Architect Archive
Thread: A Factory secret
Why is it helpful to have to have the same serial numbers on walls?? if you put any walls into a factory when making a run of Harvesters,. it just looks for walls, not the serial numbers
Dandrik wrote:
You do relize that even if you stop the run and take the item out, and then restart the run that the serial numbers stay the same right?!
The serial number is tied to the Schematic not the run.
This is very helpful when making say a 1000 run of walls.
You can even remove the schematic put something else in and then come back later and put the schematic in and it will have the same serial numbers.
Why is it helpful to have to have the same serial numbers on walls?? if you put any walls into a factory when making a run of Harvesters,. it just looks for walls, not the serial numbers
Trebs wrote:
Why is it helpful to have to have the same serial numbers on walls?? if you put any walls into a factory when making a run of Harvesters,. it just looks for walls, not the serial numbers
This is true currently - a lot of us oldtimers though remember when theserial numbers of walls needed to match.
that would suck
Its actually true on any factory type and on any type of run (whether it be components or finished items). The serial numbers are tied to the schematic and not to the run itself - so you can stop and start the run at any time you like. You can pull stuff out of your output hopper - and more importantly from a productivity point of view,you can even add more resources to your input hopper (as long as its in the schematic of course).
This last one is great for when you aremaking 1000structure modules whilst you are still mining the ore. While it takes 17 hours to do the full run, you can start off at say 75% of the resources required, and as the run progresses, stop the manufacturing process and tip in the remainder of the resources that you had pulled of your harvs a few minutes earlier. Saves you having to wait until you have the full 200k of ore to do the run and saves you aheap of time as well. ![]()
But if you are using components, make sure that the serial numbers match.
I find having two or more factories going at once is a great time saver. As components are being made on Factory A, tip them into the process that is running on Factory B (this is a favorite of the Stim making medicos and the armour makers).
And yes, you can stop and start them as many times as your heart desires
.
It is true that you can do this,...but my way can save time. Good points in here though
StumanKadir wrote:
Its actually true on any factory type and on any type of run (whether it be components or finished items). The serial numbers are tied to the schematic and not to the run itself - so you can stop and start the run at any time you like. You can pull stuff out of your output hopper - and more importantly from a productivity point of view,you can even add more resources to your input hopper (as long as its in the schematic of course).
This last one is great for when you aremaking 1000structure modules whilst you are still mining the ore. While it takes 17 hours to do the full run, you can start off at say 75% of the resources required, and as the run progresses, stop the manufacturing process and tip in the remainder of the resources that you had pulled of your harvs a few minutes earlier. Saves you having to wait until you have the full 200k of ore to do the run and saves you aheap of time as well.
But if you are using components, make sure that the serial numbers match.
I find having two or more factories going at once is a great time saver. As components are being made on Factory A, tip them into the process that is running on Factory B (this is a favorite of the Stim making medicos and the armour makers).
And yes, you can stop and start them as many times as your heart desires
.
Why did you tell them this good Trixsy secret? The master will not be pleased
. Didn't realize most peeps didn't know this. Nice work.
-Nultal ![]()
Yizzlaar wrote:
Why did you tell them this good Trixsy secret? The master will not be pleased
. Didn't realize most peeps didn't know this. Nice work.
-Nultal
I try to help whenever I can
Let's add this informationto the FAQ.
Terrin Sunweaver
Master Architect on Eclipse/Coreilla (Send emails for items, building inventory to open shop)
ZapatoGrande wrote:
Let's add this informationto the FAQ.
Terrin Sunweaver
Master Architect on Eclipse/Coreilla (Send emails for items, building inventory to open shop)
thats not a bad idea...