Architect Archive

Thread: Why don't the dev just change the storage limit? Is that really this hard?!

Jittaba
Wed Jun 30, 2004 12:45 pm
#14

But that's exactly the point:

- Why do a small AND a medium house have the same storage limit? What's the idea behind it? I don't get it. A medium and a small house, guys and gals, there are BIG differences in accommodation and spaces. But 150 for a medium??

- For what is the guildhall made SOOO big, if it only can store 250 items? For holding ONLY BIG items like Krayt Skull, or what? Once you filled the 1st room in a Guildhall, all other rooms are empty? Is that in terms of the dev's ?? I don't think it's nice to have the 1st room filled and decorated nice, but all other rooms left empty.

- Some Large houses have big differences in accommodation and spaces. So the 200 item-limit make some of them look E-M-P-T-Y. Is that in terms of the dev's ??

This all ist not about "Human want more and more and mora and more", this is about logic, and balance between these houses. But there's neither logic, nor balance. It's seems the dev's "just" made a limit, and done, no more discussion.


I POLITLY REQUEST A STATEMENT FROM A DEVELOPER, PLEASE!!!!!


Jittaba
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