Architect Archive

Thread: Some things I think would go a long way to improving

Tempest
Sat Sep 06, 2003 12:33 am
#14






Drueric wrote:

By detrimental I assume you mean to the pocketbook. Well the real solution to that would be raising your prices to cover crit fails. If you made more *cough* profit on your (very few) sales as an architect, those crit fails wouldnt hurt so much would they?





Not so much concerned with this as a problem excepting that if you build a wall unit and you have several crit fails on the experimentation as I have had happen do you really want to build the final wall? If you don't then you loose those 10 structure moduals and the materials they took to make as well as the steel and ore the final wall took which just that in itself is far more resources than even the most complicated weapon/clothing or droid.



Serena,
Bria,
Naboo,
Serena's Architecture and Interior Design -327 3124 West of Keren
Master Architect and owner of Club Nakamura
Complaints are what improves the world both real and virtual.
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