Architect Archive

Thread: The solo architect

Ikoroo
Mon Jan 12, 2004 2:28 pm
#14

Oh yeah by the way, maybe it would be helpful to know that I keep my harvesters on as few different types of sources as possible. So I have 10 on one source of ore, and the other 6 on one or two specific things and try to build up enough stock so that I don't run out of aluminum, copper etc. for at least a few shifts. I have had the most success doing my BH lots this way (staying as close to this as possible):


6 lots used to harvest power for one whole shift


1 lot used for inert gas, 2 for reactive gas, and 3 for chem for a shift or,


3 for aluminum, 3 for copper for a shift or,


6 for steel (divide these up depending on how much good steel you need vs. what I'll use on turbines, storage modules, walls etc.)


When I find a source of steel or ore that is really, really nice, all the above goes right out the window and Ihit itas hard as I can and keep as much in reserve as possible. You can't make the best harvesters without at least really good steel 900+ for those Light Ore Mining Units, and for the final combine. Having some good ore set aside for the final combine won't hurt either


Hopefully this ishelpful to those who are just starting out in this prof. or thinking of giving it a try. This is how I solo the arch profession, and wouldn't do it any way but solo!




Ikoroo Novice Bounty Hunter, Shadowfire
Ilad Novice Architect, Shadowfire
gralgenor
Mon Jan 12, 2004 3:43 pm
#15

I've been an architect for a while. This system falls apart if you have any time constraints, i.e. school or work, or both. There is an interesting way to do architectural type stuff thats a little less smooth running but still works. www.swgcraft.com is one of the best star wars galaxies fan sites there is. As an architect there is really only one resource attribute that you need to worry about, Unit Toughness. Okay now for the fun part. Acquire or build 3-4 heavy mineral extractors, 1 heavy gas, and one heavy chem. As the resources with the proper attributes come up, find a spot and dump all of your extractors on them (only metal and ore). If you find a reasonable spot this amounts to about 180,000 units of material while the resource is available. Ore, Aluminum, and Steel are about the only materials you will need to remine over and over. So what does this allow you to do. Well if you have enough money and power it amounts to not having to log into the game everyday but about every 5-6 days. BAM!. But, if you have tons of time on your handsthen ZenDragonMLS's idea is perfect.


Spore Genor, Starsider, Master Architect

Pawlin
Mon Jan 12, 2004 8:37 pm
#16






gralgenor wrote:

As an architect there is really only one resource attribute that you need to worry about, Unit Toughness.




You also need to look for HR and SR...


Heat resistance = 25%


Shock resistance = 25%


Unit Toughness = 50%



True usually the high UT metal and ore has good HR and SR but its not a guarantee.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Mon Feb 09, 2004 10:35 am
#17

/bump






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Reekoh
Tue Feb 10, 2004 1:11 am
#18

I'm making an ALT as an arch on a different server, and could probably get two maybe even three friends to give me their lots on that server. Would that be enough?



Kastra - M.I.A - 15/02/2005
Pawlin
Tue Feb 10, 2004 1:29 am
#19






Reekoh wrote:
I'm making an ALT as an arch on a different server, and could probably get two maybe even three friends to give me their lots on that server. Would that be enough?







More than enough, I would think.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Tue Feb 10, 2004 1:41 am
#20



Reekoh wrote:
I'm making an ALT as an arch on a different server, and could probably get two maybe even three friends to give me their lots on that server. Would that be enough?





Actually, in a way, you *can* survive on just 10 lots, I think. The point of my post was to have you think about matching your goals / play style with your ability to harvest resources.

For an example, I have 20 lots total available to me (mine and my wife's). Her account owns: 2 medium houses (my showroom and her house to decorate), 2 structure factories, 1 equipment factory, and 1 food factory (she wants to try going for Chef sometime). I use all 10 of my lots for harvesting (I buy my power). That setup, and some careful production management and resource purchases, lets me stay a "general" architect and keep a reasonably steady stream of business coming by my vendor. I don't *want* to have more lots and try to manage them, because I don't want to spend any more game time on that. I'd rather not slim down to only 1 house and 1 structure factory, because then I'd really have to 'specialize' I think (as others have mentioned) and I'd prefer not to do that.

