Architect Archive
Thread: Architects: Are you giving up on hvy harvesters?
wow, hvy harvs are usually 7-13 er? i can make personhal harvs with 4 er...
StarNick wrote:
wow, hvy harvs are usually 7-13 er? i can make personhal harvs with 4 er...
I think I have a few old ones that are still 7. Most of mine are 9, however.
I'm still not fully understanding all of this. As it stands now is it correct that
Personals max 5
Mediums max 10
Heavies max 13
yet Fusion is now reduced to 14 max
and anything over 7kg will INSANELY increase Maint Costs?
is this bout right?
Question: Does the maint cost properly show up in the deed description?
The reason I asked is after the patch I decided to see how well I could do on a heavy with the resources I had. I ended up with a ER-11 heavy (I didn't consider that too bad considering it wasn't perfect experimentation and didn't go scrounging for the best resources). The maint description on the deed says 45/hour.
I immediately figured it was a typo because I know it should AT LEAST be 90/hour.
So, it the deed description for maint just crap?
I am not giving up on heavies, no way.
Last night I crafted 9 heavies:
1. I made a schematic for ore mining units with 97% effectiveness (BER 6), factory spit out a few dozen of em. I used the highest SR, HR, and UT steel I could find (ran 8 cpu in my region).
2. Gathered 66 wall modules and some reactive gas (not cheap)
3. Ran schematics for generator turbines and small structure storage modules
4. Used a 37 crafting station and an 8 crafting tool (i know, i know my tool sucks.. renovating my workshop is my next project). Oh, and I have a structure experimentation 6 clothing attachment, but I'm not sure it helped me (I don't have 11 experimentation points with it). /shrug
Result: seven 13s, one 12 and one 11.
Slapped them on the vendor and 6 of the 13s sold in an hour. They areexpensive butnot a rip-off. I spent asignificant ammount of time(and 100s of 1000s of credits) in preparation.
Good luck all.
by the way, with regards to the skill cloth experimentation of 6, it takes 10 points of skill enhancement to equal 1 point of experimentation displaying in the crafting menu. This is also true for points gained from adding skills.. ie, if you get a crafting skill block that says +20 artisan experimentation, then you get 2 more experiment blocks on the menu. If it says +25, you still get 2 more.. you only get that third when you make it to 30... so, +25 is 2 and another +25 makes it 5.
Hope that helps.