Architect Archive
Thread: Updated Architect issues First Draft
Great list, thanks for the work it takes to put those together.
On experimentation, the system should be such that it makes everyone happy. Experimentation should matter, but not to the point that experimentation is all or nothing, like the situation weaponsmiths are in. This is the balance that will make everyone happy. Getting rid of experimentation is SoE just copping out on completing this profession.
Errr... are you talking about the end table and cafe table? I kind of like them like they are, although the addition of a larger dining-style table would be welcome.
Lets see we get 3 different style one plants (trees) but we never get any new opnes as we advance.
We should get medium houses increased to 3 lots
Large houses decreased to 4 lots
Stracture factories decreased to 1 lot
Add special components or schematics droped by creatures that allowmaster architectsto make rare buildings that arelarger than a large house that would take 6 lots and give the owner more than 250 item limit.
Fix PA terminals to change leadership when a person gets more than 50% allegiance.
Change furnature exp so that a person has to make furnature to get the exp.
Houses that take damage due to failure to pay maintenance should require repair kits to fix that damage.
100 item schematics screwing the ability to make PA's (genaric PA takes 17 walls + schematic = 180 segments)
Make it so people know how much money is in their PA treasury even if they are not able to add or remove money from the treasury.
take small house deed away from novice artisan. make people learn furnature before learning other branches of the profession.
more house variaty possibly modular houses.
Dumin
Chilastra
ION, Naboo
They look similar, but are vastly different in size. Enough to keep me from not wanting that changed. I think there should be more furniture at Master Architect to craft than what we have. Some white items, about 5 in total to make. Not a great selection.
I'd really like to see the expirementation work for things like hopper size and decay resistence - if those two items were ever incorporated (buildings decay or lose their condition like armor and weapons do, or to be able to expirement the hopper size greater so it holds more for the customer).
Nice Job Keep It Up! I just think we need to get the big yellow couches fixed =)
Raged Mind MasterArtisan/MasterArchitect/Sniper/FutureMasterUrbanPlanner
Please put dropping structure factories to 1 lot from 2 on there. Why the hell do we have to use 2 lots up for our factories and the other crafters only need 1