Architect Archive
Thread: Harvester sales slowing down?
I don't think it was just holo-craze that sold harvestors. I still sell a decent amount. Moreso when I actually advertise (which is absolutely NECESSARY to survive
)
I think the devs keep us going, though. Take for instance the recent Chef and Bio-E revamp. I have a hard time keeping Flora harvestors and Food factories in stock since that change.
So as long as the devs keep coming out with new things like these that bring about a renewed need for harvestors and other architect stuff, I imagine I'll continue to have a business.
...not to mention more and more new people everyday.
Honestly, I think the biggest factor to a dwindling sales market is the amount of people selling the stuff. I don't typically compete with people who sell heavy harvestors for 50k in coronet. I wouldn't make any money. But I don't cater to the same market, so it seems to work out ok for me. ![]()
Message Edited by BoberFett on 03-15-2004 02:48 PM
I am on wanderhome and always try to stay in stock with my ber 13 harvesters especially flora nad water because my house also have smuggler vendors. I figured smugglers will need them as mu other character does for spice. My harvesters are 130k and I see people sell them for 100-170k. I sell quickly but restock rapidly. I thought I noticed a decrease but as soon as that thought came across all of my harvesters were bought in 20 minutes. I think there are times when it depends if your customers have left swg, or the day but not sure if hologrinding changed it at all. Resource sellers are also buyers and there are for good and bad many of them.