Architect Archive

Thread: Architect, House, Furniture, Harvester FAQ Rev. 1.0

Zypen
Thu Jan 08, 2004 10:58 pm
#14

since the player city patch, nabo, tat and cor house can be moved to other planets, but it requires that the houses to have been built after the patch for this to be possable.
Dugsolo
Sun Jan 11, 2004 11:09 am
#15

This is a great tool for all architects both vet. and rookie. Very well done, this really should be placed at the top so everyone can find it easily, it would prevent many, many questions.



Chiksika OE Jedi/Master Pilot

Maason Dunne OE Spy
DarkFalconXT
Sun Jan 11, 2004 12:09 pm
#16

/bump
Burzumgash
Sun Jan 11, 2004 1:00 pm
#17

bump



Huan Sulimo - Master of his own Domain
Apet Sulimo - Has mastered the art of not being seen
JediSpam
Mon Jan 12, 2004 2:30 am
#18

/vote sticky


Very nicely written. Excellent 5-star work!




Hormel Spam

Whether you're rich or poor, it's nice to have money.

Gribnitz
Tue Jan 13, 2004 1:50 am
#19

Thanks for the information. I have been banging my head against the wall trying to make a BER 5 personal extractor for a couple weeks now. It appears if I only had one more experimentation point, I could do it. I guess that isn't the case??



-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
Greatsails
Tue Jan 13, 2004 11:14 am
#20






Gribnitz wrote:
Thanks for the information. I have been banging my head against the wall trying to make a BER 5 personal extractor for a couple weeks now. It appears if I only had one more experimentation point, I could do it. I guess that isn't the case??




No, you couldn't. I have a human Master Artisan and I get an extra point of Artisan Experimentation that other, non-humans don't get. So even with 11 experimentation points and 950+ HR/SR/UT, I can only get to BER 4. The only way to get to BER 5 Personals would be to have some resources that were each 1000 in HR/SR/UT and then experiment up to 100%. The odds on that are long, though, and if you used such wonder-resources on Personals, I think you'd be worthy of a spot in the Huh??? Hall of Fame.


BER 5 is possible, but then so is getting struck by lighting 15 times. Neither isvery likely, and you'd win more betting on the latter than the former.




-----
Seelvir: Master Smuggler, Master Dabbler
N'rocinu: Master Doctor, Master Tailor, Novice Scout.
Maribel: Master Artisan, Master Architect, Dancer 4-0-0-0, Musician 4-0-0-0 (for the buffs, of course)
ZenDragonMLS
Tue Jan 13, 2004 11:17 am
#21

Actually, if the formula postulated by Reegan over on The Amazon Basin forums is correct, it is absolutely NOT possible to get BER5 on personals.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Pawlin
Tue Jan 13, 2004 2:25 pm
#22



Ztif wrote:

I thought that if a resource didn't have a stat (lets say heat resistence) than it was considered not to have any heat resistence and therefore not be a good choice to use in a slot that calles for a substance that has high heat resistence.

In this post it says that if a resource doesn't have a stat then it is considered perfect. Which is it?

I found my information a while ago in the crafting instructions somewhere on the main page of this site.






To me it makes more sense that having no stat for something would mean it counts as a 0. However, it doesn't work that way. If the resource does not have the stat then it counts as perfect. This has been confirmed by myself and others. Best example of this is using lub oil for high BER harvesters. Lub oil does not have HR, SR or UT and then when you use it in harvesters it works a lot better than fiberplast that does have SR and UT.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Tue Jan 13, 2004 2:59 pm
#23

Actually, it does NEITHER.

Lets say that we have 1 metal with UT of 750 and we are going to use 1 unit of it. Lets say that we have 1 unit of a chemical with NO UT attribute.

If the UT of the chemical was considered to be "zero", then the equation would be:

(750 + 0) / (1 + 1) = 375

If the UT of the chemical was considered "perfect" (i.e., 1000), then the equation would be:

(750 + 1000) / (1 + 1) = 875

But the UT of the chemical is considered "NULL" and it is NOT CONSIDERED in the equation at all (notice the denominator):

(750 + null) / (1 + null) = 750

Thats why when you have good steel, metal, and ore you want to use lube oil so you don't "dilute" the mix. If your steel/metal/ore isn't quite up to snuff, you *could* look for a chemical (e.g., polymer) with a HIGH UT to use, but those are rarer and more expensive.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Pawlin
Tue Jan 13, 2004 3:35 pm
#24

What Zen says sounds right. But I'm just curious, has this been proven by anyone or at least shown to be the likely case?



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Tue Jan 13, 2004 3:40 pm
#25

You can make crafting tools, right? They don't take much in the way of resources, so you can afford to play around with it.

They take:

metal
mineral
chemical

So do the following:

- pick a high conductivity metal (e.g., copper) and use it for the "metal"
- grab any chemical (since none have conductivity) and use it for the chemical
- then pick an iron (which usually has crappy conductivity) and an ore (which has NO conductivity)
- make 2 tools - one with the iron and one with the ore

See which one has the higher score.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Ztif
Wed Jan 14, 2004 1:56 am
#26

I thought that if a resource didn't have a stat (lets say heat resistence) than it was considered not to have any heat resistence and therefore not be a good choice to use in a slot that calles for a substance that has high heat resistence.


In this post it says that if a resource doesn't have a stat then it is considered perfect. Which is it?


I found my information a while ago in the crafting instructions somewhere on the main page of this site.




__________________Z'tif___________________________________________
-Hell Star Legion-
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