Architect Archive
Thread: Urban Planner
When people talk about a second accout. Do they actually mean they pay 15 more for another account?
I hope to become one. I am hoping they come up with new skill points that can only be used for elite-elite professions?
I think mayor would be more interesting so Im going to have to weigh the politician skill points vs urban planner.
Yes, with the one character per server per account, some people actually buy multiple accounts so they can have multiple characters.
i was thinking, elite elite, is it just on the end of one elite proffesion, or 2
(When i read it i thought you would need master architect and master politian, or something like that)
Elite-Elite probably stems from the fact that it's an elite profession stemming from the elite architect.
I am very excited to go into Urban Planning. I've had my fingers crossed that architects would be able to build the structures for cities for a long time and this is welcome confirmation.
I will probably make sure I have as much the max str exp sitting and waiting for the update so I can jump right into it.
I wonder what the life expectancy will of an Urban Planner will be. After all, how many Town Halls/Shuttleports could you build for a planet/galaxy?
One Urban Planner can easily supply an entire planet. And not all the planets can have towns on them.
Maybe keep 5-6 Urban Planners busy for a couple months, then they all go twiddle their thumbs, perhaps even whipe their skills.
Dirrill_Nigar wrote:
I'll probably become one, simply because my other class, creature handler, is going to become completely worthless before too long.
Yep me too, be selling off my pets and going with urban planner dropping all CH skills and probably most of scout since masked scent is worthless now. If its to boring I will just move on to another game since giving up all combat abilitys (they are all being nerfed into uslessness anyway now) will make for a very boring and far to dangerous for the pure crafter game. I do a heck of alot of socializing in the game from being a master architect but I don't want to just craft I want to be a combat person too. If there was at least 2 char per server I would be happy one would be pure crafter the other pure combat but as it is with the current set of skill pts and the new elite, elite with no addition of skill pts comming I think alot of crafters are going to get bored.
I am hoping that with the Player Cities add-on, they will add small things to every profession that will make player cities fun and exciting, as well as the professions themselves. Perhaps the best part of a MMORG is that it can always change with new content. For the crafters, the developers could add small items to the skill trees that would add to a to a city, such as park benches for architects, security jackets or barets for city militia, droid repair stations (similar to a crafting station?), or other little things that wouldn't drastically alter the current professions. Any suggestions or ideas along these lines?
I thought urban planner was going to make the big patch, am I missing something?