Architect Archive

Thread: The Downtrend Continues... Going Medium House Rate 50k?

Philomorph
Wed Jul 30, 2003 2:48 pm
#14

Not to redirect things too much, but I'm curious what you guys think of my commentary on the reason people sell cheap:


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=8602




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Frosthorn
Wed Jul 30, 2003 3:07 pm
#15

The main problem is the flooding of the market. All these people skilling up on stuff and trying to sell it are more than happy to get 50% out of what they put in. I mean, if it sits in their inventory forever they get nothing.

What they need to do, IMO, is bump the exp cost of architecture up 50%, and put a 65% bonus on practicing. That way, people who are skilling up aren't flooding the market. In other professions it's not as important... for example, I assure you no one would want to buy the pistols I've been skilling up on... they have horrid stats. But there's no way to tell if a house was made well or not til after you've bought it.

Of course, I doubt they'll implement this solution... it's the sort of change that REALLY needs to be made BEFORE release.

Anyway... my 2 cents...

Darkhorn/Radiant
skexii
Wed Jul 30, 2003 3:17 pm
#16

Smalls = 17k Ive made 15 Ive sold about 10 (other 5 to guild mates)


Mediums = 80k Ive made 20 of these, Ive sold 15 (5 went to guild mates)


Larges = 250k Ive made 10 of these, Ive sold 9 (1 went to a guild mate for our store)


I do not sell personal harvesters


I sell medium harvesters for 30k to 45k depending on which one and how many identical walls I have to make Ive sold too many of these to count


Ive sold 6 heavy mineral and chemical harvesters, my price ranges from 200 to 270k. I base this on come back customers, I sell for 270 the first time, and 200 every time after that.


Ive created 2 PA halls, one for my guild, the other for 650k


Do I have problems selling? no, I make upon request, I take 2 or 3 customers a day depending on resources and what I have in stock, and what they order. Sometimes I take more, sometimes I take less. I get the merchandise to the customers that day, unless of course theres a shift in resources and Im low. (sorry Fate)


I never have an issue with not having money, I pay all my guilds harvesters upkeep and power, I dont have more than 30 going, all of which are mediums.


Im not rich in regards to credits, but I do have the backing of very satisfied customers. Speed is of the essence. Remeber customers go to the store to buy things, not mail order them to get it days later. Use time to your advantage...it sells.




skexii
Wed Jul 30, 2003 3:21 pm
#17

on a side note


Architects skilling up, should make structure mods and walls and sell to other architects. Architects already mastered, should try to help the economy by buying these walls and structure mods from those trying to make it. Not only does it help the future of our commerce but it also helps the architects of the server find a bond. That alone is more than worth it

MagusAlbertus
Wed Jul 30, 2003 3:25 pm
#18

don't build untell you have a buyer!



just thrash up the threes with bricks.

Daynn
Wed Jul 30, 2003 3:49 pm
#19

I think 60k for a medium on my server is a good price. I am not losing money, but rather I am making a nice profit. If the average price was higher, I would probably raise to be in-line. But I just don't understand the people who complain because they aren't making 5x resources on their houses and then tell us we don't understand markets.

Go to walmart. There is your market. Why are they making everyone go out of business? Because they buy cheap and sell cheap. They are making a profit too. That is the goal. Sell cheap and make a profit, and you up the ammount you sell. Or you can sell high and less often. The problem there is that you won't keep customers. No one is making BETTER houses than me, so why pay more?

As for all this alarmist prediction about the end of the architectural world, well I don't buy any of it. Yes, the market is going to drop fast soon. That may drop housing prices, it may not. It all depends on how many architects there are, how many new players want houses, how many guilds move their halls, how many new guilds want halls, not to mention the huge potential that player cities will add. Also, the cost of resources is GROSSLY overpriced. I expect that with the drop in demand in housing will also come a drop in the cost of raw resources. I expect we will see cost of resrouces around 1.5x the cost of harvesting them, maybe lower. So it will cost us less to make the same houses.

Not to mention furniture sales, which few people seem to want to make to sell. I have seen only one arch vendor with furniture for sale.

