Architect Archive
Thread: Architect, House, Furniture, Harvester FAQ Rev. 1.0
Gribnitz wrote:
Thanks for the information. I have been banging my head against the wall trying to make a BER 5 personal extractor for a couple weeks now. It appears if I only had one more experimentation point, I could do it. I guess that isn't the case??
No, you couldn't. I have a human Master Artisan and I get an extra point of Artisan Experimentation that other, non-humans don't get. So even with 11 experimentation points and 950+ HR/SR/UT, I can only get to BER 4. The only way to get to BER 5 Personals would be to have some resources that were each 1000 in HR/SR/UT and then experiment up to 100%. The odds on that are long, though, and if you used such wonder-resources on Personals, I think you'd be worthy of a spot in the Huh??? Hall of Fame.
BER 5 is possible, but then so is getting struck by lighting 15 times. Neither isvery likely, and you'd win more betting on the latter than the former.
Ztif wrote:I thought that if a resource didn't have a stat (lets say heat resistence) than it was considered not to have any heat resistence and therefore not be a good choice to use in a slot that calles for a substance that has high heat resistence.
In this post it says that if a resource doesn't have a stat then it is considered perfect. Which is it?
I found my information a while ago in the crafting instructions somewhere on the main page of this site.
To me it makes more sense that having no stat for something would mean it counts as a 0. However, it doesn't work that way. If the resource does not have the stat then it counts as perfect. This has been confirmed by myself and others. Best example of this is using lub oil for high BER harvesters. Lub oil does not have HR, SR or UT and then when you use it in harvesters it works a lot better than fiberplast that does have SR and UT.
Lets say that we have 1 metal with UT of 750 and we are going to use 1 unit of it. Lets say that we have 1 unit of a chemical with NO UT attribute.
If the UT of the chemical was considered to be "zero", then the equation would be:
(750 + 0) / (1 + 1) = 375
If the UT of the chemical was considered "perfect" (i.e., 1000), then the equation would be:
(750 + 1000) / (1 + 1) = 875
But the UT of the chemical is considered "NULL" and it is NOT CONSIDERED in the equation at all (notice the denominator):
(750 + null) / (1 + null) = 750
Thats why when you have good steel, metal, and ore you want to use lube oil so you don't "dilute" the mix. If your steel/metal/ore isn't quite up to snuff, you *could* look for a chemical (e.g., polymer) with a HIGH UT to use, but those are rarer and more expensive.
They take:
metal
mineral
chemical
So do the following:
- pick a high conductivity metal (e.g., copper) and use it for the "metal"
- grab any chemical (since none have conductivity) and use it for the chemical
- then pick an iron (which usually has crappy conductivity) and an ore (which has NO conductivity)
- make 2 tools - one with the iron and one with the ore
See which one has the higher score.
I thought that if a resource didn't have a stat (lets say heat resistence) than it was considered not to have any heat resistence and therefore not be a good choice to use in a slot that calles for a substance that has high heat resistence.
In this post it says that if a resource doesn't have a stat then it is considered perfect. Which is it?
I found my information a while ago in the crafting instructions somewhere on the main page of this site.