Architect Archive

Thread: A SIMPLE-Easy Fix For Factory Bugs

Fhtagn
Wed Feb 09, 2005 6:32 pm
#14

I've had my partner mention a couple times about what a nuisance the factories are, when he's trying to do a food run -- capacity not large enough to put all the ingredients for a run in at the same time (he's a chef)


how's this for an idea --

make it so that the input and output hopper are one and the same, with a 200 item limit. and, so that it doesn't end up getting used for storage (not that any of us do that ), rig things so that you can only put something in if it matches an ingredient on the currently installed schematic





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in-game name is also Fhtagn.
GummiShooter
Wed Feb 16, 2005 5:18 am
#15

Just thought I'd take this thread instead of starting a new one.


First of all, I'm really, really, REALLY glad this bug is sorted out. I can't say how beautiful it is to a factory stuffed with Wall modules *wipes tears out of his eyes*


Anyway, what I wanted to know was... *turns head to Dvnce* what was causing this bug? There have been several theories over the last months, but I'd really like to know whatall the fuss was about in the end.





Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
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