Architect Archive

Thread: Pricing, undercutting and all that bull.

Ndainye
Thu Nov 13, 2003 2:24 am
#14

What some need to realize is that the price folks say they are willing to pay and the price they really are willing to pay are two very different things.


When I First started on the road to master architect I set my prices for small houses at 12.5k at the advice of another architect and after reading varying price lists on this and other boards. I've stuck to that price I never attempted to enter into the small housing price wars. Every day running through town I hear cries from architects or resellers offering the same small houses that I sell for 6-8k, and 9 times out of 10 when I recieve a tell asking for my price on a small house and I reply 12.5k I get laughed at or told I'm cheating them. I explain that I'm sure they could purchase a house for less if they look around but 12.5k is the price I sell for. But if I stock (and I do) several small houses on my vendor at my price I sell out. I haven't had to relist a small Naboo or a small Generic house that didn't sell within the 1 week auction period for vendors yet, and I always keep several of each on my vendor. I experience the same general effect with each item type that we can make, there are exceptions of course, moisture harvesters of all sizes tend to have to be relisted as do medium flora, gas and chem (I keep them stocked just in case someone needs them). The customer always wants a lower price, its up to the architect to decide the fair price not the customer.




Ndainye Wyndwalker  Master Architect Shadowfire
Ndainyes Architecture, Brenn Naboo
/Waypoint 2971 3267

Luzenit
Thu Nov 13, 2003 7:16 am
#15

Prices have always been a touchy subject. Nothing like the architect profession - there is always another architect underselling. Undercutters undercutting other undercutters is sadly amusing.


I am keeping my master arch skill, but I am moving on to concentrate on my other profession...weapons. I will make a structure here and there when the mood strikes and when I have an excess of materials. Resource selling is starting to get my attention more and more.


Now with the ability to make higher extraction rate harvesters, the prices have dropped to the old levels. More materials...more equipment....cheaper structures. I honestly believe this profession 'hurts' itself the most.


I have made some good money with the higher extraction harvesters...I was intently upgrading my old fleet when a customer wanted three ext. rate 10 heavies. I explained that these were tagged for my fleet, but he was willing to pay massive credits for them NOW. I gladly sold them! Now the market is beginning to flood with the better heavies......and the prices do notreflect anything different than the old pre-patch 7 heavies (same prices). Oh, well. The profession stays consistent!


I will be curious to note what will happen after the player city patch. Many architects were staying until the city patch came through then moving on. All the hoarded resources will apppear in resource sales or structures. Will the prices be driven down more?





Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



Ropock
Thu Nov 13, 2003 7:51 am
#16






Dayln wrote:
If it costs you 8k to make a house you are doing something wrong





careful with that type of statement there Dayln..... not every architect chooses to do their own harvesting.... at 3300 resources for a small house thats only what? 2.25 cpu for materials? not really a terrible price to pay.





Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Dayln
Thu Nov 13, 2003 10:03 am
#17

You are right, I will state it differently, if it costs you 8k to make a small house you are going to have a hard time competing with me. It cost me quite a bit less than 2k to make one.
AmythestGH
Thu Nov 13, 2003 1:13 pm
#18

If you're getting that much for your products, then stop your complaining. Why don't you try being an architect on Radiant where no one wants to pay more than 8k for a small house when it COSTS 10k to make one? The economy is so screwed up there it's not even funny. Be GLAD you get the money you do out of your heavies and guild halls. I'm lucky if I can sell mine at cost.




* Amythest *
~Elder Creature Handler, N00b Jedi~
AmythestGH
Thu Nov 13, 2003 1:20 pm
#19

one more thing.... MY solution to this problem is this... why not have the buildings & structures require LESS WALL MODULES! Do you know how much friggin low-grade ore I go through A DAY?! Of course you do because you're all master architects like myself. It's insane! Why not have either the wall modules require LESS low grade ore (like 50 instead of 200 for a structure mod) OR have the actual schematic require less wall modules (like 3 instead of 11) OR constantly have a high percentage of low-grade ore EVERYWHERE in every city on every planet. I can't harvest this stuff fast enough and I can never ever stockpile it. Therefore I am constantly turning down offers for making large houses because I never have enough low-grade ore!!! Oh yeah, and it gets better because look! The city halls require 20 wall modules! Oh joy! That's what 44k of LGO right down the toilet?? I can't wait!!!! (hear the sarcasm?)



* Amythest *
~Elder Creature Handler, N00b Jedi~
SoBeRmord
Fri Nov 14, 2003 1:19 am
#20

so what is the average price of city structures that you guys are charging. I am a new master acrchitect and would like to charge a fair price for them.
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