Architect Archive

Thread: Business seems like its way up Holocrons to blame?

Zypen
Fri Dec 26, 2003 10:46 pm
#14

nope, business about the same, at least on my server. It might be on your server due to all the influcks of holo's, you know all the new charcters who sold there holos for 500k now can afford to buy the stuff they wanted.
Youch1
Sat Dec 27, 2003 3:26 am
#15

Runningfour vendors (homes/harvesters, furniture, plants/torches/city ornaments, and resources) and have never been busier. Current big sellers: harvesters and resources. Average sales: torches/plants/city items. Slow but steady: Furniture and small homes.


One tip (if you're not already using it) - get on the map with the merchant "advertising 3" skill. More and more people are becoming aware of vendors showing on the global map and imho it's well worth gaining as a skill.


Since the vendor mapping function was patched in, I'vehardly used any non-advertised vendor. To me it suggests a seller takes the merchant role seriously - as opposed to folk who just throw up a basic vendor (artisan skill)and never re-stock it.


Good luck


Skarra, Master Architect




~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

Skarra, Master Architect of West Bestine, Tatooine, Radiant - fine Furniture, Homes, Harvesters and Resources at -2200, -3444 just 1 minute west of town.

~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

RomulusOjibwa
Sat Dec 27, 2003 9:58 am
#16

Roach,


Could not help noticing, I sell wall modules if you need some stuff to craft with


Sorry had to do it.

Kebiar
Sat Dec 27, 2003 1:03 pm
#17

135k for BER 13 Heavies? Man....


I paid 35k for 3 BER 10 Mediums, and that's the normal price from the vendor I bought them from.


How much do you guys charge for BER 14 Nukes?




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WasabiPimpNinja
Sun Dec 28, 2003 6:05 am
#18

The question I ask my self, considering the majority of the time I run my self to the ground, how much does it cost in term of getting the skill + the maintenance of getting Ads 3?



At the moment I am a hybrid b/w classes, Pistoleer (1/2/4/3), Artisan (4/0/3/0), Marksman(0/4/0/4), Medic (2/1/0/0), Scout (4/0/0/0) and Architect (0/1/0/0)



My skill points are thinning out, yes I need to trim in order to achieve Master Architect, but my intention is to get Master Pistoleer + Master Architect, I need some Medic. Now the whole point of this is.. does anybody have any suggestions as to what I could pick up to some how help sales?


I have a vendor but its the bulky type, I cant make decent harvestors except BER 3 Personals at a heavy cost (to me). sorry its late at night and this is confusing me ^_^;;




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Who is like you? Whos is like the one thousand wonders of you
LuciusBrutus
Sun Dec 28, 2003 9:27 am
#19

Yeah, business i really going up now. Selling a lot of Harvesters.


Medium Mineral BER 10: 40k


Heavy Mineral BER 13: 175k


Fusion BER 14: 150k


These are the most profitable atm.




--------------------
Master Armorsmith
Master Artisan
Master Merchant
Novice Tailor
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Harev
Mon Dec 29, 2003 4:25 am
#20

if the resoruce cost you 3.5CprU then you ppl are selling medium harvesters under cost.


Medium harvester crafting COST (just to craft 1) 42.5k. no wonder our profession is gonig down the drain.


and the cost of resources (at least good quality that we need to craft stuff unit thoughness, heat resistance and so on with experimentation...well thats even more expensive now ain't it ?)


and we have to remember that some harvesters need identical components...that means factory...and maint and power cost.... still thinking your making creds for a medium harvester that you sell for 40 with a BER of 10 ?



(i know, my spelling sux but the math is sound)




Harev Rikla - Bria Galaxy

Master Artisan
Master Architect
Master Merchant


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Pawlin
Mon Dec 29, 2003 10:08 am
#21






Harev wrote:

if the resoruce cost you 3.5CprU then you ppl are selling medium harvesters under cost.


Medium harvester crafting COST (just to craft 1) 42.5k. no wonder our profession is gonig down the drain.






Sounds like you're talking about the cost for a medium gas, chem or flora harvester. I think most people in this thread are quoting prices for the medium mineral harvesters which cost about 1/3 the resources of those other 3 styles. (Water are also pretty cheap).





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Architect, House, Furniture, Harvester FAQ

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BetaZoob
Mon Dec 29, 2003 9:10 pm
#22

Plus, what architect buys their resources? Much cheaper to harvest your own resources. I can dig up my stuff for around .1 to .5 credits per unit.



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Zoobacca
Master Architect, Wanderhome
Neilla
Mon Dec 29, 2003 10:22 pm
#23



BetaZoob wrote:
Plus, what architect buys their resources? Much cheaper to harvest your own resources. I can dig up my stuff for around .1 to .5 credits per unit.




I'm harvesting as much as I can... but at this point I'm buying resources left-and-right. There is no other way to keep up with demand. Conservatively I'm going to 300k per day in resources... and I'm still not keeping up with demand. I'm buying massive resources at 2.5-3 cpu, but my margins are still good and the volume is incredible... about 1 mio/day on my vendors.



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
WasabiPimpNinja
Mon Dec 29, 2003 10:30 pm
#24

Well it seems everything is going great for you guys then, hell I cant even get a sell. (maybe because I am novice *lol), so I take harvesters are the big thing to sell?



What about factories? Furniture? Housing (small)? I am not really all too keen on the idea of having to sell harvesters, since I cant make them in bulk and the majority of the time I cant get them past 3 (personal harvesters).




--------------------------------------------------------------------------------------
Who is like you? Whos is like the one thousand wonders of you
AngryHoopJumper
Fri Jan 02, 2004 1:35 am
#25



LuciusBrutus wrote:

Yeah, business i really going up now. Selling a lot of Harvesters.

Medium Mineral BER 10: 40k

Heavy Mineral BER 13: 175k

Fusion BER 14: 150k

These are the most profitable atm.






Those look like fair prices to me. I couldn't keep BER14 fusions in stock at 125K. Given that the price of fusions is over 25K per wall (5 walls), BER13 heavy minerals (7 walls) at 175-180K sounds about right. (I sell BER10 mediums at 50K. As always, your server's economy may vary

Bonk-
Fri Jan 02, 2004 5:26 am
#26



AngryHoopJumper wrote:


Those look like fair prices to me. I couldn't keep BER14 fusions in stock at 125K. Given that the price of fusions is over 25K per wall (5 walls), BER13 heavy minerals (7 walls) at 175-180K sounds about right. (I sell BER10 mediums at 50K. As always, your server's economy may vary





Pricing harvesters by number of walls seems a bit off the mark - heavy minerals are 7 walls, 27770 resource units, while fusions are 5 walls, 26065 units.

26065/27770 = 0.94, 5/7 = 0.71.
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