Architect Archive

Thread: Guild Hall lots and vendors Q

Asianguy
Mon Jul 14, 2003 12:30 am
#14



LVDogma wrote:

Your not bugged,

Your medium harvester take 2 build slots.

Your factory takes 2 slots.






no they don't
GreatScottAlan
Mon Jul 14, 2003 7:08 am
#15

Could you lay off the all-caps words?


S

GloryOfTheHunt
Mon Jul 14, 2003 7:51 am
#16

And still, no one can give a definit answer on lot counts for structures. Is there a website I can find accurate info on, or could a dev release an officail lot count. Kind of important, since I am a PA Leader and we plan on making a small town.

Quadork
Mon Jul 14, 2003 8:34 am
#17

If you're a true "leader" and you plan on making a small town, perhaps you should do some personal research as to how many lots that things take.


Things I know for sure. ALL harvesters = 1 lot. Small and medium houses = 2 lots




N PercH N
KoA: We're so uber that people take out restraining orders on us!

X-EQholic
Mon Jul 14, 2003 10:12 am
#18

Here is what I have been told and experienced



Most Factories = 1 lot Structures Factory =2 lots


Small/Med Houses =2 lots, but there is 1 house (Naboo???) that =1 lot


Harvesters = 1 lot



So the person that had "


2 Small Houses = 4 lots


2 Harvesters = 2 lots


Structures Factory = 2 (if any other = 1)


So you are missing 2 lots


Zorph





Zorph
ex-Master Architect, Bloodfin
Joradon
Mon Jul 14, 2003 10:36 am
#19

Of course, I don't belong to a PA, or know anything about PA Guild Houses. I assume that they have the same controls that player owned structures have.


If PA halls take up lots, they must "belong" to a character. What if the character is deleted? One of the recent patches states that structures belonging to the deleted character is also deleted.


Of course, as much as I dislike thinking about it, if the owning player is vindictive they can change the administration list or even destroy the building themself.


Don't PAs exist beyond the membership of a specific player?

Ziroc
Mon Jul 14, 2003 12:00 pm
#20






SacredNemesis wrote:

I neglected to mention, I am MISSING 5 lots as well. I destroyed structures or let them rot out, and the game NEVER gave me back my lots.


I currently OWN and MAINTAIN:


2 med harvestors


2 small houses


1 factory



WHERE ARE MY MISSING LOTS?







If yout factory is a Structure Factory by my count your missing2 lots


2 harvesters x 1 lot each = 2
2 small houses x 2 lots each = 4
1 Factory x 2 lots


Total = 8 lots


This is a known bug and they can not or will not do anything about it at this time.

GloryOfTheHunt
Mon Jul 14, 2003 2:11 pm
#21

I am the true "leader" and this thread is my research. I am just suprised people don't know for sure. I of course will find out these things soon enough, I just wanted some idea of what things will be like. If I could have a shop for instance. If I can't have a house, can I set up the vendor in the Guild Hall?
Philomorph
Mon Jul 14, 2003 2:22 pm
#22






Joradon wrote:

Don't PAs exist beyond the membership of a specific player?






Supposedly the PA members can vote to elect a new leader. But what happens to ownership of the PA Hall when this happens? Does ownership switch over? If someone is leading a PA, and the membership votes him out as leader, can he delete the PA hall and take it with him? If so, is the PA dissolved? I guess we won't know how all this works until we get a few more PAs.



----

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