Architect Archive

Thread: Bestine Painting Should Be Rare....

dantaglo
Mon Mar 15, 2004 9:04 pm
#14

I admit I made 50 of these things so that I would have them, but I didn't and still haven't sold any.. I am going to keep my 2 crates of them, I did give a couple away as gifts to good friends and I put one into the guild hall
Veers_Intrepid
Tue Mar 16, 2004 8:54 am
#15

sorry madragoon,



but u are a bit wrong, ppl pay alot if they want stuff, they just dont pay it if they get it around the corner for half price.



and the other one is right, architects are the worst businessmen i ever saw in swg. they really sell it for almost nothing


next bad part are the freaking hologrinders, thats the ones sell their grind stuff aka gunganheads in bazzaar for 500cr to get something back to buy more resources thats it.


at start of player cities i sold them for 25k each and they sold well untill hologrinders ruined the market on them.


but i am not going to low cut my prices to work for nothing, i get what i think i deserve and i sell pretty well.


i need to get more then i would get for pure resources at bazaar or dont even need to work on getting all the different resources and stuff or risk crits. who does that is worst businessman aka none and works for nothing






Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
MadDragoon
Tue Mar 16, 2004 11:05 am
#16






Veers_Intrepid wrote:

sorry madragoon,



but u are a bit wrong, ppl pay alot if they want stuff, they just dont pay it if they get it around the corner for half price.


What comment were you referring to? Your statement is correct. I've in fact Raised my prices slightly and I still get good business. Pawlin and I are close on a lot of prices so I must be doing something right. I've been Master Arch for a very long time so I'm no newb to pricing. I have a total spreadsheet that calculates every indivudual resource not just overall cpu like some I've seen. If I need to buy resources which I rarely do, I factory those costs in. I know exactly how much I need to break even and how much profit I'm making. I am doing pretty good. My only remark is I'm not getting 20cpu like some weaponsmiths and armorsmiths are but I'm doing good. Whichever comment your referring to I'd like to know to offer proper rebutle. Saying I'm a bit wrong without a reference kinda doesn't say much. Please let me know.


Another thing to consider is economics on each server is different. Where one server ppl will pay prices that are considered highway robbery on another server. The individual servers economy drives prices. General undercutting is a set factor yes no matter what server your on, but how is that defined? Who or what server determines undercutting prices? Or for that matter resource costs. Wow I've seen some servers that have spawns of 900+ oq polymer. So it's prolly a dime a dozen units there which would make production costs low. However on another server 900+ oq polymer is extremely rare and anyone that has it would control how much something costs that uses it (previous statements as examples).


People will always try to find the better deal. No doubt. Universal constant. No need to prove that point and like I said, please quote the comment I made that would justify your need to clarify that. I think anyone in a crafting profession knows customers will hunt for the better bargain.


and the other one is right, architects are the worst businessmen i ever saw in swg. they really sell it for almost nothing


Define "it". Pawlin made a reply to my post that he thinks "the other one" was referring to the paintings. I don't sell my paintings for next to nothing. 16k seemed a fair price. Covers more than the cost for heading to Dath per say and hunting rancors for hide. Also harvesting wood and polymer for the painting. It was also brought up how much resources and a rough cpu on the painting. So are you saying we should go higher in price? Sorry, 16k for painting is not "almost nothing" but then again, it also depends on the servers economy. When you say "they" one tends to imply "ALL" which isn't right. Some of us compete which is just plain business. That's something that's done in RL and it's also done here. How far your willing to take it is a different story. I dont' sell anything of mine for "almost nothing". No way.Your statement can be taken offensively by some. Personally, I see myself doing pretty good. I have a lot of return customers, compliments on any shop that I have run, compliments on my prices. I've advertised early on to get my name out there (I never once spammed at starports either) but I used other advertisements means. So I don't consider myself a "worst businessman" as you put it. I do pretty good considering the economy as it is.


next bad part are the freaking hologrinders, thats the ones sell their grind stuff aka gunganheads in bazzaar for 500cr to get something back to buy more resources thats it.


I totally agree. Yet that has caused havoc on other professions as well, not just architects


at start of player cities i sold them for 25k each and they sold well untill hologrinders ruined the market on them.


"At start of player cities"??? You sold what? paintings? Which ones? the Grunda ones? The quest paintings weren't around at the start of player cities. So you must mean the Grunda ones. I sold those too. I would come home with about 5 a night and sell them for about 25k. It's a pain to get the running around. And at the time that was the only painting we had available to us. You then state hologrinders ruined the market? Now it sounds like your talking about the other paintings. Yet, I don't know any hologrinder that would pay 48k for the painting and hologrind the xp off it and sell it for less than what they paid for it and the resources to make it. So in essence it's probably not the hologrinders selling them on the market but a novice with trying to make some cash to keep going. Could be, could not be. You sound very angry. I sense much anger in you.


but i am not going to low cut my prices to work for nothing, i get what i think i deserve and i sell pretty well.


Hmmm, sounds like what I do, so how can I be wrong? I do the same thing.


i need to get more then i would get for pure resources at bazaar or dont even need to work on getting all the different resources and stuff or risk crits. who does that is worst businessman aka none and works for nothing


Sorry at a loss here for what you mean. I dont' understand your statement. I for one (from what I can understand) used to charge "Market Value" for the resources whether I harvested them myself or not and a % on top of that for profit to cover factory runs, housing for storage, redeeds, etc. I thought I was a geek for creating a spreadsheet to calculate this and maintain fair prices with decent profit without undercutting the market or gouging the customer. Yet, it seems you have the same business concept as I do. So I don't understand the argument.





Sorry, been stuck coding all damn day and saw this and felt obligated to respond. Forgive me but I barely followed a word you said.




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Cherokaa
Tue Mar 16, 2004 2:04 pm
#17

I created a bunch and I've sold a few now and I'm stashing most of them away for later when they'll be a bit harder to come by. Will be a bit of a problem once all of them cycle through on my server, but that won't be for a while.



---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
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