Architect Archive

Thread: Chewing my power

Mccloud83
Thu Nov 27, 2003 6:22 am
#14

I laid a post down with link to this thread on Tech support forum so hopefully devs will become aware if already not...



Y Liliandra Y
Y Paige Y
MisterWizard
Thu Nov 27, 2003 11:09 am
#15

I haven't figured it out perfectly yet, but it seems...

... experimented harvesters use more power
... the display in the status window is not 100% accurate on duration calculation
... (not 100% sure of this yet but I suspect) harvesters keep running when power is below zero

I'm not sure if the calculations and displays are incorrect due to using radioactive power (with varying PE) or something else. I am using PE900+ power and my harvesters routinely run when below 0 power. Today I had to add 4000 before the "available power" came above zero, but the harvester was running the whole time it was below 0 (I watched it add to the hopper while power was below 0).



Alaric (Wanderhome)
Alrik (Flurry)


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Bermag
Thu Nov 27, 2003 12:57 pm
#16

The question is; a display bug only or is the powere really consumed?

On our server (Wanderhome) there is hardly any power to get. I suspect it has to do with this problem.



---
Bermag [SiyBer Arms]

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PhilDawg
Thu Nov 27, 2003 6:41 pm
#17

I actually /bugged this problem twice after the 11/20/03 patch. Basically after the patch I began to have a problem getting my miners to switch from one resource to the other, sometimes they would, but most times they would not change resource. I was unable to power down the harvestors once they became bugged like this, and I was not able to destroy the structure to redeed because I was unable to power down. I was able to access the hopper just fine though.

These are all non-experimented, old miners I have been using for several months.

I had this bug happen to me once when I tried to place a personal extractor, wqas unable to set a resource besides blank, was able to redeed and corrected the problem. So anyways, once I had this problem, I could not change them friday, saturday, or sunday. Sat. I decided I would run the miners out of power and this is when I experienced the power bug... Once they were out of power they still continued to mine I noticed on Sunday. So they were sitting here out of power, unable to switch resource, unable to turn them off, so unable to redeed. What ended up happening is the resource shifted on monday and they were no longer bugged, however when I placed power in them, the power they would of used during their 0 power state was consumed. Anyways this is all the info I have on this, like I said I have bugged this issue twice already.



PhilDawg
Duumo
Thu Nov 27, 2003 9:03 pm
#18

I am having the same problems as well. Power eaten at a tremendous rate (far more than 75 cpu/hr), continuing toharvest at 0 power, and negative power values as well (e.g. add 2000, 1275 left). All mine are heavies, so it appears that this problem spans both heavies and mediums. I've shut down the harvestors and turned them back on, same result. I have not tried changing the resource though, and I'm still not rich enough to redeed just to test this out.
Cybst0rm
Fri Nov 28, 2003 1:00 am
#19

I noticed this as well. I put 3K in a medium in power and money. Maint: 60 power use: 50. I get more time from the money. I have also noticed that power will go into a negative value. For example... I had a medium that had 0 power. I put in 3K and it only went up to like 2500 something. Tells me it was 500 below 0 (approximately). Also, harvestors with 0 power will continue to harvest.



.:Karthes Braxis:.
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Flintspark
Fri Nov 28, 2003 1:49 am
#20

Display bug only I think


I saw 4 days become 2 days the following day, then the next day hit zero but kept running for almost 4 full days after that, with resources in the hopper to show for 4 days of running at 0 Power.


Then they all stopped and I had to redeed to get the spots free.




Flintspark Starflame
~Jedi Wanabe~
Mastered Artisan, Marksman, Architect, Musician(H1), Scout, Entertainer, Politician, Medic; Combat Medic(H2 + Silent H3); ID, Doctor, Dancer, Brawler, BE ; CH; Ranger;
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ImLucas
Fri Nov 28, 2003 3:56 am
#21

Here is the problem:

The display of how much power is remaining is bugged and ticks down too fast.

A harvester will show as having 0 power, a good deal sooner than when it actually runs out.



Temporary work-around:

To see how much power is really left, stop then restart your harvester. This causes the harvester to get the correct number of units of power remaining, and the status will be correct... until the next time-lapse occurs.



So rest assured, your harvester is not eating your power faster... It's just a display bug.



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This thread has been tainted by Loserwan Ka'Newbie of Tarquinas.
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fatgit
Fri Nov 28, 2003 4:25 am
#22

If your harvester has used masses more power than it should, CSR ticket it.

They CAN refund you cash & power lost, and replace the harvesters that are bugged.
MattDaComputerGuy
Fri Nov 28, 2003 6:12 am
#23

Good thing I got here! Let me explain this to you all... The reason it is saying that you deposited 488 power (example) when you really put in 1000 is because of the harvester not stopping when power reaches 0, and continueing to run, causing the power level in theory to drop to a negative number. Think of it as a loan. It is just going BELOW 0 when it reaches 0.


Ok, but I don't know why harvesters are eating up power so fast, and I am noticing it too!


DreamWatcher
Fri Nov 28, 2003 7:08 am
#24

I did not know the "quick-fix" untila week after the bug started to appear.. had filled the harvester with power for a week without knowing it. A big waste



"People can be divided into two classes: winners and whiners. Whiners are people who go around constantly complaining about the unfairnesses of life. Winners are people who figure out how to deal with the unfairnesses of life and get what they want in spite of it all." "Tom Sloper"
Sydony
Fri Nov 28, 2003 7:10 am
#25

1. Check power status


2. Turn harvester off, then on.


3. Refresh status


There's your accurate power reading.




Sydony Solaras - Master Smuggler
Cend Solaras - M. Armorsmith - M. Artisan
Solaras Armorworks - Apotheon /Naboo -560 -4130
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