Architect Archive

Thread: A Factory secret

Up_and_Comming_Architect
Sun Feb 15, 2004 7:13 am
#14

what bad things may happen? I have been doing this since I first placed a factory, and I have yet to have any trouble.



Noomie Arei Master Architect & Master Artisan
Shadowfire, Tatooine, Located @ -155 -5692
"I am going to Architect a world of pain all over your candyass"

dantaglo
Sun Feb 15, 2004 7:53 am
#15






Dandrik wrote:

You do relize that even if you stop the run and take the item out, and then restart the run that the serial numbers stay the same right?!


The serial number is tied to the Schematic not the run.


This is very helpful when making say a 1000 run of walls.


You can even remove the schematic put something else in and then come back later and put the schematic in and it will have the same serial numbers.






Why is it helpful to have to have the same serial numbers on walls?? if you put any walls into a factory when making a run of Harvesters,. it just looks for walls, not the serial numbers

Trebs
Sun Feb 15, 2004 3:36 pm
#16


Why is it helpful to have to have the same serial numbers on walls?? if you put any walls into a factory when making a run of Harvesters,. it just looks for walls, not the serial numbers





This is true currently - a lot of us oldtimers though remember when theserial numbers of walls needed to match.




Tre'bor Nadrojian of Scylla
Ex-Mayor of Haven, Corellia
Vendor: Corellia (6731, 4630): SHIPS, Components and other random stuff (numbered loot kit items for now only 5K each).
ElBlufer
Sun Feb 15, 2004 8:06 pm
#17






Trebs wrote:


Why is it helpful to have to have the same serial numbers on walls?? if you put any walls into a factory when making a run of Harvesters,. it just looks for walls, not the serial numbers





This is true currently - a lot of us oldtimers though remember when theserial numbers of walls needed to match.







that would suck



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
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Official Carbineers Motto: I bet I can kill me before you can kill me!
StumanKadir
Sun Feb 15, 2004 10:24 pm
#18


Its actually true on any factory type and on any type of run (whether it be components or finished items). The serial numbers are tied to the schematic and not to the run itself - so you can stop and start the run at any time you like. You can pull stuff out of your output hopper - and more importantly from a productivity point of view,you can even add more resources to your input hopper (as long as its in the schematic of course).


This last one is great for when you aremaking 1000structure modules whilst you are still mining the ore. While it takes 17 hours to do the full run, you can start off at say 75% of the resources required, and as the run progresses, stop the manufacturing process and tip in the remainder of the resources that you had pulled of your harvs a few minutes earlier. Saves you having to wait until you have the full 200k of ore to do the run and saves you aheap of time as well.


But if you are using components, make sure that the serial numbers match.


I find having two or more factories going at once is a great time saver. As components are being made on Factory A, tip them into the process that is running on Factory B (this is a favorite of the Stim making medicos and the armour makers).


And yes, you can stop and start them as many times as your heart desires .






Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

ElBlufer
Sun Feb 15, 2004 10:35 pm
#19






StumanKadir wrote:


Its actually true on any factory type and on any type of run (whether it be components or finished items). The serial numbers are tied to the schematic and not to the run itself - so you can stop and start the run at any time you like. You can pull stuff out of your output hopper - and more importantly from a productivity point of view,you can even add more resources to your input hopper (as long as its in the schematic of course).


This last one is great for when you aremaking 1000structure modules whilst you are still mining the ore. While it takes 17 hours to do the full run, you can start off at say 75% of the resources required, and as the run progresses, stop the manufacturing process and tip in the remainder of the resources that you had pulled of your harvs a few minutes earlier. Saves you having to wait until you have the full 200k of ore to do the run and saves you aheap of time as well.


But if you are using components, make sure that the serial numbers match.


I find having two or more factories going at once is a great time saver. As components are being made on Factory A, tip them into the process that is running on Factory B (this is a favorite of the Stim making medicos and the armour makers).


And yes, you can stop and start them as many times as your heart desires .






It is true that you can do this,...but my way can save time. Good points in here though




Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
ElBlufer
Fri Feb 20, 2004 11:05 pm
#20

/bump



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
Yizzlaar
Sat Feb 21, 2004 3:45 am
#21

Why did you tell them this good Trixsy secret? The master will not be pleased . Didn't realize most peeps didn't know this. Nice work.



-Nultal


ElBlufer
Sat Feb 21, 2004 7:49 am
#22






Yizzlaar wrote:

Why did you tell them this good Trixsy secret? The master will not be pleased . Didn't realize most peeps didn't know this. Nice work.



-Nultal








I try to help whenever I can



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
ElBlufer
Sun Feb 22, 2004 7:52 am
#23

A /bump for architect knowledge



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
ZapatoGrande
Sun Feb 22, 2004 8:30 am
#24


Let's add this informationto the FAQ.



Terrin Sunweaver


Master Architect on Eclipse/Coreilla (Send emails for items, building inventory to open shop)






______________________________________________

Alaina Crestingwave
President and CEO, Galactic Mining Corp.
GMC Harvestor Vendor
Shadow Stone Mall / Dantooine (-1578 -5614)
______________________________________________


ElBlufer
Sun Feb 22, 2004 9:31 am
#25






ZapatoGrande wrote:


Let's add this informationto the FAQ.



Terrin Sunweaver


Master Architect on Eclipse/Coreilla (Send emails for items, building inventory to open shop)








thats not a bad idea...



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
ElBlufer
Sun Mar 07, 2004 2:30 pm
#26

This has been added to the FAQ



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
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