Architect Archive
Thread: Very Important Question for Architects... and I guess any crafter.. or anyone with something to sell
Sorax
Sun Aug 08, 2004 7:48 am
#14
1) Will you pick up merchant? I already have some merchant 4-4-2-2 i do believe and i will not pick up any more.
1a) will you have enough with the item limits to hold your viable business.. ? This is easy No No No No one no for each of my vendors.
2) will you find a merchant to sell your stuff? No again
3) will you give your items to that merchant and have them pay you as they sell... ?Again No.
4) Will you make the merchant pay you first?and again no
If none of these questions fit for what you are planning on doing what will you be doing?I plan on bugging it continusly until its changed or i am permently banned either one is fine.
RotorofCorRng
Sun Aug 08, 2004 9:23 am
#15
Dvnce wrote:
Ok... So .. If things with vendors Should happen to stay the way they are presented now...
1) Will you pick up merchant?
I am alread a 3001 Merchant. It is as much as I can afford and keep Master Rifleman and Marksman 4004. I could drop Master Rifleman, but that is not a choice, it would be more of a "forced" to do so.
1a) will you have enough with the item limits to hold your viable business.. ?
With the proposed settings, I will not have enough to stock a furniture vendor as well as I do now. I wont be able to run a Resources Vendor like I do now.
2) will you find a merchant to sell your stuff?
Barring one of my close personal friends, that play the game, becoming Master Mercant I doubt it.
3) will you give your items to that merchant and have them pay you as they sell... ?
NO! Any merchant that wants to sell my wares will have to buy them first, unless it is a close personal friend.
4) Will you make the merchant pay you first?
Yes, were I to seek one which I seriouslydoubt.
If none of these questions fit for what you are planning on doing what will you be doing?
Basicly, I will be forced to drop Master Rifles, which I likely will not do. I am more likely to just drop making furniture and maybe resources.My well stocked (not a volume seller) deeds vendor usually Hovers at 100 items or more. So I am already in the hole, as my furniture vendors is in the 600 range and my resource vendor around 200-400 depending on spawns.
Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....
I am for the elimination of "dead vendors" no for a limit amount of items in the vendor. While I believe the item count is inevitable, it better be atleast triple current proposed number.
Message Edited by Dvnce on 08-07-2004 11:43 PM
Message Edited by RotorofCorRng on 08-08-2004 11:25 AM
Aiya1
Sun Aug 08, 2004 9:33 am
#16
1) Will you pick up merchant?
1a) will you have enough with the item limits to hold your viable business.. ?
2) will you find a merchant to sell your stuff?
3) will you give your items to that merchant and have them pay you as they sell... ?
4) Will you make the merchant pay you first?
If none of these questions fit for what you are planning on doing what will you be doing?
1) Im already master merchant .. and heck no. I have 4k items on 5 vendors
2) no
3) no
4) no
My alt who has been my way to play the combat aspect of the game will become a merchant and my husband will take over my resource business.
SoE is great at fixing the symptoms and not the problems. If they went to the cause of all the issues (lack of a viable merchant profession, the ability for merchants to BE merchants with vendor break ups, lack of storage space) and fixed that (allow for vendor sales to be broken up for merchant and artisan, increased stack size, ability to buy from crates in singles including crating deeds), most of the little petty stuff they get so focused on (database overload) would be taken care of. This will only cater to those who want to and are able to sit and babysit their vendors 24-7 while driving prices sky high. Not to mention the October wipe and the constant empty vendor wipes will ease the database overloadup tremendously.
Course they can take some of the money we all been paying them for a year to beta test .. and buy new hardware ...
