Architect Archive
Thread: Just wanted to make sure you all saw this :)
Hazelina wrote:
This totally jacks the merchant class. There are at least 3 columns that are now completely worthless. 1) You no longer need to get the advertising on the world map skill. 2) You don't need more than 1 vendor (you can just put everything on one vendor and the bazaar searches will sort it out) 3) The ad barking, vendor selection and clothing ability boxesare completely useless.
The good news is I can drop most of my merchant skills now.I will probably keep the lowered maintenance column but other than that I won't need merchant anymore.
And deflation will run rampant with everybody undercutting everyone else. Good for the consumer, bad for the crafters.
You should actually read things before you jump to unwarranted conclusions;
(1) Tiggs said that "auto-retrieve" will be turned off, so you will have to still visit a merchant's store to pick up your items -- giving the opportunity for other point-of-sale transactions.
(2) You DO need more than one vendor if you don't want to be limited to only 100 items on your single vendor. If you only have 100 items to sell currently, then you really don't need more than one currently anyways.
(3) Ad-barking will help with the lateral sales that will happen when a buyer comes to pick up his item.
(4) There is absolutely nothing wrong with people selling things for the lowest possible price. That's how a free market works. If someone sells something at rock-bottom below, below cost -- like speeders at 1 cpu -- then nothing is stopping one consciencious merchant from instantly buying that person out (remember, everyone will have instant access to every vendor in the galaxy), then reselling the items for their fair market value at a huuuuge profit. A person "dumping" their items on the market cannot do it indefinitely. And if they DO do it indefinitely, then just keep buying him out -- think of the fool as your employee widdling away his fortune for your own benefit. I know for sure that I will be buying out anyone, then reselling at a fair price, who wishes to dump their items on the market.
(5) Quality matters. People won't buy something for a low price simply because it's a low price. Every server only has a small handful of respected crafters who excel in their fields. I doubt crafters of such high stature would intentionally "dump" just for the sake of dumping their best crafted items -- and if there is one foolish to do it, then buy him out. I know I will.
SWG_Miriam wrote:
Hazelina wrote:
This totally jacks the merchant class. There are at least 3 columns that are now completely worthless. 1) You no longer need to get the advertising on the world map skill. 2) You don't need more than 1 vendor (you can just put everything on one vendor and the bazaar searches will sort it out) 3) The ad barking, vendor selection and clothing ability boxesare completely useless.
The good news is I can drop most of my merchant skills now.I will probably keep the lowered maintenance column but other than that I won't need merchant anymore.
And deflation will run rampant with everybody undercutting everyone else. Good for the consumer, bad for the crafters.
You should actually read things before you jump to unwarranted conclusions;
(1) Tiggs said that "auto-retrieve" will be turned off, so you will have to still visit a merchant's store to pick up your items -- giving the opportunity for other point-of-sale transactions.
(2) You DO need more than one vendor if you don't want to be limited to only 100 items on your single vendor. If you only have 100 items to sell currently, then you really don't need more than one currently anyways.
(3) Ad-barking will help with the lateral sales that will happen when a buyer comes to pick up his item.
(4) There is absolutely nothing wrong with people selling things for the lowest possible price. That's how a free market works. If someone sells something at rock-bottom below, below cost -- like speeders at 1 cpu -- then nothing is stopping one consciencious merchant from instantly buying that person out (remember, everyone will have instant access to every vendor in the galaxy), then reselling the items for their fair market value at a huuuuge profit. A person "dumping" their items on the market cannot do it indefinitely. And if they DO do it indefinitely, then just keep buying him out -- think of the fool as your employee widdling away his fortune for your own benefit. I know for sure that I will be buying out anyone, then reselling at a fair price, who wishes to dump their items on the market.
(5) Quality matters. People won't buy something for a low price simply because it's a low price. Every server only has a small handful of respected crafters who excel in their fields. I doubt crafters of such high stature would intentionally "dump" just for the sake of dumping their best crafted items -- and if there is one foolish to do it, then buy him out. I know I will.
