Architect Archive

Thread: Fastest way to master

LemyDaBigHairyWookie
Mon Oct 20, 2003 10:07 pm
#14

I used the crafting stations at 945 practice xp to grind to master... but i did have the hundreds of thousands of units of metal available to grind... did it in 12 hours total grinding over 2.5 days but i had a good stockpile of metal set aside and 7 heavy and 6 medium harvesters on a 95% load of metal to help...



Lemy - Master Weaponsmith/Master Artisan/Master Armorsmith
Couple of Alts - Master BioE, Master Holo-Grinder/Jedi Killer-in-training
Vendors Outside of Coronet @ 828, -4492
"...when you look long into the abyss, the abyss also looks back at you..."
-Frederik Nietzsche-
Naufragus
Tue Oct 21, 2003 4:48 pm
#15

fastest easiest way is building crafting stations....450 metal = 900 XP


dont mess with anything that takes ore

Pawlin
Tue Oct 21, 2003 5:53 pm
#16

Yes, crafting stations is the faster route, but it will take you about 700k worth of metal to get the 1.4M of XP needed for master. That will cost you in the neighborhood of 1.5-2M if you buy the metal on the open market, depending on the costs on your server.


Building walls will take a 2-3 times as long but it is self sustaining if you don't have the couple million of credits to burn.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Tempest
Tue Oct 21, 2003 10:04 pm
#17

Here is an even faster way... how bout you sell it to an architect and find one to buy in what you have already mastered.... problem solved!!!



Serena,
Bria,
Naboo,
Serena's Architecture and Interior Design -327 3124 West of Keren
Master Architect and owner of Club Nakamura
Complaints are what improves the world both real and virtual.
WICK12345
Tue Oct 21, 2003 10:32 pm
#18

you can do it in 8 days for 225k credits if you wnated to.....



First you have 8 heavy minerals 2 fusion genorators...


you run them for 8 days on 80% spots of metal (should be easy to do)


the generators need to be on 50% plus spots. you could get by with one if you had to. you would have to buy from the bazzar and pray to good for high percent concentrations.... anyway


you would expect to move all you harvesters once in 8 days


10 *4500 = 45000


you would run the minerals and the fusions for 8 days


10*2160 = 21600 * 8 = 172800


total = 2178000


then craft up crafting stations the entire time


you can also run missions while doing this to help keep the costs down if you don't have the full amount on hand. I would count on some critical failures too but your cost should stay below 250k




-WICK-
----------------------
The Imperial Order
Jaeke
Wed Oct 22, 2003 1:54 am
#19

If you have an infinite supply of money, and you want to keep the time frame as short as possible, you need to practice craft generator turbines. They're worth more than 3K exp each, because of the massive materials cost. However, each one requires 50 steel, 50 chem, 250 carbonate ore, 200 reactive gas, 250 copper, 150 'nonferrous metal' ie copper or aluminum and 500 aluminum. So if you have infinite financial resources, like you can just go solo missions on endor for 25K a pop, you buy those materials: aluminum, copper, carbonate, reactive gas, chem, and steel in vast, vast quantities. You need 1,408,000 xp to hit master, that's about 470 generator turbines. You'll crit fail a lot, so call it 500 even, which means you need to collect 25K steel, 25K chem, 125K carb ore (no easy task there), 100K reactive gas, 200K copper and 250K aluminum or 125K copper and 325K aluminum, whichever is easier. Once you collect it all, it takes about two days to grind through it. You need 4 structure crafting tools so youc an rotate through them but you don't need a station for generators.

I did it this way not because of a holocron but because I was already in the resource business so I just saved up the reosurces I needed for a month and then kind of attacked it that way. Making clothing crafting stations are good because you can just use the same metal, but rememeber, no matter what you pick, it takes 1.408 million xp to get there, which is 700K resources one way or another. The fastest way is the one that breaks it into the biggest chunks, and that's generators.

jaeke
Eleusis
Wed Oct 22, 2003 2:58 am
#20

I am just cuious, what does Master Architect have to do with holocrons? Everybody is talking on it, can anyone tell me what is it about?



Thanks.




Salome - Chilastra
(Master Architect, Master Artisan)
Karniv0r
Wed Oct 22, 2003 9:37 am
#21

Find a master architech and grind walls. they are 6,000 xp each. make the other parts he/she requires. You get experience for thier final combines. I mastered is 2weeks. when i got with a master arch.



Jundavian Mytech
Oblivious Persona
firennice
Wed Oct 22, 2003 1:11 pm
#22

I will buy your walls if you make them I am in need so if any novice archie is grinding let me know



Boni Glackin - Tempest, Master Architect, Master Creature Handler, , Pistoleer, Merchant, In the Taleth Mall in Taleth (outside Restuss on Rori)....The garden spot of the universe


Shiba
Wed Oct 22, 2003 5:40 pm
#23

Holocrons are telling Master Creature Handlers like me to become Master Architects like you. Not the most thrilling of prospects compared to the life of a CH but I'll do it to open that FS slot



Dance or dance not! - without there is no FS

1st Holo - Master Architect, 2nd Holo - Silent

The Ancients have fallen out with me!!!
enkidu2132
Wed Oct 22, 2003 6:04 pm
#24

I'm not a power gamer and don't read SGW websites hours everyday so bear with me...


What exactly is a holocron?


Why would it tell someone to be an architect?


Why would anyone care if a holocron did tell them to be an architect?


What is a FS slot? And how/why would being an architect "open" it up?


Kriterian
Wed Oct 22, 2003 8:14 pm
#25






enkidu2132 wrote:

I'm not a power gamer and don't read SGW websites hours everyday so bear with me...


You don't have to be a power gamer, I've played once in the past month every couple of weeks. I logged onto the Jedi board once during that time and saw the 90,000 posts on the Holocrons, the force sensitive slot etc.


What exactly is a holocron?


It's an recording device used by the Jedi to pass information.


Why would it tell someone to be an architect?


They tell you professions to master to become a Jedi.


Why would anyone care if a holocron did tell them to be an architect?


Because they want to be a jedi, one of the only "ultimate goals" in this game so far.


What is a FS slot? And how/why would being an architect "open" it up?


Force sensitive slot. You unlock through mastering certain professions, as was detailed in the post made by the developers recently on the Jedi boards. The FS is the ONLY way to play a Jedi character class. You open a second character slot on the server your character that opened it is on. It was revealed in that same slot that the only thing you can do with this slot is make a Jedi character. You activate a holocron and a mysterious voice tells you the profession required to open it. Once you do that, you open another holocron and you get a new profession.








-------------------------------------------------------------------------------------

Zane Farstrider
Master Artisan / Master Architect
enkidu2132
Wed Oct 22, 2003 8:57 pm
#26

Thanks crit! Ifigured my questions were probably stupid but I couldn't find any information on it.


I still don't see how being an architect would have anything to do with being a Jedi however. It seems like it would make more sense if the holocron told you to be aswordsmand or something...but I am happy being an architect and don't wish to be a Jedi anyway.


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