Architect Archive
Thread: Question about experimentation
Ha! When I saw this thread bumped up today, I knew somebody was going to say that.
I am indeed a chef now. I admit, I still have a long, long way to go before I am a master chef, however.
However, to do this job I think experience is less important than being able to listen to the community and find a middle ground of what everybody wants...and at the risk of sounding inmodest, I think I do a good job at this. I especially listen to people higher up the tree to get their advice.
But yes, I am a chef now, and I have several boxes filled in the chef tree.
Haha... I sort of freaked out at first too.
Vimes not being a master and having to ask about certain stuff now and then isn't ideal, but he's doing a much better job than most correspondents, and most importantly, he listens to everyone, which is a lot more important. I'm very satisfied with the job he's doing.
Heh sorry about the bump there, I was using the search feature to look for information.
I still have a question about how effective experimentation is after training a few levels of cooking. Does the rat eof experimentation failures decrease with the increase in food assembly skills?
Fatgit, one more time...I was a chef when I got chosen as correspondent. This post, where i said I was DA IV, was two weeks before the correspondents were chosen. By the time I was chosen as the correspondent I had cooking I and mix I.
And it really wasn't luck. I was in beta 1 and posted a lot on the focus threads and interacted a lot with the developers in the beta chatroom and in the game. Q knew what type of poster I was from beta which is why I think he chose me as the first correspondent....put somebody he knows in the position to begin with and give him time to get a feel for the other candidates for when my month or two is up. At least, that is why I think he did it.
Sorry for asking such a basic question, but I never made a lot of charged Commando weapons and given how many resources they consume,I see no sense in burning a lot of resources to re-invent the wheel hen someone has probably done the dirty work already.
Anyways, the question is: On charged weapons, what line do you experiment on to raise the number of charges? All mine come out with 29-30 charges, but I've seen examples that have 32. I'd like to know how to do it.
Thanks
This might be better on test center, I'm not sure. But I was trying to figure something out today about how the "value" of a particular resource can be evaluated, and came upon a mental stumbling block.
If a resource simple never has a particular quality which is needed for whatever you are making, how does the calculator figure the weight of the resource.
Example, new mining components are said to take 50% UT, 25% SR, 25% HR. Chemicals do not have HR (from what I recall), so how is the "chemical" part weighted? Does it "enter" 250 (the result of 1000*.25) for HR when weighing a chemical? Does it simply use 50% UT, 50% SR? Or is there some other option I'm not considering that is what is actually used?
Thanks in advance for the help. ![]()