Architect Archive
Thread: Price Drops
Well, my little experiment is turning out better than I thought - so I'm sticking with it. I've entered the Harvester market on the high end - avg. 179K per - and have already sold 1/4 of my stock (whats with Flora sales? sold 25 of them in 3 days - that surprised me).
I wouldn't drop your prices - location and availability go a long way. Don't leave credits sitting on the table. If you're selling too low, your not doing yourself any favours. You can actually make more by selling less.
Anyways, just my humble 2 creds.
Interesting results Sev.
Ya floras seem to sell pretty well. I put my heavy chems on sale yesterday as a promotion and none of them sold, but someone came an bought out the floras on one of my vendors (only had about 6). Maybe the doctors and chefs are driving the economy now.
Pawlin wrote:
Interesting results Sev.
Ya floras seem to sell pretty well. I put my heavy chems on sale yesterday as a promotion and none of them sold, but someone came an bought out the floras on one of my vendors (only had about 6). Maybe the doctors and chefs are driving the economy now.
I think you're right. There seems to be a huge demand for organics and buffs are getting to the point that nobody wants to head out without them even if its just to kill Nunas
I think it just depends what is good and what is not at the time. Sure my Floras have been good steady sellers lately, but as opposed to Pawlin my best seller over the last 2 weeks has in fact been Hvy Chems, I have run out of stocks twice in 2 weeks, that is over 100 Hvy Chems sold in that time, I can only put it down to a good spawn although I haven't actually checked that out.
Sevardos wrote:
Pawlin wrote:
Interesting results Sev.
Ya floras seem to sell pretty well. I put my heavy chems on sale yesterday as a promotion and none of them sold, but someone came an bought out the floras on one of my vendors (only had about 6). Maybe the doctors and chefs are driving the economy now.
I think you're right. There seems to be a huge demand for organics and buffs are getting to the point that nobody wants to head out without them even if its just to kill Nunas
Players who have been less than careful with their harvesters, or were not as well versed with the ins and outs of their operation (i.e. combatants) may also have been losing them more often due to unpaid rent.
The problem is, architects have been inside an ever growing bubble of profit, due to the massive demand for resources and resource collection. Now the Jedi quests are appearing, that bubble is about to burst.
If you want to survive, mine your own resources. They cost so much less than buying (0.4-1cr).