Architect Archive

Thread: Question about experimentation

BranrStarkiller
Mon Aug 11, 2003 6:09 pm
#14

Umm, fiatgit, take a look at the date of his post. It was a week and a half before he was appointed Correspondant, 2 weeks after release, and a month ago. I am sure the good Duke has gotten a lot further since then



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Branr Antares, Tattooinean Elder Chef/Elder Artisan (since Sept 2003)

Currently located in the Rusty Dagger Cantina
"What, this?" *hides his lightsaber* "I use it to slice bread and toast it at the same time!"
SirVimes
Mon Aug 11, 2003 6:42 pm
#15

Ha! When I saw this thread bumped up today, I knew somebody was going to say that.


I am indeed a chef now. I admit, I still have a long, long way to go before I am a master chef, however.


However, to do this job I think experience is less important than being able to listen to the community and find a middle ground of what everybody wants...and at the risk of sounding inmodest, I think I do a good job at this. I especially listen to people higher up the tree to get their advice.


But yes, I am a chef now, and I have several boxes filled in the chef tree.

J2xC
Mon Aug 11, 2003 7:33 pm
#16

Haha... I sort of freaked out at first too.


Vimes not being a master and having to ask about certain stuff now and then isn't ideal, but he's doing a much better job than most correspondents, and most importantly, he listens to everyone, which is a lot more important. I'm very satisfied with the job he's doing.




Kyris Iwo - Swordsman extraordinaire
Xabbu Iwo - Retired MBH, Master Chef
Garamond
Mon Aug 11, 2003 7:51 pm
#17

I was certainly confused at first but figured it had to be a old post.



----------------------------------------------------
THE DECEMBER 6TH BUG

On December 7th SirRafaelBH said, "They are aware of this. Please be patient, a fix should be on the way."

Thanks SirRafaelBH, Humor is important.
Eponi
Mon Aug 11, 2003 9:18 pm
#18

Heh sorry about the bump there, I was using the search feature to look for information.


I still have a question about how effective experimentation is after training a few levels of cooking. Does the rat eof experimentation failures decrease with the increase in food assembly skills?




Eponi Gillfish
Master of the Cuisinart
President and CEO of Krill Foods (tm)

My home shop is located at -4375 5860 (N Theed, Raven Ye Ole Shop)
Outlet at -6200, 3300 (SW Theed, Sanctuary Superstore)
SirVimes
Mon Aug 11, 2003 10:02 pm
#19

The number of failures decrease as you move up the cooking skill tree.
J2xC
Tue Aug 12, 2003 4:42 am
#20

At master, even when using 8 points at a time I get great successes about 80-90% of the time.



Kyris Iwo - Swordsman extraordinaire
Xabbu Iwo - Retired MBH, Master Chef
fatgit
Tue Aug 12, 2003 5:55 am
#21

I totally agree that SirVimes is doing a great job, but it is purely luck, as Q obviously didn't even check the professions of the correspondants before choosing O_o - gives me extreme confidence in the devs
SirVimes
Tue Aug 12, 2003 7:13 am
#22

Fatgit, one more time...I was a chef when I got chosen as correspondent. This post, where i said I was DA IV, was two weeks before the correspondents were chosen. By the time I was chosen as the correspondent I had cooking I and mix I.


And it really wasn't luck. I was in beta 1 and posted a lot on the focus threads and interacted a lot with the developers in the beta chatroom and in the game. Q knew what type of poster I was from beta which is why I think he chose me as the first correspondent....put somebody he knows in the position to begin with and give him time to get a feel for the other candidates for when my month or two is up. At least, that is why I think he did it.

kortik
Tue Nov 04, 2003 11:32 pm
#23

Sorry for asking such a basic question, but I never made a lot of charged Commando weapons and given how many resources they consume,I see no sense in burning a lot of resources to re-invent the wheel hen someone has probably done the dirty work already.



Anyways, the question is: On charged weapons, what line do you experiment on to raise the number of charges? All mine come out with 29-30 charges, but I've seen examples that have 32. I'd like to know how to do it.


Thanks




Thib Tecosta, Master Weaponsmith (Gorath)

Thib's Armaments now at three convenient locations
Tatooine, south of Mos Espa -2563 1259
Tatooine, between Anchorhead and Bestine -467 -4564
Lok, Lost & Found Mall 1984 493

"Who are you going to believe? Me or your own eyes?" (Groucho Marx)
kortik
Thu Nov 06, 2003 6:24 am
#24

^^



Thib Tecosta, Master Weaponsmith (Gorath)

Thib's Armaments now at three convenient locations
Tatooine, south of Mos Espa -2563 1259
Tatooine, between Anchorhead and Bestine -467 -4564
Lok, Lost & Found Mall 1984 493

"Who are you going to believe? Me or your own eyes?" (Groucho Marx)
Lenaa
Tue Nov 11, 2003 6:17 am
#25

This might be better on test center, I'm not sure. But I was trying to figure something out today about how the "value" of a particular resource can be evaluated, and came upon a mental stumbling block.


If a resource simple never has a particular quality which is needed for whatever you are making, how does the calculator figure the weight of the resource.


Example, new mining components are said to take 50% UT, 25% SR, 25% HR. Chemicals do not have HR (from what I recall), so how is the "chemical" part weighted? Does it "enter" 250 (the result of 1000*.25) for HR when weighing a chemical? Does it simply use 50% UT, 50% SR? Or is there some other option I'm not considering that is what is actually used?


Thanks in advance for the help.

m4xhedr0m
Wed Feb 25, 2004 9:28 am
#26

I was just wondering were you get the experimentation points to experiment smuggler tools up to 99%. I currently have slicing 4 and I am working my way to master smuggler. But i currently only get 2 points to use. Any help would be greatly appreciated.
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