Architect Archive

Thread: Urban Planner

zelerich
Sun Aug 10, 2003 8:46 pm
#14

When people talk about a second accout. Do they actually mean they pay 15 more for another account?

Stratege
Mon Aug 11, 2003 1:03 am
#15

Well I will be in, but if they didn't add more point well let say - special point only for New Profession I will need to surrender my Droid Engineer, that will be not fine because I almost sure I will able to make Master in it when they add Urban Planner, and I will don't wanna do this. But Master Artisan, Master Architect, Master Urban Planner to sound good to me heh I will be cool if I also will able to add Master Droid Engineer to it.




Characters:Posic Emoskoca - Master Architect/Artisan
WildMaN Blackheart - Master Smuggler/Carbineer.
Vendors:
NsA Emoskoca's Resources Tools N Junk(Lots of Resources, Power-Up, Tools and ets.)  Naboo: 827, 6435
NsA Emoskoca's Construction(Lots of furniture for low prices)  Naboo: 876, 6483

LVDogma
Mon Aug 11, 2003 1:27 am
#16

I think everyones going to try it all of our master architects want to try it out. As far as a lack of masters on Scylla? I know 8 on Tatooine alone and have met 4 from Corellia and one from Naboo. Those were the one sthat came to Tatooine for business. Soo....
roadrash5150
Mon Aug 11, 2003 4:26 am
#17

Your right LV, Tat on Scylla is full of Master Architects. Although I've heard that the other planets are short. I definitely plan on becoming the new elite-elite profession. I'll just have to drop Master Artisan to keep my weapon skills.
Mkappus
Mon Aug 11, 2003 7:34 am
#18

I hope to become one. I am hoping they come up with new skill points that can only be used for elite-elite professions?


I think mayor would be more interesting so Im going to have to weigh the politician skill points vs urban planner.


Yes, with the one character per server per account, some people actually buy multiple accounts so they can have multiple characters.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Evalissa
Mon Aug 11, 2003 8:08 am
#19

i was thinking, elite elite, is it just on the end of one elite proffesion, or 2



(When i read it i thought you would need master architect and master politian, or something like that)




----
Evalisa Imperial Major

Creature Handler and TKA

Private in the IDS
Kaeil
Mon Aug 11, 2003 8:23 am
#20

Elite-Elite probably stems from the fact that it's an elite profession stemming from the elite architect.


I am very excited to go into Urban Planning. I've had my fingers crossed that architects would be able to build the structures for cities for a long time and this is welcome confirmation.


I will probably make sure I have as much the max str exp sitting and waiting for the update so I can jump right into it.

TheBigBagel
Mon Aug 11, 2003 3:21 pm
#21

I wonder what the life expectancy will of an Urban Planner will be. After all, how many Town Halls/Shuttleports could you build for a planet/galaxy?



One Urban Planner can easily supply an entire planet. And not all the planets can have towns on them.



Maybe keep 5-6 Urban Planners busy for a couple months, then they all go twiddle their thumbs, perhaps even whipe their skills.


Tempest
Mon Aug 11, 2003 5:42 pm
#22






Dirrill_Nigar wrote:
I'll probably become one, simply because my other class, creature handler, is going to become completely worthless before too long.




Yep me too, be selling off my pets and going with urban planner dropping all CH skills and probably most of scout since masked scent is worthless now. If its to boring I will just move on to another game since giving up all combat abilitys (they are all being nerfed into uslessness anyway now) will make for a very boring and far to dangerous for the pure crafter game. I do a heck of alot of socializing in the game from being a master architect but I don't want to just craft I want to be a combat person too. If there was at least 2 char per server I would be happy one would be pure crafter the other pure combat but as it is with the current set of skill pts and the new elite, elite with no addition of skill pts comming I think alot of crafters are going to get bored.



Serena,
Bria,
Naboo,
Serena's Architecture and Interior Design -327 3124 West of Keren
Master Architect and owner of Club Nakamura
Complaints are what improves the world both real and virtual.
Sunakk
Mon Aug 11, 2003 7:14 pm
#23

I am hoping that with the Player Cities add-on, they will add small things to every profession that will make player cities fun and exciting, as well as the professions themselves. Perhaps the best part of a MMORG is that it can always change with new content. For the crafters, the developers could add small items to the skill trees that would add to a to a city, such as park benches for architects, security jackets or barets for city militia, droid repair stations (similar to a crafting station?), or other little things that wouldn't drastically alter the current professions. Any suggestions or ideas along these lines?




_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
sevenfootsharon
Wed Aug 13, 2003 10:40 am
#24

I thought urban planner was going to make the big patch, am I missing something?




Snixe Spitalfield
Sunakk
Wed Aug 13, 2003 7:16 pm
#25

Urban Planner is one of the new professions for the Player Cities add-on. This is still in development, and probably won't begin testing for quite a while. The big patch is the first monthly patch for the game, fixing and balancing issues that have been brought up over time that din't require or wouldn't be appropriate for hot fixes.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Nomi-Vigilante
Tue Nov 04, 2003 9:14 am
#26

OK. I've seen some stuff that in order to make the new player city buildings, the Master Architect has to train in Novice Urban Planner. If so, can we get some details on this. Buddy is a Master Architect and trying to help his guild build the City Hall and other structures but I've yet to see any details on this new elite class.



Nomi Vigilante
Master Pikeman
ONE
www.swg-one.com

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