Architect Archive
Thread: Harvesters and Excessive Spot Fee???!!
This needs to be fixed!!
Can we get a waiter here please?
I want service!!!
Scarry stuff. Its hard enough to keep in business with the migrating ore fields. Anyone seen a 50+ field go to zero instantly? I thought they moved in 20% chunks.
Anyway I have not seen this but if I do, I will also do a bug report.
Units would be paid up for 29+ hours (1800). When I would check on them they would be down anywhere from 50credits to 3.5k credits.
That means some of the units were swilling 5k per day. I don't know whats causing it. I am taking screen shots of our 7 units every 12 hours. What I can tell you so far is in the first 12 hour period the cost varied, while the power consumption stayed the same from unit to unit
Here are my notes for the first 12 hour peroid. The numbers in red and the credit and power cost. Unit #1 is a small harvesters, 2-5 and medium harvesters and #6 is a solar generator.
First check for unit #2
7/15 6:49pm
2000
1 day, 9hours 20 min
1967.6250
:39
Second Check #2
7/16 5:19am
1250
20 hours 50 min
1400.1387
:28
Cost
750 cr
12.5 hrs at 60cr an hour
567.4863 power
11.35hrs at 50 power and hour
The time that I use is the screenshot time. The units ran for 10.5 hours real-time
Now look at how many credits were consumed. Unit #2 had 2000 minutes paid and now has 1250. That means it ran for 12.5 hours. Yet the power consumption shows 11.35 hrs.
So realtime 10.5, credit time 12.5, power time 11.35
On a 24-hr day that mean unit #2 uses 28.75 hrs of credits (1725cr) and 26 hrs of power 1566
This forum will not let me post a html, but Ive got day screens before and after paying every 12 hrs and the cost does vary.
I noticed the same on mine, they consume credits faster than they should
Last week when I was Calculating Harvester costs and extraction rates I found something very strange. I had 1200 a day maintence for Wind harvesters, Thats a Maintenence rate of 25. Now the rate is 30. I checked with a few people and they couldnt remember. Then I looked at some other notes and confirmed they were at a rate of 25 before. Anyone else notice this?
I'm having the same problems. Put enough money into 2 wind harvesters and 3 flora harvesters for 36 hrs, 20 hrs later they all had stopped running and needed repair. Add to that the 3 empty mineral harvesters because the resources changed for the 2nd day in a row and I'm out about 10 K with nothing to show for it.