Architect Archive

Thread: Does our Correspondent even realize that....

ShaddamtheIV
Fri Aug 01, 2003 8:26 am
#14

________________________________________________________________________________________


Critical Failures was one of the first topics to be addressed and has already been sent in last weeks report.


________________________________________________________________________________________



So what you are saying is that it is no longer an issue since you didnt submit it again?


Isnt that your job to keep submitting redundant data if that data is still corrupt?


If it aint broke dont fix it...then again if it was fixed in the first place shouldnt you be raising holy hell instead of making excuses for leaving it out?




Shaddam Amydar - Bloodfin (Master Architect) (Master Artisan)
Adune
Fri Aug 01, 2003 9:15 am
#15

The crit is a pain, just machine everything, & suck up the final combine crits.

The factory bugs: Specificially the crate problem, and the problem with Power Cores eating the resources but not outputting a power core are far more annoying.

Harvesting mechanism, admin rights, harvester maint bug, harvesters/buildings dissapearing, lots that aren't restored when you takedown structures (I've had only 7 lots for the last 3 weeks): All these break the game. Crits happen & you price to compensate.

Think of crit failures as the happy happy things that keep the people selling at under 3 cred/resource out of business.




Adune, Master Armorsmith
ARR Armor, Strongbadia, Naboo
Page 2 of 2