Aiya
Message Edited by Aiya1 on 08-08-2004 11:36 AM
Message Edited by Aiya1 on 08-08-2004 11:36 AM
OHafi
Sun Aug 08, 2004 9:44 am
#17
I will specifically drop architect and artisan, even after a year of building clientele and stock, resources, etc. I will not pick up merchant...again. I cannot afford another account just to have a merchant, nor do I know any stable enough merchants that I would give my items to, trust them to pay me or are rich enough to buy my items. And 660 items for a Master merchant , will leave no room for scope or variety or being well stocked.
Iseabeil
Sun Aug 08, 2004 9:49 am
#18
Dvnce wrote:
Ok... So .. If things with vendors Should happen to stay the way they are presented now...
1) Will you pick up merchant?
1a) will you have enough with the item limits to hold your viable business.. ?
2) will you find a merchant to sell your stuff?
3) will you give your items to that merchant and have them pay you as they sell... ?
4) Will you make the merchant pay you first?
If none of these questions fit for what you are planning on doing what will you be doing?
Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....
Message Edited by Dvnce on 08-07-2004 11:43 PM
1 and 1a. I am on process of picking it up, halfway done, and will still keep working on it, i WILL however start look for another game. me and my irl b/f are both fulltime crafters with no other skills, and our shared account is working on merchant and some craft. there is no way that we can run a business with a max of 660 tems, without making it into a chore, at wich time game is ruined. keeping a good stock is what make customers come back, this will either burn us out, or destroy chance of loyal customers.
2. -
3. without a secure system, there is no way id have somone else sell for me, without money upfront, wich would make sure no new ppl can get into business.
4. as stated above, yes.
ZenDragonMLS
Sun Aug 08, 2004 10:40 am
#19
Dvnce wrote:Ok... So .. If things with vendors Should happen to stay the way they are presented now...1) Will you pick up merchant?1a) will you have enough with the item limits to hold your viable business.. ?2) will you find a merchant to sell your stuff?3) will you give your items to that merchant and have them pay you as they sell... ?4) Will you make the merchant pay you first?If none of these questions fit for what you are planning on doing what will you be doing?Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....Message Edited by Dvnce on 08-07-2004 11:43 PM
OK - very very specific.
1. I am currently merchant 3044 - and have no plans to go higher.
1a. NO - the item limits will completely throttle my whole business module.
2. No - a Master Merchant would not have enough items to be able to run my business.
3. *IF* a master merchant had a LOT of vendor space to use and *IF* there were some sort of "consignment" infrastructure, I would consider it. Without at least those there is no point.
4. With these limits a Master Merchant can't accomodate my business, so there is no point.
Honestly, I'm very likely to completely quit the Architect business and probably just drop my account also. I love what I'm doing now, even to the point of creating a master architect on the test center so I can test architect changes. But these vendor limits absolutely kill many of the things that I've built my business model on. No more will I hear "Zalle, I know that I can always come to your place and find what I need". That is a *massive* disappointment to me.
Breatai
Sun Aug 08, 2004 12:17 pm
#21
Dvnce wrote:
Ok... So .. If things with vendors Should happen to stay the way they are presented now...
1) Will you pick up merchant?
have an alt with architect WS and some merchant...
1a) will you have enough with the item limits to hold your viable business.. ?
Right now barely..I also sell droids for a MDE i pay him in advanced...ONLY cause he is a guild and the first order he left for me to pay him after they sell..
2) will you find a merchant to sell your stuff?
If droped all merchant abliltys no..never..I dont trust anyone with my goods unless they where to buy them for full price out right..Other wise I would just stand in Corolag and shout selling XXX...
3) will you give your items to that merchant and have them pay you as they sell... ?
Not a chance in hell..
4) Will you make the merchant pay you first?
yep or no deal..have a nice day.
If none of these questions fit for what you are planning on doing what will you be doing?
The dev's didnt make enough space in house, so now they remove even more space from the vendors..just wondering why am i paying 2400 for a guild hall that holds 250 items or buy 3 small houses take up far less plots and cost between the three houses less then what it would for a guild hall??
Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....
Sorry cant resist..the dev's arent thinking about what they are about to do...but Ill refrain for now..