First of all vendors can have more than 100 items.
And you forgot to explain how the advertising on the world map skill would still be useful (the reason for the entire first column in the merchant class and one of the most important class abilities)
And this is the archictect forum and I was referring to architect items. Quality, for the most part *doesn't* matter once you hit max BER (which is easy to do) and it really doesn't matter how high the quality of resources are you put into houses or factories now does it?
As for this being good for the consumer, I already said that if you read the last sentence. It will still cause deflation and that is bad for crafters.
Hazelina wrote:
First of all vendors can have more than 100 items.
And you forgot to explain how the advertising on the world map skill would still be useful (the reason for the entire first column in the merchant class and one of the most important class abilities)
And this is the archictect forum and I was referring to architect items. Quality, for the most part *doesn't* matter once you hit max BER (which is easy to do) and it really doesn't matter how high the quality of resources are you put into houses or factories now does it?
As for this being good for the consumer, I already said that if you read the last sentence. It will still cause deflation and that is bad for crafters.
Instead of jumping to conclusions based on something that hasn't even made it to Test Center yet, why don't you make positive suggestions on how to make the changes integrate well into the Mechant class? Whether you like it or not, the system as it stands now basically sucks. The crafters who flaunt their much lauded "business connections" are just taking advantage of the fact that the system to find things sucks. It's a huge time drain to find what you want. For instance, last week it took me two whole hours using the Planetary Map just to find a suit of composite armor. Two hours!
To make Merchant x/0/0/0 a viable line, all they have to do is make it a requirement to hook your vendors up to the bazaar. Simple. I'm not disagreeing with you that if they don't do that, and allow anyone withonly Artisan 0/0/3/0 to hook up to the bazaar, then yes, it will kill Merchant x/0/0/0. *shrug* in that case, so what -- you just saved yourself 14 skillpoints buy relinquishing that line. Use those 14 points to make yourself a better crafter, or a better combatant.
And yes, if you have the ability toprop up only one vendor, then you can only have an item limit of 100. Are you even a Merchant? You should know this.
Your "deflation" argument is nonsense. I heard the same nonsense the month of launch -- where everyone cried wolf about Large PA supported crafters undercutting, dumping, etc, their wares on the market. Didn't happen. Why? Because nobody wants to waste their time doing something for free. People who dump are basically working for free -- what fun is that? It's not. Besides, people in PAs already give their stuff away for free to other PA members.
If you do find someone dumping and causing "deflation", such as a person selling 20 large houses for 10k each, why not quickly buy each and every one of them, then re-list them on your vendors for 80k each? You'll make an 800% profit! Even if you just listed them at 20k each, it's still a tidy profit for what was ZERO work on your part.
SWG_Miriam wrote:
Instead of jumping to conclusions based on something that hasn't even made it to Test Center yet, why don't you make positive suggestions on how to make the changes integrate well into the Mechant class? Whether you like it or not, the system as it stands now basically sucks. The crafters who flaunt their much lauded "business connections" are just taking advantage of the fact that the system to find things sucks. It's a huge time drain to find what you want. For instance, last week it took me two whole hours using the Planetary Map just to find a suit of composite armor. Two hours!
To make Merchant x/0/0/0 a viable line, all they have to do is make it a requirement to hook your vendors up to the bazaar. Simple. I'm not disagreeing with you that if they don't do that, and allow anyone withonly Artisan 0/0/3/0 to hook up to the bazaar, then yes, it will kill Merchant x/0/0/0. *shrug* in that case, so what -- you just saved yourself 14 skillpoints buy relinquishing that line. Use those 14 points to make yourself a better crafter, or a better combatant.
And yes, if you have the ability toprop up only one vendor, then you can only have an item limit of 100. Are you even a Merchant? You should know this.
