Architect Archive

Thread: Critical Failure Rate High after the 8-20-03 patch.

Calcon
Tue Aug 19, 2003 10:20 am
#14

SWG DEV are you listening??!!


Calcon
LuxorStrike
Tue Aug 19, 2003 1:51 pm
#15






Mazr wrote:

Since patch


10 Heavies, 1 PA hall, 1 Large houses



No crit fails, on anything, not even components



13.7 tool, 20.4 station








Wow man.. how could you continue playing?



______________________________________________
Luxor' Shee'san
Master Bounty Hunter
Newton13
Tue Aug 19, 2003 4:09 pm
#16

I haven't really seen an increase in Crits since the last "crit increase" .. but I have noticed the timing is lousy.. after I Critt'ed up my PA Hall that I'd been saving stuff for a week.. and dancing with the Factory Bug to get the freaking Power Cores to produce with only 3 days worth of Resource-Eating, even though it seems to have no problem spitting out Storage Modules.


And more "fun" since the resource shift (on Starsider).


But, hot d*am, I can really churn out those cinderblocks!


I'd just like to see some consistancy.




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Twi'leks have more fun.
Mazr
Wed Aug 20, 2003 12:02 am
#17

Since patch


10 Heavies, 1 PA hall, 1 Large houses



No crit fails, on anything, not even components



13.7 tool, 20.4 station






The Darkvows
GuildLeader of Omerta; Guildtag-Made
An Imperial Criminal Element

Nebby: Master Doc, Dabbler
Ex Masters Artisan, Architect, Weaponsmith, Entertainer; Dancer
Combat Medic (and missing it)
Mazr: Master Carbineer, Heavy Swordsman, Dabbler
Ex Master Slacker, Marksman, Commando
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