Architect Archive

Thread: Updated Architect issues First Draft

_-ArchAngel-_
Sat Sep 27, 2003 12:14 am
#14

The two Master Architect tables are almost identical. One is slightly smaller. It kinda sucks that we have limited furniture and then some of the limited furniture we have is the same.



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Meplorium
Sat Sep 27, 2003 12:48 am
#15

Great list, thanks for the work it takes to put those together.


On experimentation, the system should be such that it makes everyone happy. Experimentation should matter, but not to the point that experimentation is all or nothing, like the situation weaponsmiths are in. This is the balance that will make everyone happy. Getting rid of experimentation is SoE just copping out on completing this profession.




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glibdud
Sat Sep 27, 2003 12:56 am
#16

Errr... are you talking about the end table and cafe table? I kind of like them like they are, although the addition of a larger dining-style table would be welcome.

Dumin
Sat Sep 27, 2003 3:56 am
#17

Lets see we get 3 different style one plants (trees) but we never get any new opnes as we advance.


We should get medium houses increased to 3 lots


Large houses decreased to 4 lots


Stracture factories decreased to 1 lot


Add special components or schematics droped by creatures that allowmaster architectsto make rare buildings that arelarger than a large house that would take 6 lots and give the owner more than 250 item limit.


Fix PA terminals to change leadership when a person gets more than 50% allegiance.


Change furnature exp so that a person has to make furnature to get the exp.


Houses that take damage due to failure to pay maintenance should require repair kits to fix that damage.


100 item schematics screwing the ability to make PA's (genaric PA takes 17 walls + schematic = 180 segments)


Make it so people know how much money is in their PA treasury even if they are not able to add or remove money from the treasury.


take small house deed away from novice artisan. make people learn furnature before learning other branches of the profession.


more house variaty possibly modular houses.


Dumin

Chilastra

ION, Naboo

Gedd
Sat Sep 27, 2003 7:13 am
#18

The tables at master issue is really at Furniture 4, if I'm reading you right. It's the second cafe table and the dining table that look extremely similar.



__________________________________________________________________
Gedd - Master Architect, Kettemoor
Now selling furniture and installations in the new WanderTech Mall!
Located SE of Coronet City on Corellia (705, -5425)


BetaZoob
Sat Sep 27, 2003 9:30 am
#19

They look similar, but are vastly different in size. Enough to keep me from not wanting that changed. I think there should be more furniture at Master Architect to craft than what we have. Some white items, about 5 in total to make. Not a great selection.


I'd really like to see the expirementation work for things like hopper size and decay resistence - if those two items were ever incorporated (buildings decay or lose their condition like armor and weapons do, or to be able to expirement the hopper size greater so it holds more for the customer).






--------------------------------------
Zoobacca
Master Architect, Wanderhome
Solen80
Sat Sep 27, 2003 9:42 am
#20

bumpity /bump




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Aendre
Sat Sep 27, 2003 11:18 am
#21

PAs should be harder to make. Believe it or not, perhaps one way Architecture could be made more viable is to lower the supply, so prices would have to come up.




Aendre Palladio
Moenian Craftsman
Bloodfin
Didlo Silver
Bestinian Warrior
Bria

Aendre
Sat Sep 27, 2003 11:20 am
#22

I mean, make it so someone can't just run up the Architect tree, build whatever they want, then drop it. Make it so you can't casually build things and do everything else. Make it more time consuming, that way those that really want to be Architects will be seperated from those that are 'exploiting' the profession and screwing up the marketplace.




Aendre Palladio
Moenian Craftsman
Bloodfin
Didlo Silver
Bestinian Warrior
Bria

Tempest
Sat Sep 27, 2003 2:16 pm
#23

On the wishlist would be nice to add being able to open the input and output hoppers on the factorys when running so you can check the progress of your factory and guestimate how lone you have left.



Serena,
Bria,
Naboo,
Serena's Architecture and Interior Design -327 3124 West of Keren
Master Architect and owner of Club Nakamura
Complaints are what improves the world both real and virtual.
GhOsT767565634765
Sat Sep 27, 2003 7:36 pm
#24

Nice Job Keep It Up! I just think we need to get the big yellow couches fixed =)



Raged Mind MasterArtisan/MasterArchitect/Sniper/FutureMasterUrbanPlanner




Raged & Nunzia

Guildless
Homeless
Lonely
Bored
Deoka
Sat Sep 27, 2003 8:27 pm
#25

Tempest you already can open the output hopper while the factory is running. Just click on Options and it opens.



**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
MickeyWS
Sat Sep 27, 2003 10:15 pm
#26

Please put dropping structure factories to 1 lot from 2 on there. Why the hell do we have to use 2 lots up for our factories and the other crafters only need 1

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