Architect Archive

Thread: BER 10 Medium Pricing

StumanKadir
Sun Dec 07, 2003 5:37 am
#14

I did a factory run of 17 x BER10 Medium Minerals @ 30k each and one guy came in within 10 minutes of me posting the "for sale" sign and brought the lot . Had a heap of interest both on the forums and ingame (the email ran hot). It seems that if you carry stock of these, they walk out the door as quick as you put them on the vendor. And the factory runs were surprisingly easy to do, lot less time-consuming than doing Heavys in the factory (and cheaper too).


Was thinking of just making these and the equivalent Chems, Waters, etc but pricing them a bit higher at 35k - 40k per unit. Its fairly easy to make batches of 20 at a time and them drop half on the vendor and keep half as stock. If they don't move then I'll drop the price back down. But first I have to get rid of my stock of heavy components to clear the boards for the mediums.


I must say though, the number of takers for BER13 Heavies has dropped off a bit in favor of the BER10 Mediums, and anything less than these is hard to sell (I mean, anyone want to buy an old pre-patchBER6 Medium? :smileywink.





Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

ZamOceanjogger
Sun Dec 07, 2003 9:18 pm
#15

I regularly put 10-20 BER 10 mediums on my vendor at 90k.
They always sell within a few days.

I see architects complaining over and over again about pricing, well if stuff is flying out the door at X and you continue to sell it at X then you only have yourself to blame.

Well maybe you also need to check who is actually buying your harvesters.... is it genuine customers or maybe it is your competitors buying cheap and selling for a profit ^-^



Zam Oceanjogger Mistress Architect

"Drake, help I just burnt 1mil ore in a day! "-
"Dude, you have some SERIOUS Issues" - Drakeous
Prices can be found at http://swg.ordo.cc/zam
Vendor in Altus Vista Mall, near Kaadara on Naboo, 6828,3612
Magister_Ludi
Mon Dec 08, 2003 6:20 am
#16

I am so confused....I am gonna stick with 60k and see what happens.



Magister Ludi - Valcyn Server

Master Architect
Master Artisan
Merchant
Future Master Shipwright
Dayln
Mon Dec 08, 2003 8:21 am
#17

Prices dropped drastically on my server, I am down to charging 35k for them. A bargin at that price.
Ruthus
Mon Dec 08, 2003 9:12 am
#18

Well I think the 60k figure is reasonable. At least that way I am making at least a small proportion of what the deed will earn the miner in the future. After all, he is never going to buy another one from anyone ever again.


Hey, think I'll check the cost on my new Lexus. I think the raw material is worth about £1k so the dealer should be more than happy with £3-4k. After all I'll be back in 18 months and he can stiff me for another £4k. Sorted.



Harf, Architect, Farstar.

Alacrity
Mon Dec 08, 2003 9:23 am
#19

I bought three of them for 50k each (Chilastra/Dantooine), but it was an impulse buy and I don't know if I paid too much or not.



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Dayln
Mon Dec 08, 2003 9:50 am
#20

Worth it? of course they are worth it, they pull much better than a base line heavy that sells for twice that.


You didnt get cheated, but prices are a fluctuating thing. Supply and demand, they would be most expensive when they first appeared.


Dont feel ripped off, those harvestors are very good machines.


However now that the novelty has fallen off the prices are setteling down a bit. The nice thing aobut the new harvestors is that it got people away from that "credit per unit of resource" mindset that so many had.

DeejZozzle
Mon Dec 08, 2003 11:38 am
#21

Mine sell for 60K. Right next to my"spare" BER 10 Heavies that are listed for 55K. That just ain't right



_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
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Master Weapons and Structures @ S Coronet Beaches -339 -5932
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MistakenIdent
Mon Dec 08, 2003 11:41 am
#22

I've been pricing my 10 minerals at 60K since I could start making them, and scale down the 8-9's accordingly. I also give a 10K discount if you buy 5 or more from me. Since I factory prdouce them, this is still profitable to me.


Cal'amari - the Squid of Sunrunner

ZenDragonMLS
Mon Dec 08, 2003 2:44 pm
#23






Numen wrote:

Back to the original topic, I agree with the charge whatever you really want. The one thing set in stone for architects is they ability for a good number of people on a server to charge 3cpu for everything they sell. It is just your choice whether or not you want to follow them.





Hopefully with the ability to actually make a difference in the final result (BER10 vs BER4 is a *HUGE* difference in value to the customer) we'll see less people willing to blindly follow a path of charging by the amount of raw materials that go into a harvester.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

buffbc
Mon Dec 08, 2003 4:05 pm
#24

It would be interesting if Architects got organized across servers, and started figuring out realistic prices for their products Just reading this thread I saw anywhere from 15K-90K for the same ber10 harvesters. Personally I charge somewhere in the middle of that.


Although of course different servers have different supply and demand...Sunrunner seems to be a bit slow these days, but I still sell them fairly well at 45K.


Joeble




Joeble
Master Architect/Master Artisan//Merchant/Pistoleer
Dayln
Mon Dec 08, 2003 4:13 pm
#25

If businesses in real life did that they would all be shut down by the courts for price fixing. An open market means competition you liberal communist!
ZenDragonMLS
Mon Dec 08, 2003 4:15 pm
#26

Actually, I think that people learning how to "run a business" is an interesting and valid part of gameplay. As I pointed out in another thread (I think) there are lots of different "positions" a particular business can take. They can be the low-price, high volume supplier. They can be the "high-service" supplier. They can be the "everything always in stock supplier". They can be "only the top rated harvesters" supplier. And each of those positions needs different pricing, advertising, operations, customer service, etc.


This is no different than in the physical world, where you might visit a chain bookstore to get the current best-seller at 30% discount but go to Powell's (City of Books) to get a complete selection. Both business models have their place, meet a need, and make a profit.





Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

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