Architect Archive
Thread: why architect is so powerful :P
broombug
Tue Mar 29, 2005 1:23 pm
#14
bluejanus wrote:
broombug wrote:
This is obviously a pre-nerfed, kraytedlampost with a double powerup slice. Duh.
Unsliced. Didn't use krayt tissue...too weak. No, I used the grind finger tissue of twenty holo-architects.
I stand corrected.
Maasedge
Wed Mar 30, 2005 1:57 am
#15
Brow2wp wrote:Our town was under attack så i went S.F. but they had streetlamp resist psg and their jedi kept blocking my guildhalls.I carry 3 mill units of steel in my backpack i should be able to KD anyone...we need some CU love.
LOL
Message Edited by Maasedge on 03-29-2005 12:58 PM
Brow2wp
Wed Mar 30, 2005 3:51 am
#16
bluejanus wrote:
Hmm you can bet they ADK-ed those psg's. Nerf ADKs!
I do like the ADK streetlamps though 
MrDoppa
Wed Apr 13, 2005 3:50 pm
#17
If you use Krayt tissue while making the lamps, then the min damage will be increased.
blackgunz
Wed Apr 13, 2005 9:04 pm
#18
bluejanus wrote:
Streetlamp - Style 1, Red (exceptional)
Armor Piercing: Heavy
Attack Speed: 1.0
Type: Kinetic
Min: 202,350
Max: 999,999
Wound: 85%
Point Blank +0@0
Ideal: +5@0
Max: +15@0
Health: 1
Action: 1
Mind: 1
I like to use this to put upstart architects in their place. *stares Crimsonsplat down*
Whats the condition
My architect alt's Heavy Ore Grinder (Exceptional) looks like this
Heavy Ore Grinder (Execptional)
Condition: 750/750
Architect Damage: 25 (would have been great if it werent a broken mod
Armor Piercing: Heavy
Speed: 0.7
Type: Blast
Min: 402,437
Max 802,384
Wound: 245%
Point Blank +30@0m
Ideal +30@0m
Max +50@0m
Health: 10
Action: 50
Mind: 7
DoT - Mind Fire
Str: 600
Pot: 434%
Dur: 50s
Uses: 60937
DoT - Mind Disease
Str: 5032
Pot: 64%
Dur: 1200s
Uses: 40892
DoT - Willpower Disease
Str: 500
Pot: 10%
Dur: 1200s
Uses: 90273
This item will not decay from death or use
Yes... its sliced, got a speed slice on it, good because im not a speed capped master architect
Oh, I got this from the Meatlump Cave on Rori
Message Edited by blackgunz on 04-13-2005 09:06 PM
walcyradiant
Thu Apr 14, 2005 2:16 am
#19
I don't get it. People leave out the small detail of if it has a powerup or not on it ALL the time. I mean, are we as consumers expected to assume one or the other? Are we intentionally being mislead to help up the bids on these items or to stroke some ego because someone listed the pup'd dmg? Shesh, where's the honor among thiev... err, archies. =)
bluejanus
Fri Apr 15, 2005 11:28 pm
#20
Dude, don't you know with the CU that most DoT weapons will go away. Bye bye heavy ore grinder.
blackgunz wrote:
bluejanus wrote:
Streetlamp - Style 1, Red (exceptional)
Armor Piercing: Heavy
Attack Speed: 1.0
Type: Kinetic
Min: 202,350
Max: 999,999
Wound: 85%
Point Blank +0@0
Ideal: +5@0
Max: +15@0
Health: 1
Action: 1
Mind: 1
I like to use this to put upstart architects in their place. *stares Crimsonsplat down*
Whats the conditionand whats the stats on your Heavy Ore Grinder?
My architect alt's Heavy Ore Grinder (Exceptional) looks like this
Heavy Ore Grinder (Execptional)
Condition: 750/750
Architect Damage: 25 (would have been great if it werent a broken mod)
Armor Piercing: Heavy
Speed: 0.7
Type: Blast
Min: 402,437
Max 802,384
Wound: 245%
Point Blank +30@0m
Ideal +30@0m
Max +50@0m
Health: 10
Action: 50
Mind: 7
DoT - Mind Fire
Str: 600
Pot: 434%
Dur: 50s
Uses: 60937
DoT - Mind Disease
Str: 5032
Pot: 64%
Dur: 1200s
Uses: 40892
DoT - Willpower Disease
Str: 500
Pot: 10%
Dur: 1200s
Uses: 90273
This item will not decay from death or use
Yes... its sliced, got a speed slice on it, good because im not a speed capped master architect![]()
Oh, I got this from the Meatlump Cave on Rori![]()
Message Edited by blackgunz on 04-13-2005 09:06 PM
Imp1138
Sat Apr 16, 2005 8:43 am
#21
Crimsonsplat wrote:
There are those who think the Guild Hall Smackdown is the tops, insofar as Architect combat maneuvers go. Others insist it is theStructure Module Fastball. Andthe sad devotion to the obscure Toppling Wall technique by itsfew deluded adherants is well known.
