Architect Archive

Thread: *** Warning *** Garden issue.

Bahamanut
Wed Dec 10, 2003 4:37 am
#14



create [email protected] put a crew on it, make them find the good ideas and make this game what it should have been from day one
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Lliraa
Wed Dec 10, 2003 8:59 pm
#15

In the player city guide, there is a clickable link to view garden types and city structure types


Link is: http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Player%20Cities




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Malacoda
Fri Dec 12, 2003 4:52 pm
#16

When you re-deed a garden it looses its description. We were trying out small gardens and now we have 5 generic garden deeds. Not to mention when you try and re-deed a garden you need to find the "right spot" to stand in. It took us 30 minutes to redeed one once, walking 1 step choosing destroy, take another step etc.
buffbc
Fri Dec 12, 2003 5:40 pm
#17

I have noticed that harvesters do the same thing - no matter what I name them before I deed them, if I re-deed them they go back to the default. Makes it annoying when I have extraction rates and such in the title. Does every deed do this?


Joeble




Joeble
Master Architect/Master Artisan//Merchant/Pistoleer
Joshie
Sat Dec 20, 2003 1:07 pm
#18

Yes, every deed does it.

The gardens still remember what type of garden they are, they just lose their deed name.
TroThorns
Tue Dec 30, 2003 6:56 am
#19

I placed our towns first gardens this weekend (a medium naboo trees and benches, and a small gungan guardian one) both kept their name, and both were placeable on naboo as they are intended to be.


The only bug I saw was since I am a covert rebel, the planetary map now lists those gardens (or at least one of them - can't remember) as a rebel base So we get lots of imps in town now (we are a neutral town, I should just go neutral but stay covert rebel for COA act 3 if it is needed )




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Destryr
Tue Dec 30, 2003 12:29 pm
#20

a little off topic..well a lot..garfdens do indeed take up a city lot...and the most crass decision of all time goes to ...so do street lights.


the devs let us make player cities..unfortunately we cant make them look pretty due to ridiculous lot allocation.




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Carissima
Wed Jan 07, 2004 1:30 pm
#21

interesting
Trynian1
Fri Jan 30, 2004 2:15 am
#22

BTW, this is the most lazy way of mking this that the devs could have come up with. Why not make it so that no mater what a medium garden works on any planet but only allows you to have what ever type is for you specific planet instead of some stupid waste of resources design.


This was a lazy implimentation.



Cahner
Fri Jan 30, 2004 6:22 am
#23

I believe there is a problem with all gardens. I made a Med. Naboo Curved Wall last night that apparantly can only be built on Corellia and Talus. Be careful and don't waste the materials.



Cahner





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Doomstalker
Sat Jan 31, 2004 1:48 pm
#24

I nade 2 small and 1 medium gardens last week including a naboo curved wall garden andall wereplaced in our city on Dantooine no problem. I did notice an error with the schematic though in that when you select the garden from the dropdown the planets listed do not match the planets that are on the final schematic.


Artanor Ragnar::Master Architect::FarStar


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