Architect Archive

Thread: This has got to be the stupidest part of Architecture.

Savage1
Wed Aug 06, 2003 4:46 pm
#14

Failed on a Large house before. I put every resource i had into that house, and i was broke. That sale would have kept my harvesters running a few more days. As it turned out, i borrowd cash from my friends just to stay afloat. Here's what bugs me about the failures....


Large House Resource requirements:
9900 Metal
27020 Low Grade Ore
225 Steel
600 Non-Ferrous Metal
530 Carbonite Ore
50 Chemical
500 Aluminum
200 Reactive Gas


Grand Total of 39025 resource units. Thats a lot. If i screw up on the side molding of a Doorframe, the entier house isnt lost. Maybe i need to replace some metal or whatever, but come on. Nuke the whole house?


AND ANother thing....


If i find myself failing on structure modules, i make myself some fresh Crafting tools, and i dont fail again for a LONG time. Why is that? Is there some condition with crafting tools that we arent seeing? If my tools are running out WE SHOULD KNOW ABOUT IT. I Sure as heck dont want to try and craft a PA hall with a dead tool. But there are NO stats for any tools, or crafting stations. we have NO idea what does what without guessing. That is bad. Very bad.


-Broote

Wright_left
Thu Aug 07, 2003 12:41 am
#15

I'm using 91% experimental equipment, so it isn't 99%, and I'm Human, but come on. Most of the architects I talk to have a feeling that crit fails are purely random. Most of them have lost something big and are pissed too though. I figure the unit toughness or over all quality has something to do with failure and tool quality, but a different system needs to be implemented. I'll give up the couple thousand or so raw resources in the schematic but don't take my wall modules and all the other components too. I shouldn't even be making things that I don't know how to make. I'm (in RL) not going to try to build an entire house, I don't know how, but I sure hope a contractor could get it done. He knows how to do it. I thought (in game) that I learned how to do it. I'm working with advanced technology in a galaxy far, far away, I should be able to throw some ore together ina tool and whip up a house, because I went to a trainer that taught me how to do it. It's like a feather floated in the window, landed on the crafting tool, and turned 27k of resources toa puddle of worthless crap on the ground. What have the devs said about this? Have they addressed this at all? Throw a dog a bone here. I'm not a wealthy man yet, I'm working on it, but I can't get it done loseing stuff like this.
Tresnar
Thu Aug 07, 2003 12:53 am
#16

I wouldn't be pissed, except for the **edit** market is so bad. With little margin compared to other smiths, critical fails hurt. If we could charge 10cr+ per resource, it wouldn't hurt so bad. But to lose 27k resources, have to replace them, then lose money on the final sale because the price is so low, that hurts.



Tresnara Enator - Master Dancer, Master Marksman, Novice Pistoleer
Kauri Cluster

Accabwec - Master Artisan, Master Architect
Scylla Cluster - Tatooine - Mos Espa
StormNet
Thu Aug 07, 2003 5:04 am
#17

They didn't say to be an architect you "Should" be a Mont Cal. They said any race can play any profession. I have moved up the furnature tree to cut my crit fails. I have never had so many crits in my life. I do what another person suggested IF I have the resources. Before a final combine I make structure modules till I fail one (Usually takes less than 10) Once I fail I immediatly make the combine. So far it's worked. I'm sure I'll get bit sooner or later though. I have, since I started this profession, failed multiple structurals, multiple wall units, a food factory, a solar, multiple turbine generators, and a small house. Critical failures at the final combine is unacceptable! It is a devistating loss to a profession that already makes no money. Could I pass these crit fails to my customers? Maybe but I'd have a hard time selling something at double the price than everyone else. Not to mention I can never get ahead. I'd love to have a deed of each item in my inventory to just hand a customer when they needed it. I can never catch up though due to major crit fails. Hopefully the devs actually look at these threads and don't blow us off. If we keep complaining they will eventually listen I hope.



¸..·´¨¨)) -:¦:-
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((¸¸.·´ ¸.·´ -:¦:- StormNet -:¦:-
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Creadux
Thu Aug 07, 2003 5:16 am
#18

"I know every one is having this problem"


I swear I am not having this problem. I still can't figure out why. I have built numerous heavy harvester, factories, and other things that require large resources and the wort final assembly failure I've had to date was a small house. Frankly, I rarely fail on final assemblies at all and seem not to be failingnearly as much as it seems many of you are. All I can tell youfor sure is that my tools and crafting stationsare fully experimented to99% experimental effectiveness. My personal crafting stations have all the optional components in them. I truly don't know if that is what is making my experience better but that's what I am using and don't seem to have the same problems.


