Architect Archive

Thread: Time to Advocate Creature Harvesters!!!!

IbosskRangoon
Thu Aug 07, 2003 8:19 pm
#14

Actually I would say let the Architects build the Creature Harvesters and let the BE's be the only ones who can use them.. interdependency.. the scouts would still find a market with people who didnt want bulk orders and the BE's could sell hides, eggs, meat, milk, bones to Tailors, Architects, Chefs, etc.. would make the BE a good field again.
IbosskRangoon
Fri Aug 08, 2003 12:26 am
#15

For those that weren't in Beta these aren't new and they did have them. These resembled large flying saucers kinda like the flora harvesters. These are not something new.. just something old that should be reintroduced.. lets say I want to make 100 beds.. these require 250 wollie hides each thats 25000 hides.. now competing with the chefs who need them.. and the tailors.. and the scouts themselves who need them for camps and traps.. well So I am not asking for something new. In fact I am ask for the return of something that we once had. And yer right Zar when you said these belong to farmers and if Farmers were included in the game I would suggest letting them and only them be able to run themm Heck I would advocate BE's to be able to run them..
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