So again, the key point is to balance your expectations with your resources. There are lots of models that work - but the more thoughtful about some of the trade-offs you are the more likely you'll make some choices that support your playstyle rather than clash with it.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Pawlin
Tue Feb 17, 2004 6:09 pm
#21

/bump




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Sun Jun 20, 2004 8:11 pm
#22

I think that this still does a good job of highlighting some of the challenges of being an architect, and some of the ways to deal with those challenges.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

jacnz
Mon Jun 21, 2004 4:30 am
#23

Very interesting ideas here. I did solo arcitect back at the start of the game (when you could make a living selling personel harvs, yes really). For solo you HAVE to specialise, there is no way (I tried) to do everything.

I use to do just Harvs and Factories, and only to order but it was hard work! this is pre high BER harvs so resource amounts were much lower than can be done now. I have a feeling that solo arcitects are meant to specialise, pick one of the trees and do that (or even just part) of that tree well.

If you pick a few products and work on just them you can make it work and earn money, you are not going to get the kind of money a big operation makes but more than enough to not have to run missions.

I have also done the manufacturing path, with a miner who had 20 lots doing my bidding (he harvested for me only and only what i needed, I bought all he pulled up). This really allows you to expand your product line and what you produce but the challenge is always getting the factory runs through fast enough, I have run up to 4 factories to produce items fast enough.

I am doing arcitect again for the second time now, and though I have 20 lots availbale to me now I still do not plan to try and do everything. I am doing furniture for the moment (plus town decorations) and plan to sell factories and probably one or two types of harvs only (not houses, never liked making these for some reason).

Ps: I am the only arcitect with a lisp, I always misspell the profession in the same way

Message Edited by jacnz on 06-22-2004 12:33 AM



Inoibe Trinity
Dune Sea Safaris now closed for business
IntoTheGarbage
Tue Jun 22, 2004 10:04 am
#24


Ok, I DO get by quite well as a solo architect, I have a PA but they are on dant, while I operate on tat. This is how you do it:


1. Sell out of a merchant tent. It is only 1 lot, and it immediately identifiable as a store to all players.


2. Use all remaining 9 lots to harvest one thing at a time, and only if that resources has shifted in in the last 24 hours.


Focus your production. If you are not harvesting, you do a factory run with your lots. During these runs you focus your production on a set of finished products. IE: 50 large houses, or 50 Heavy Harvesters. Set all of your factories towards this goal. When you are finished, you will not have to waste inventory space on parts. I am able to keep room in my inventory for an additional 40-50 items at anytime.


That said, I don’t earn mega bucks. At my peak I never took in more than about a 1,000,000 cr per week. That has slowed down a lot in the last few weeks, I am probably down to about 5-600,000 cr per week now, but that is due to sluggish sales, not slow production.




___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
IntoTheGarbage
Tue Jun 22, 2004 10:09 am
#25


Oh one more drawback, I am actually a Master Architect, Master Droid Engineer, with the rest of my points spent on Merchant. However I am unable to act as BOTH a Master Architect and Master Droid Engineer since I simply don’t have the lots to harvest and manufacture both at once.




___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
Brantoc-Pax
Mon Jun 28, 2004 3:32 pm
#26

I think for a 'solo' architect without friends, guildies, etc. Is to do furnature or homes or something and not harvesters.


Frankly I do a run of 20+ heavies a day, and can barely keep up. As you can tell from the numbers I have many friends, and 4 factories going damn near 24/7. Four people who supply me with specific at contract pricing, and 1/2 dozen others I can call on at any given time, and others who perminately placed harvesters for me (about 55 perminate harvesters).


Even with all that, there are times when I'm out of a resource that I need (usually aluminum, reactive gas, or crafting metal)


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