reported and reported but it is still broken I have yet to see a medium or large flora farm, then again I might have seen an NPC one and not realised what it was as players havent been able to make them.
I'm not sure if this is just sarcasm or we have some real comunication problems.
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Are you a troll or just too lazy and stupid to read?
# Many fixes to crafting experimentation were made. It should be working much better now.
# Fixed an exploit where you could duplicate components
# You now only get UXP on components that someone else made.
# Made crafting/manf hoppers visible to players.
# Fixed powerups to work properly when manufactured from a schematic. This means that they should function correctly when built in factories.
# Added messages for when manf stations run out of ingredients.
# Made double clicking factory crates work in craft assembly to extract one object from the crate
# Fixed manf schems & factory crates to display the attributes of their manufactured item
# Don't let users try to activate a harvester without setting a resource first
# Fixed "can't retrieve resources the first time" bug
# Various visual & usability improvements
# Fix default button on harvesters page
# Send mail to player when their manf station runs out of power.
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# Many fixes to crafting experimentation were made. It should be working much better now.
Err yeah I still have 5 points and using even 1 generally causes an 8-50% chance of failure. WOOT umm yeah gee I succeeded and it means not jackus crapus
# Fixed an exploit where you could duplicate components
Well ok admittedly a fix get rid of the bad guys but did they ban those accounts???
# You now only get UXP on components that someone else made.
Err guess that sort of sucks for folks lvling up no selfsuficiency but makes it easier for me to convince people to sell me walls.
# Made crafting/manf hoppers visible to players.
Crying shame were your hoppers invisable??? Glad to see you can see you hoppers
# Fixed powerups to work properly when manufactured from a schematic. This means that they should function correctly when built in factories.
**edit** dude I tried putting that muzzle on my harvester it still bitches that its not as good as its experimentation would lead you to believe
# Added messages for when manf stations run out of ingredients.
Err isn't that just the message that says its done x#units produced or are you now getting an additional message?
# Made double clicking factory crates work in craft assembly to extract one object from the crate
Well nice I suppose i'd be happier if they'd fix the issue with crates just deciding not to get components out but I guess you take what you can get
# Fixed manf schems & factory crates to display the attributes of their manufactured item
because of the vast importance of the manufactured items qualities in our continued experimentation as architectsI assume???
Bah you know this originally started out as a BONK line by line example of a post but I find for some people it just isn't really worth my time, Anyone else ever get that feeling??