Message Edited by Dvnce on 08-07-2004 11:43 PM
yea thats my statment and im frelling pissed...
Breatai
Sun Aug 08, 2004 12:19 pm
#22
Dvnce wrote:
please I really want to know what YOU specifally will do ...
one its late, two Im sure many are to pissed to post or three dont read the boards nor care so they dont know whats going on..
Im sure by tomorrow you will get more answer..
Pawlin
Sun Aug 08, 2004 12:53 pm
#23
I'm currently 3/0/0/2 merchant. That would give me 4 vendors with 320 items maximum. That would mean I'd have to cut back from 3 locations to 1 or maybe 2. I'd probably drop all the misc stuff I sell like small houses and random furniture and I'd focus ONLY on heavy harvesters, crafting stations and maybe medium harvesters.
If I needed more merchant space I would probably pick up some merchant skill on my alt.
The only trustable merchants I know also sell their own stuff and would also have the same problems with limited space.
tyaa
Sun Aug 08, 2004 1:09 pm
#24
Here are my thoughts on your questions.
1) Will you pick up merchant? No
1a) will you have enough with the item limits to hold your viable business.. ?
No, I have a single vendor with all of the Architect items on it. Even at one copy of each item, the list
comes toapproximately 400 items. If the vendors were not meant to be used this way, why do they
have the filter capabilities(eg: deeds, furniture, components, etc.) on them.
2) will you find a merchant to sell your stuff?
No. I would have to have a merchant dedicated to me that just sold my stuff and no one elses if the limits stay as is. If a merchant came to me to buy items to sell, that would be fine but I am a retailer not a wholesaler.....I have no desire to have middlemen. The margins are low enough in our trade already!
3) will you give your items to that merchant and have them pay you as they sell... ?
No.....there are too many folks that try to cheat you in this game. If they were looking for this to happen, they need to have a mechanism in place to have the Merchant accept delivery and place them on the vendor but for the funds to go to the owner/crafter when they are purchased from the vendor less the merchants markup.
4) Will you make the merchant pay you first?
Definitely. If they want to sell my stuff under the current situation...they will have to buy it from me and then they have the sales risks, not I.
Please get them to make Vendors such that a single or double trade crafter like myself can at least sell the full range of the products that I make. If I am a Master Architect &Master Artisan, I need to have the capability to have a vendor that can hold 800 items or so as I only get one vendor at that level. If I have to go up the Merchant tree to get more vendors, I will not be able to do anything but craft since I will have no skill points left to have combat skills of any merit. I like crafting....But if that is the only thing I could do with no PvE, I would have to consider unpleasant alternatives.
Thanks for asking for the input! Good luck on your Quest!!
tyaa
Sun Aug 08, 2004 1:10 pm
#25
Why it posted 3 times I'll never know...I guess preview post doesnt work!
Sorry!
ZenDragonMLS
Sun Aug 08, 2004 1:14 pm
#26
Khristen wrote:An addendum to what I said previously...I made the decision last night (and will send out the notice to all of my customers today) that I am halting all restocks and custom orders until futher notice. Even with the advanced warning of this change, there is no way I can find a place for all the items I currently offer for sale. It's going to completely destroy my business, I'm afraid, but if I start making arrangements now I might be able to salvage a bit of the capitol I've put into it before the mass discounting begins if/when the cap goes live.If they change it later, I'll just have to play serious catch up.
Dvnce, please take this post directly to the developers RIGHT NOW. *THIS* is exactly the boat many of us will be in. There are a large number of very active and very conscientous crafters who have built reputations and who *care* about what happens to their business and to their customers. Even if the developers relent on their asinine limits, they have already damaged the fabric of the game. Between the holo-grinding and this change they have whip-sawed the players and the economy from one extreme to another.
I'll be doing the same thing in the next day or so. Someone might as well benefit from my leaving the game.