Perhaps we ought to start tracking what servers thatpeople are experiencing abnormally high critical failures on. What planets these people are on? What times of days you normally play?What kind of equipment quality are we talking about?What kind of materials quality are we talking about ? There must be some sort of pattern we can point out to the devs to narrow this plague down for them to fix.

no_bargain
Thu Aug 07, 2003 5:43 am
#19


I use 99 tools and 99 crafted stations with optional components.


I still fail as much as I did with a crappy crafting station. I use extremely good ore for the final assembly also.


It's more or less random, with a small modifier for the tools and materials. If your having a bad day (I failed on 3 mediums Sunday) .. your gonna get screwed.. doesn't matter what you do to try and prevent it.





Aeko - Eclipse
Master Architect... Retired. Now selling odds and ends.
Vendors at 5780 6939 near kaadara on Naboo, 500m from starport.
no_bargain
Thu Aug 07, 2003 5:47 am
#20


Don't give me that wrong race horse **edit**.


It shouldn't matter. There was nothing on the character creation that said only the fish face can be architects.


The real screwing we get is no bonus to structure assembly for the construction line (making it completely worthless). That would even things out at master, regardless of race, like it should be.


The fish face bonus should only apply to non-masters (since the assembly skill would be < 100)






Aeko - Eclipse
Master Architect... Retired. Now selling odds and ends.
Vendors at 5780 6939 near kaadara on Naboo, 500m from starport.
Creadux
Thu Aug 07, 2003 5:48 am
#21

Can't be random no_bargain. Otherwise I would experience it in some form from time to time as well. I am not a big believer in luck when it comes to random number generators in programming or in number theory in general and if you knew me you'd know I am not the lucky type . But we shall see... I started the unofficial tracking thread. Perhaps we will be able to establish a trend for Devs to look at that might help them analyze their code or hardware for possible bugs. Or maybe we will learn something else if we can get enough people to participate. So please if your having a problem read the unofficial crit tracking thread and record your experience and bring it to the thread !
RDSport323
Thu Aug 07, 2003 5:54 am
#22

I completely agree with Aeko.. he has it right on the dot.. and trust me, Im on the same server as he.. and he's got his stuff down....



Its all random.. and I dont care about being a fish or not, it doesnt help.. Im a really fat wookie.. but I still get stuff made with maybe even less crit. fails than a lot of u..



Tyraneus - eclipse


QuiJonOz
Thu Aug 07, 2003 6:00 am
#23

I agree with the notion that on a crit fail the components should not be destroyed, having risked losing those resources once when assembling the components themselves.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

no_bargain
Thu Aug 07, 2003 6:04 am
#24


Creadux,


I've gone days without even a single failure on a mundane item. And I've had really bad days. Before this week (taking a break from building and just shooting things) I build a lot of stuff. I mean a really lot. Out of about 30 PA halls, I failed on only one. That's good. There's where I've got lucky.


However I've had some downright awful days (like Sunday) .. where the luck just wasn't with me. That's why it is random. You just have to build a *lot* of stuff to see it. There's no perfect combination, your just lucky.






Aeko - Eclipse
Master Architect... Retired. Now selling odds and ends.
Vendors at 5780 6939 near kaadara on Naboo, 500m from starport.
no_bargain
Thu Aug 07, 2003 6:07 am
#25


Oops hit submit post too soon on that last one..


I do actually believe that crafting tools quality, and material qualities play a small part.. however not as much as people believe they do.





Aeko - Eclipse
Master Architect... Retired. Now selling odds and ends.
Vendors at 5780 6939 near kaadara on Naboo, 500m from starport.
Creadux
Thu Aug 07, 2003 6:48 am
#26

Look ... there is no way I am that lucky ... it's that simple ... Sure you can pull random numbers from a system clock through a random number generator but trust when I tell you this being a computer program it is not entirely random. Though I don't have the benefit of the source code I imagine that the pull a random number that has a range of values and compare it to a range of values. Those values are probably modfied by your statistics . Structure assembly would be the one that modifies your range of sucess which seems like it would be between 1 and 100. This is just one giant math problem guys... That's what computer programs are. There is nothing random about it besides the random number that is pulled on the sucess roll, which I might point out is in the strictest sense of the word NOT random it is random within a range. It is quite possible that the numerical values are flawed in certain things that are bringing people these problems. In fact it is actually quite likely. It is also possible that the hardware is not kicking in the right random value range on certain servers. One thing is certain. If people are experiencing 70% crtitical failure rates in some cases ... even if it is only periodically something is messed up in the mix.
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