Architect Archive
Thread: Wall Modules
BCVic wrote:
i tried it before. it didnt work for me :/
yeah... he's right
I am Selling Wall Modules for 5250 creds each I have about 60 stocked on my vendor at the moment if you are interested visit my shop in Phalanx, Naboo 7228 5729.
Wow, nice price ! I pay novice architects 7k a wall to help them grind through the profession !
OK,
I know this is not the trade forum but.... I will only post this once.
I am looking to sell wall modules on my vendor on Tatooine, Ahazi for 7.5k ea (not online so cant remember coordinates)
Is anyone interested?
Teelor Vass, Ahazi, Master Artisan,Novice Architect
PS
Where do i get signs from, how do i change colours when typing structure names / signs.
And what exaclty does bump mean?
Thank you please.
to change your signs you need to have the required merchant skills. as for name changing you go to the name change option on your terminal in your house.
bump means bump. there isnt anything else to it
Ok, So if somethings bumped then its basically disregarded.
Is merchant worth it, im thinking about giving some skill up for it.
Thanks man
Teelor wrote:
Ok, So if somethings bumped then its basically disregarded.
Is merchant worth it, im thinking about giving some skill up for it.
Thanks man
Depends on what you want to do.
If you are a crafter and want the best "bang for the buck" then getting additional vendors is important in order to maximize your presence. Get at least 4 vendors and you can be on 4 planets. (This takes Merchant Management II skill, 6+ 10 points)
If you want to be able to place a merchent tent (basicly a small house that can go on any planet) you have to get effency IV. (Cost is 14+ the 6 novice points), This level also gives you a 20% reduction in maintenance costs for all your structures (and any structure you are admin on and actually put credits towards maintenance) and a 20% reduction in bazaar fees.
If you want to be found on the global map, then you need advertising III, cost of 12 points.
If you want to be able to select your npc vendor, and/or dress them in some clothing other than the default starter cloths, you need hiring. (Since I had no need for this, I don't know the different skill advancement perks for this line.)