Architect Archive
Thread: Sick of undercutting. Making a statement.
Tunturi wrote:
I agree anyone can set any price that want, thats just economics... But my point is people who cross server trade lots have an advantage in controlling prices over those who dont cross trade lots or those who can't find anyone to cross trade lots with.... All i'm saying is there should be a level playing field, and cross trading lots should be done away with...
Message Edited by ZenDragonMLS on 06-30-2004 09:35 AM
Tunturi wrote:
They sell the2 cpu in 100k stacks only, so only the rich can buy them, the poor are screwed having to harvest there own materials with just a few harvesters or buy off the bazaar for 5-6 cpu.... So the rich buy bulk and are able to sell there products cheap. There the ones that say theres no problem with the system now because there profitting from it while everyone is basicaly screwed because they can't compete with them.... As far as i'm concerned Cross Server Trading is CHEATING period... I would luv if the dev's banned the accounts of people cross tradingserve em right...
only partially true. I usually break my stacks into 50k 25k and 10k stacks for sale on the vendor, to accomodate customers. I don't do it all the time, cause its time consuming and exceptionally boring. But i do do it.
As for harvestor prices, i established my pricing scheme a month or so after release and have stuck to it. retail price is reasonable, with bulk rates being 10% cheaper. It gives me a bit of profit, i'm not trying to undersell people (not on purpose anyway), and gives my customers a feeling that they're getting a better rate for coming back.
G
KRONOS1974 wrote:
New player wont be able to do half that, let alone have the credits to upkeep a field. Those are just excuses for you to charge at a low price. But in FACT a new architect can not compete at all. If they cant get started they wont have the income to expand.
You have 250 harvesters- you can make harvesters at 1cpu- you can sell harvesters at an unreal low price- you dont buy a single unit of resource- you can mass produce items due to those 250 harvesters.
I assume you are using the generic "you" rather than specifically addressing me.
New players can do *all* of those things. New players start all the time, and either make friends or join existing friends. New players get BER4 harvesters and get them out on resources that they can either sell or use to grind. New players can hook up with existing architects and sell them walls. They can run artisan missions to feed their harvesters until either resource sales or product sales get to the point of sustaining them. New players can set whatever prices they want and sell things by figuring out how to offer customers value.
I did that last fall on Wanderhome. I'm doing that from scratch on the Test Center right now. On Chilastra my guild has old friends from other games start with us, and we also make friends with new folks. Those people have all of those options open to them.
I have yet to see a new architect on Wanderhome throw up their hands because they can't compete. I've seen some move from one city to another because they felt that the densitity of architects in their old city was too high. I've seen people decide to focus on only medium harvesters or only furniture because that was a business model that seemed to make sense for them.
I have seen a few people come into the Architect forum and say "I can't make a living". And I've seen the regulars here offer them a wide range of advice in terms of advertising, specializing, what to harvest and what to buy, etc.
BT-Trajan wrote:
I run my business in the form and fashion that I choose. I sell at the prices that my customers like. I meet the demands of the market that I supply.
Most of all...I am happy as an Architect.
Cheers!
Great post!
And I suggest that there is someone else on his server that is serving a different group of customers with a different business model and charging different prices, who is also happy as an Architect.
So there are people selling low who are happy and successful and people who sell high and are happy and successful.
I don't see a problem here.