Architect Archive

Thread: An idea from a SquadLeader.

irott
Sun Dec 14, 2003 4:01 pm
#14

Here is the link in the SL forums... We are doing a lot of discussion on this. Some people are leaning towardsa SL specific weapon and others are for a stationary e-web/heavy repeating blaster type weapon (which is what I am for). So please read through the whole thread before making any comments.


The idea is for the SL to carry this weapon around, but delegate its operation and set it up to members of the squad... so its a multiperson weapon.


Any feedback is greatly appreciated.




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

ob194
Sun Dec 14, 2003 6:38 pm
#15

You can read my arguments on the other thread.


Either way, I'm all for it.




-ob
Fleiwia
Mon Dec 15, 2003 5:22 am
#16

What about walls? Would be nice to place a wall around city even if its destroyable. Would generate income for architects and would add to the midevil / starwarsy ness of the game =). Not sure if it would fit well in squad leader but, would be neat imo..
Imperio59
Mon Dec 15, 2003 8:18 am
#17

Yea, Destroyable walls!


How about we get the ability to make Turrets too? I mean sure, turrets can be purchased with FP, but Weaponsmiths wan make mines, and these are used for Faction only.


And if we have destroyable walls, we need destroyable Door and Arches too





_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

PunkRod
Mon Dec 15, 2003 10:22 am
#18

I like the concept, bump !

Erym
Mon Dec 15, 2003 4:52 pm
#19

great idea... i love it ...why stop there have turrets craftable (combo) Architect/Weaponsmith
Kysh
Mon Dec 15, 2003 9:34 pm
#20

This isa great idea - the "bunker" could be for members of a group, or members of a faction, and the players inside the bunker would take none, or greatly reduced damage while inside.


However, as someone would scream that this is unfair during PvP, givecommando's a "demo charge" to blow the bunker, giving a sizable amount of damage to those inside.


This way the damage reduction would be balanced by the commando's ability to do massive damage to those inside.


This is a great idea for architects.




**********************************************************
Kysh K'ynnil
Second Lieutenant
Imperial Army
The Northern Storm Command, Advisory Council
www.swgnorth.com
***********************************************************
Waste93
Wed Dec 17, 2003 2:12 pm
#21

Good idea. BTW how many of you got the special edition version of the game? If you did look towards the back of the "Pencil to Pixel" book. It has a section on player made forticiation such as three types of fort walls. Then read the captions. This feature was suppose to have been in the game according to the book that came with the game.



Colonel Waste - The Wookiee Crusader
SystemAdministrator
Wed Dec 17, 2003 3:08 pm
#22

When the game first came out I remember hearing architech being toted as a vital member of the battlefield as the architech would be able to craft bunkers, turrets, walls, ect.. ect.. I completly agree that they should bring this back in. While they are at it, player cities should be able to have the paved streets and other features of the fixed cities. Perhaps not placed by architechs, but for instance, the paved streets could auto spawn anyplace there is a cluster of houses on a flat spot. Basically all it would require would be a texture change to the ground around buildings, and it would make the towns look a lot more like towns.

Smisathe
Wed Dec 17, 2003 7:25 pm
#23

I really like this idea. A thought I had was to have droids man it, thus helping the also neglected DEs



Master Weaponsmith:: Novice Medic :: Novice Rifleman:: Novice Scout
Citizen of Vagabond's Rest, Naboo
Owner of the Flame and Maim - Your Melee and Munitions Specialist
MalakPathfinder
Thu Dec 18, 2003 1:08 am
#24

/bump
Sorry had to do it.
If you like this idea, please post what you think and what other ideas you would like to see for Architect that a SquadLeader could put to good use.
MalakPathfinder
Thu Dec 18, 2003 1:14 am
#25

/bump
Sorry had to do it.
If you like the ideas or have some of your own, please post them on the SquadLeader Boards for us to argue and fight over them.
We would love to hear new ideas for stuff from the WeaponSmith Community.
May be you could team up the Architects and start brain storming and come up with some really sweet ideas.
Commissar Elowa
Ottad
Thu Dec 18, 2003 1:30 am
#26

I really like this idea. For a profession that should be the most strategic, there are too few options. For example it seems like squad leaders should have the option of leading different types of squads. There would be light infantry for fast agressive action and then heavy armor squads when you need more firepower.


The concept of a squad manned weapon would go a long way in achieving something like this. This is the Galactic Civil WAR, not Galactic civil skirmishes. War in the SW world needs to be more complex and a multiperson gun would go a long way from that perspective.


Besides, having been a weaponsmith for 6 months now, I getting tired of making mostly small firearms and moderately powered weapons. We need something huge to make!

Page 2 of 2