Architect Archive
Thread: Business seems like its way up Holocrons to blame?
Runningfour vendors (homes/harvesters, furniture, plants/torches/city ornaments, and resources) and have never been busier. Current big sellers: harvesters and resources. Average sales: torches/plants/city items. Slow but steady: Furniture and small homes.
One tip (if you're not already using it) - get on the map with the merchant "advertising 3" skill. More and more people are becoming aware of vendors showing on the global map and imho it's well worth gaining as a skill.
Since the vendor mapping function was patched in, I'vehardly used any non-advertised vendor. To me it suggests a seller takes the merchant role seriously - as opposed to folk who just throw up a basic vendor (artisan skill)and never re-stock it.
Good luck
Skarra, Master Architect
Roach,
Could not help noticing, I sell wall modules if you need some stuff to craft with ![]()
Sorry had to do it.
135k for BER 13 Heavies? Man....
I paid 35k for 3 BER 10 Mediums, and that's the normal price from the vendor I bought them from.
How much do you guys charge for BER 14 Nukes?
The question I ask my self, considering the majority of the time I run my self to the ground, how much does it cost in term of getting the skill + the maintenance of getting Ads 3?
At the moment I am a hybrid b/w classes, Pistoleer (1/2/4/3), Artisan (4/0/3/0), Marksman(0/4/0/4), Medic (2/1/0/0), Scout (4/0/0/0) and Architect (0/1/0/0)
My skill points are thinning out, yes I need to trim in order to achieve Master Architect, but my intention is to get Master Pistoleer + Master Architect, I need some Medic. Now the whole point of this is.. does anybody have any suggestions as to what I could pick up to some how help sales?
I have a vendor but its the bulky type, I cant make decent harvestors except BER 3 Personals at a heavy cost (to me). sorry its late at night and this is confusing me ^_^;;
Yeah, business i really going up now. Selling a lot of Harvesters.
Medium Mineral BER 10: 40k
Heavy Mineral BER 13: 175k
Fusion BER 14: 150k
These are the most profitable atm.
if the resoruce cost you 3.5CprU then you ppl are selling medium harvesters under cost.
Medium harvester crafting COST (just to craft 1) 42.5k. no wonder our profession is gonig down the drain.
and the cost of resources (at least good quality that we need to craft stuff unit thoughness, heat resistance and so on with experimentation...well thats even more expensive now ain't it ?)
and we have to remember that some harvesters need identical components...that means factory...and maint and power cost.... still thinking your making creds for a medium harvester that you sell for 40 with a BER of 10 ?
(i know, my spelling sux but the math is sound)
Harev wrote:
if the resoruce cost you 3.5CprU then you ppl are selling medium harvesters under cost.
Medium harvester crafting COST (just to craft 1) 42.5k. no wonder our profession is gonig down the drain.
Sounds like you're talking about the cost for a medium gas, chem or flora harvester. I think most people in this thread are quoting prices for the medium mineral harvesters which cost about 1/3 the resources of those other 3 styles. (Water are also pretty cheap).
BetaZoob wrote:
Plus, what architect buys their resources? Much cheaper to harvest your own resources. I can dig up my stuff for around .1 to .5 credits per unit.
I'm harvesting as much as I can... but at this point I'm buying resources left-and-right. There is no other way to keep up with demand. Conservatively I'm going to 300k per day in resources... and I'm still not keeping up with demand. I'm buying massive resources at 2.5-3 cpu, but my margins are still good and the volume is incredible... about 1 mio/day on my vendors.
Well it seems everything is going great for you guys then, hell I cant even get a sell. (maybe because I am novice *lol), so I take harvesters are the big thing to sell?
What about factories? Furniture? Housing (small)? I am not really all too keen on the idea of having to sell harvesters, since I cant make them in bulk and the majority of the time I cant get them past 3 (personal harvesters).
LuciusBrutus wrote:Yeah, business i really going up now. Selling a lot of Harvesters.
Medium Mineral BER 10: 40k
Heavy Mineral BER 13: 175k
Fusion BER 14: 150k
These are the most profitable atm.
Those look like fair prices to me. I couldn't keep BER14 fusions in stock at 125K. Given that the price of fusions is over 25K per wall (5 walls), BER13 heavy minerals (7 walls) at 175-180K sounds about right. (I sell BER10 mediums at 50K. As always, your server's economy may vary
AngryHoopJumper wrote:
Those look like fair prices to me. I couldn't keep BER14 fusions in stock at 125K. Given that the price of fusions is over 25K per wall (5 walls), BER13 heavy minerals (7 walls) at 175-180K sounds about right. (I sell BER10 mediums at 50K. As always, your server's economy may vary
Pricing harvesters by number of walls seems a bit off the mark - heavy minerals are 7 walls, 27770 resource units, while fusions are 5 walls, 26065 units.
26065/27770 = 0.94, 5/7 = 0.71.