Your "deflation" argument is nonsense. I heard the same nonsense the month of launch -- where everyone cried wolf about Large PA supported crafters undercutting, dumping, etc, their wares on the market. Didn't happen. Why? Because nobody wants to waste their time doing something for free. People who dump are basically working for free -- what fun is that? It's not. Besides, people in PAs already give their stuff away for free to other PA members.
If you do find someone dumping and causing "deflation", such as a person selling 20 large houses for 10k each, why not quickly buy each and every one of them, then re-list them on your vendors for 80k each? You'll make an 800% profit! Even if you just listed them at 20k each, it's still a tidy profit for what was ZERO work on your part.
This is a terrible patch. It's too bad the devs don't list their rationales for patches. I would be interested in knowing what problem they think they're fixing. This patch should definitely change the manner of the servers' economies.
If someone held a gun to my head and made me choose, I'd say keep the points and lose the entire galaxy search feature.
Oh, I forgot. The Devs ARE holding a gun to our heads. Although personally, I think this is proof that the they finaly spent a couple of months actually playing the game.....all as combat types.
SWG_Miriam wrote:
Hazelina wrote:
This totally jacks the merchant class. There are at least 3 columns that are now completely worthless. 1) You no longer need to get the advertising on the world map skill. 2) You don't need more than 1 vendor (you can just put everything on one vendor and the bazaar searches will sort it out) 3) The ad barking, vendor selection and clothing ability boxesare completely useless.
The good news is I can drop most of my merchant skills now.I will probably keep the lowered maintenance column but other than that I won't need merchant anymore.
And deflation will run rampant with everybody undercutting everyone else. Good for the consumer, bad for the crafters.
You should actually read things before you jump to unwarranted conclusions;
(1) Tiggs said that "auto-retrieve" will be turned off, so you will have to still visit a merchant's store to pick up your items -- giving the opportunity for other point-of-sale transactions.
(2) You DO need more than one vendor if you don't want to be limited to only 100 items on your single vendor. If you only have 100 items to sell currently, then you really don't need more than one currently anyways.
As the competition increases you will find there will be less items you can make a profit on. So there will be less items you need to have stocked. And the reason I keep a lot of pain items to make is to have a good variety and make sure my customers aren't dissapointed when visting my store. This will be unneccassry in the current system.
(3) Ad-barking will help with the lateral sales that will happen when a buyer comes to pick up his item.
So what we will set our droids in our shop? Our vendors can bark for those in the shop. The barker droids become novelities not neccessites.
(4) There is absolutely nothing wrong with people selling things for the lowest possible price. That's how a free market works. If someone sells something at rock-bottom below, below cost -- like speeders at 1 cpu -- then nothing is stopping one consciencious merchant from instantly buying that person out (remember, everyone will have instant access to every vendor in the galaxy), then reselling the items for their fair market value at a huuuuge profit. A person "dumping" their items on the market cannot do it indefinitely. And if they DO do it indefinitely, then just keep buying him out -- think of the fool as your employee widdling away his fortune for your own benefit. I know for sure that I will be buying out anyone, then reselling at a fair price, who wishes to dump their items on the market.
Again this just whows once more the advantage of the big players over the small players. They have the cash to squeeze them out of the market place and now have more tools to do so. Its is very likely Monopolies will be intesified by this.
(5) Quality matters. People won't buy something for a low price simply because it's a low price. Every server only has a small handful of respected crafters who excel in their fields. I doubt crafters of such high stature would intentionally "dump" just for the sake of dumping their best crafted items -- and if there is one foolish to do it, then buy him out. I know I will.
SWG_Miriam wrote:
If you do find someone dumping and causing "deflation", such as a person selling 20 large houses for 10k each, why not quickly buy each and every one of them, then re-list them on your vendors for 80k each? You'll make an 800% profit! Even if you just listed them at 20k each, it's still a tidy profit for what was ZERO work on your part.