Architect Archive

Thread: I can't make BER 10's or 13's!

ElBlufer
Fri Dec 19, 2003 9:23 am
#14

I just made a BER 13!


And, I will make a schematic after I get more lube oil...




Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
PhazeDistortion
Fri Dec 19, 2003 9:32 am
#15

Oops, took too long writing that post. Congrats.



Phaze Distortion
Kauri Architect of the Year nominee
Dayln
Fri Dec 19, 2003 9:45 am
#16

Make sure you have lots offactory madegenerator turbines, walls, storage modules, and oremining units before you make that schematic. Have enough to make more than 10 of them.
Neilla
Fri Dec 19, 2003 10:02 am
#17



PhazeDistortion wrote:

1) Get the OMU or LOMU as high as your resources allow. Dont stop experimenting as soon as you hit BER 6. The higher the experimentation in this component, the lower the required experimentation on your final needs to be.






Do you have any hard evidence to back this up? At the moment, for my medium harvesters I'm starting to use a lower grade metal for the LOMUs (conserving my stocks of uber stuff). I had no trouble getting a +4 LOMU, and I'm hoping that that will be sufficient. I'll report back if I see a major difference between how hard it is to make a BER-10 with a 'barely +4' vs one that's more highly experimented.'



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
Dayln
Fri Dec 19, 2003 10:08 am
#18

Neilla,


I am intersted in the results of your harvestors. I too use the higest quality materials and fully experiment my mining units even after I reach 4, ( or 6 ). It would be nice to know if I actually need to do that. I ceratinly stop experimenting on my final extractors once they hit 10 ( or 13 ).

PhazeDistortion
Fri Dec 19, 2003 11:44 am
#19

Yes. Myself and others on this board experimented with different experimentation on ore mining units shortly after the changes. I dont have my exact numbers from then, but I do know that on my latest batch of heavy chems I used a 98% TFDP, and hit BER 13 at 78% I believe. Since more of the steel and metal go into the final, the advantage is that I can use moreofthe cheaper metal(still in the800+ range)on the final, and the higher end metal on the TFDPs, and still get BER 13s easily.



Phaze Distortion
Kauri Architect of the Year nominee
ElBlufer
Fri Dec 19, 2003 12:50 pm
#20

I would like to thatnk you all for your help



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
Betatoxin
Fri Dec 19, 2003 3:40 pm
#21



StumanKadir wrote:

Before you go off mining Lube oil - have a look at the stats on the ore/light ore mining units you are using. These need to be Base 6...and if they aren't, you wont get a BER10 or BER13 unit.

To get these, you need a very good inert gas (with a good OQ), and excellent (>900 HR/UT/SR) Metals.

Then when you are making the harvestors themselves, you need decent chems that have either >900SR if available, or a decent >900 OQ if SR is not available (as well as (>900 HR/UT/SR metals) . Using crap lube oil will make your harvs worse.

Also pay attention to the quality of your crafting tool and station. If you are using a -x.xx station, you will never make a BER10 or 13 unit.

Give me a call ingame if you want a hand - happy to help






You only need 775+ metals on the harvesting components (ore, harvester, fludic). All you have to do to max them is crack 75%.

However on the harvesters themselves to get the full bonus I usually have to crack 92% and for this my final resources need to be 900+ plus the lubricating oil.
PhazeDistortion
Fri Dec 19, 2003 5:02 pm
#22

Betatoxin:


If you would experiment your mining units higher, you wouldnt need to experiment your harvesters as high. Give it a try. I know the BER rating doesnt actually change, but it does make a difference. As I said in a previous post, I used a 98% TFDP for my heavy chems, and hit BER 13 around 78%.




Phaze Distortion
Kauri Architect of the Year nominee
Griswel
Fri Dec 19, 2003 8:35 pm
#23

FWIW I use crap inert (OQ 400) and do just fine. Might need slitghtly better steel, is all.
Neilla
Sat Dec 20, 2003 9:46 am
#24



Dayln wrote:

Neilla,

I am intersted in the results of your harvestors. I too use the higest quality materials and fully experiment my mining units even after I reach 4, ( or 6 ). It would be nice to know if I actually need to do that. I ceratinly stop experimenting on my final extractors once they hit 10 ( or 13 ).






The final experimentation percentage on the mining component definitely affects how easy it is to get to the top BER. With my previous 96% LOMUs, I needed a great result with 8 experimentation points to get to BER-8. With my more recent LOMUS (something like 88%) I need a great result with 9 experimentation points. Not the end of the world - it costs me 2k on hopper capacity, which doesn't bother people very much.



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
Neilla
Sat Dec 20, 2003 10:09 am
#25

Darn - no edit. Needed 8 experimentation points to get to BER-10 medium, now need 9 with not-as-good LOMU. Initial combine was the same in both cases, by the way - 28% (I think). And a great with 8 points was getting me to the same experimentaiton %age (I think).



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
Thornstar
Sat Dec 20, 2003 12:19 pm
#26

nice after reading this thread i swapped my fiberplast with the chemical with none of the stats, and now I can throw out BER 10 mediums nearly every time since i got construction 4. I would guess when i get master I would be able to make them pritty much constantly. asuming the resources are the same
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