Architect Archive

Thread: Harvester sales slowing down?

LukeBorgman
Fri Mar 12, 2004 11:20 am
#14

My sales have slowed down quite a bit but I'm on less so likely get less search hits.


I've switched to playing combatant on another galaxy since mining has gotten to be too much work considering the high qualities and quantitiesneeded to be able to make anything saleable. Player Cities and limited placement opportunities make it increasingly difficult.


It's too bad that resource prices remain high (problably because of what a pain surveying andmining is). It seems like a Master Architect ought to be able to be profitable buying resources, but that has not been my experience.



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BoberFett
Sat Mar 13, 2004 1:47 pm
#15

It's hard to say exactly why things sell or don't sell. My sales were pretty sad for a while. What I did was renaming my vendors. While DPO Quality Crafting Supplies may have been a fine name in the real world, where I could have advertisements stating what my business sells, in SWG you rely on vendor name only. I split up my Quality Crafting Supplies vendor into two separate vendors. One is named"Harvs andFactories - DPO Enterprises" and the other is "Tools and Stations - DPO Enterprises". Short and to the point, tells what I sell, and has my name at the end for brand recognition purposes. Splitting into two vendors also let me put it in two different categories on the map.


Do you have your vendors registered on the map? What are they named? How's your location? Are you in a player city, between a major city and a player city or out in the boonies?


I also get a lot of business through word of mouth. By keeping a very good inventory, I've made a lot of repeat customers. I'm not the cheapest on my server by any means, but people always know that if they need it, they can find it at my shop. I'm always willing to wheel and deal with customers, if they feel like they've just talked themselves into a good deal, they'll probably tell their friends. I had one guy buy several heavy harvs from me, and came back for a factory. I happened to be there at the time, so he asked if he could get a discount for being a good customer. I gave him the factory at my cost (I buy a lot of my ore) and he told all his friends how great my shop was. My business really boomed for several days after that.


Marketing in SWG is much like real life in that there are no set answers. You have to play around until you get the right combination. Once I changed my vendor setup, my bank account jumped from a couple million, to now over ten million with ten million worth of products in inventory and millions of resources in reserve. And I'm not a huge operation, it's just me and my ten lots.
KnnOs
Sun Mar 14, 2004 7:52 am
#16

Forgive me wise Architects, I am but a simple Weaponsmith. I mean simple, I'm still very much the novice. I support myself by making BER4 smalls on Corbantis and selling them through the bazaar. I used to do very well at this until about 2 weeks away when people simply stopped buying. In my experience, therefore, sales are indeed dropping at the lower levels or harvester crafting.



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LadyLeala
Mon Mar 15, 2004 1:14 am
#17

I don't think it was just holo-craze that sold harvestors. I still sell a decent amount. Moreso when I actually advertise (which is absolutely NECESSARY to survive )


I think the devs keep us going, though. Take for instance the recent Chef and Bio-E revamp. I have a hard time keeping Flora harvestors and Food factories in stock since that change.


So as long as the devs keep coming out with new things like these that bring about a renewed need for harvestors and other architect stuff, I imagine I'll continue to have a business.


...not to mention more and more new people everyday.


Honestly, I think the biggest factor to a dwindling sales market is the amount of people selling the stuff. I don't typically compete with people who sell heavy harvestors for 50k in coronet. I wouldn't make any money. But I don't cater to the same market, so it seems to work out ok for me.





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GogoDodo
Mon Mar 15, 2004 11:18 am
#18

One trick i've used is variable pricing. A fusion generator will cost me ~80k to make, i'll sell it on my vendors for 100k, but i'll offer it to return customers and bulk orders for 90k. I'm still making a profit, and the customers are seeing a real savings. Which goes a long way to making them feel appreciated.


With the new droid fixes in Publish 7 and more droid stuff coming in 8, expect to see factories and mineral harvesting pick up again as a rush of people grind DE or gather resources so they can have a combat droid.


G



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Knocturnel68
Tue Mar 16, 2004 1:27 am
#19

I am no architect (im a doctor/swordsman)but recently while looking for flora farmsand food factories I checked about 10 vendors and didnt find a single one (or furniture for that matter). I would reconmend keeping a small stock of those handy as I see more and more doctors pop up every day and to make a run of buffs it requires a TON of wheat/fiber/berries. Which, most of us (well, maybe only me) can't afford to buy off the market so im resorting to harvesting it all.
BoberFett
Tue Mar 16, 2004 1:44 am
#20


I made friends with a doctor recently. I bumped into him while setting up harvesters on some really nice Skevon Reactive Gas. He had a couple personal harvesters, and I had just placed a couple of my heavies. He asked some questions about harvs and power and such, and I told him what he needed to know. He's bought about amillion worth of stuff from me. It was time well spent, teaching him the ropes.


Edited for proper Engrish

Message Edited by BoberFett on 03-15-2004 02:48 PM

ekloploah
Tue Mar 16, 2004 6:13 am
#21

I am on wanderhome and always try to stay in stock with my ber 13 harvesters especially flora nad water because my house also have smuggler vendors. I figured smugglers will need them as mu other character does for spice. My harvesters are 130k and I see people sell them for 100-170k. I sell quickly but restock rapidly. I thought I noticed a decrease but as soon as that thought came across all of my harvesters were bought in 20 minutes. I think there are times when it depends if your customers have left swg, or the day but not sure if hologrinding changed it at all. Resource sellers are also buyers and there are for good and bad many of them.






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