But only the bravest of the brave, the most skilled of the skilled, dare try the technique known as....
Two-Lamppost Mojo!
It's true, this is amelee-range attack,and the footwork required ishard on the boots. An entire legion of the finest tailors is required to keep a single architect in footwear. But there isn't a kreetle that can survive such an onslaught! I've even taken down gorgs using this technique, and once I got a sevort down to 25% before he incapped and ate me. (What an ickky memory for one's clone to wake up to!)
Personally, I use a Type Four red in the offhand, and a Type Two green in the main hand. I find that the color scheme tends to confuse opponents, who don't know whether to stop or go. I've put a no-decay kit on my favorite pair (the ones with the strobe DOT). Phear my l33t l@mpos57skillz!!
Your theory is ingenous.. however it holds a MAJOR flaw.
Only Mayors can set streetlamps.. so although this thread has become quite humorous, It actually belongs on the Mayor Bords.
I used to use use guildhalls untill I discovered that if the ground is soft or uneven, my opponent does have a chance of survival.. With a 13BER Deep Crust Chemical Extractor though, the drilling shaft breaks rightthrough their cranium and the drilling pump imediately sucks all the fluids and soft tissues out of their body.
blackgunz
Sat Apr 16, 2005 9:00 am
#22
bluejanus wrote:Dude, don't you know with the CU that most DoT weapons will go away. Bye bye heavy ore grinder.
blackgunz wrote:
bluejanus wrote:
Streetlamp - Style 1, Red (exceptional)
Armor Piercing: Heavy
Attack Speed: 1.0
Type: Kinetic
Min: 202,350
Max: 999,999
Wound: 85%
Point Blank +0@0
Ideal: +5@0
Max: +15@0
Health: 1
Action: 1
Mind: 1
I like to use this to put upstart architects in their place. *stares Crimsonsplat down*
Whats the conditionand whats the stats on your Heavy Ore Grinder?
My architect alt's Heavy Ore Grinder (Exceptional) looks like this
Heavy Ore Grinder (Execptional)
Condition: 750/750
Architect Damage: 25 (would have been great if it werent a broken mod)
Armor Piercing: Heavy
Speed: 0.7
Type: Blast
Min: 402,437
Max 802,384
Wound: 245%
Point Blank +30@0m
Ideal +30@0m
Max +50@0m
Health: 10
Action: 50
Mind: 7
DoT - Mind Fire
Str: 600
Pot: 434%
Dur: 50s
Uses: 60937
DoT - Mind Disease
Str: 5032
Pot: 64%
Dur: 1200s
Uses: 40892
DoT - Willpower Disease
Str: 500
Pot: 10%
Dur: 1200s
Uses: 90273
This item will not decay from death or use
Yes... its sliced, got a speed slice on it, good because im not a speed capped master architect![]()
Oh, I got this from the Meatlump Cave on RoriMessage Edited by blackgunz on 04-13-2005 09:06 PM
Acctually, they are compensating for the loss of dots, but what really pisses me off is they are changing the heavy ore grinder useage to x3xx chef!
Deornwulf
Sat Apr 16, 2005 9:25 pm
#23
I preferto turn the nozzles of myHeavy Natural Gas Extractors on them. Kills Jedi Dead.
FAHuh
Mon Apr 18, 2005 7:53 am
#24
lol sheesh this is what i expected from fellow architects
Is it just me or does this game make all architects go insane? I think these boards prove my theory
Imp1138
Mon Apr 18, 2005 7:57 am
#25
FAHuh wrote:
lol sheesh this is what i expected from fellow architectsIs it just me or does this game make all architects go insane? I think these boards prove my theory
![]()
I think you have to be insane to be an architect in this game
bluejanus
Tue Apr 19, 2005 12:01 pm
#26
FAHuh wrote:
lol sheesh this is what i expected from fellow architectsIs it just me or does this game make all architects go insane? I think these boards prove my theory
![]()
We're all sane. You're the crazy one.