Those of you that think archicture is doomed because you can't sell your buildings for 5x resources are wrong. It is just you that is doomed. If you can't manage the market weather you will die out. Complain away, but that IS what a market is all about.



Dainn Valstead - The Resistance
Master Architect (Retired)
Master Weaponsmith
Starsider
Visit my shop on Naboo: Pirate's Cove 4125 -5000 (sw of Moenia)
Chanto
Wed Jul 30, 2003 3:52 pm
#20






WarGhul wrote:

You don't need to sell the item, you can always run destroy missions for cash to keep your harvestors going. And they can always run destroy missions to get the cash to buy the house at the price you want them to pay.




LOL Say that when all your harvesters are large and the resources they are sitting on just went dry.



Viho Mirrs
Master Artisan/Architect
skexii
Wed Jul 30, 2003 5:38 pm
#21

"Go to walmart. There is your market. Why are they making everyone go out of business? Because they buy cheap and sell cheap. They are making a profit too. That is the goal. Sell cheap and make a profit, and you up the ammount you sell."



walmart....the bane of the mom and pop store owners



FA
Thu Jul 31, 2003 12:06 am
#22

I sell for 60k on Bria. Thing people do not understand is when they buy a house it will last (maint paided) forever. If someone is willing to pay 5-6cr a resource on the bazaar and they whine about 4-5cr for a FINISHED product that takes skill. Then need a severe reality check. I do not lower my prices for anything short of Ore handed to me. Undercuters will put themselves out of business, or make great sales when I buy all their stuff to resell.



--------------------------------------------
Anduran
First month Master Arch solo - ran to my harvesters baby.
Former Master
Architech-Weaponsmith-Creature Handler-Swordsman-Shipwright-TKA
RSF Ace
Corsec Ace
Tempest
Thu Jul 31, 2003 12:13 am
#23

I sell smalls at 15 medium at 65 and large at 150 only once has anyone ever hesitated. I get more offers than I can build with the all to frequent resource shifts that cost me 30k each. Architects that sell for under a realistic price and are just in it to level well... whats the friggin point you will make master have no money and nothing to do. I don't quibble over paying 166 creds a resource for my gun, I bought a FWG5 for 20k no questions asked and people do on a regular basis yet have a cow over 3 or 4 credits for a house per resource?I will not be questioned about a measly 4 credits a resource on something that can break me if it fails.



Serena,
Bria,
Naboo,
Serena's Architecture and Interior Design -327 3124 West of Keren
Master Architect and owner of Club Nakamura
Complaints are what improves the world both real and virtual.
Daynn
Thu Jul 31, 2003 12:42 am
#24

My rates (probably a tad low for starsider, but around going rate):

10k small
60k medium
120k large

I have no problem selling at these prices, and i make a profit each time. I won't go lower though, and if the prices fall to where these aren't viable, I'll stop selling houses I think.



Dainn Valstead - The Resistance
Master Architect (Retired)
Master Weaponsmith
Starsider
Visit my shop on Naboo: Pirate's Cove 4125 -5000 (sw of Moenia)
Chanto
Thu Jul 31, 2003 12:46 am
#25

Problem here is all the other crafting professions produce consumable items where the Architect profession does not. I'm planning on completing my goal which is to have all 25 of my harvesters be heavies and then I'm going to quit the profession and start another account and play a combat profession. The Novice Architects are driving the prices down by undercutting the Masters to get business. This is in turn causing the Masters to now compete to fund all the maintenance requirements their larger structures need. Soon the majority of the players will have the structures they need and there will only be enough business to support but just a few Architects and the prices will tank because of the competition. Oh well it was fun on the ride up but this is where I get off....



Viho Mirrs
Master Artisan/Architect
evilprize
Thu Jul 31, 2003 8:14 am
#26

You can say sell cheap to get customers all you want, but I remind you ... 2.5 credits a resource is COST at best. So dont tell me that I should be selling under 3 credits a resource. A medium house at 3 credits a resource is about 60k. Dumbo and dingbat are getting them for 50k, if not less.


I had a guy give metell yesterday, wanting a wearables factory. Now I wasn't hawing this item, but its going for about 40k at 3 credits a resource. Now you and I both know what happnes next. 60k is what I offer him. Then goes the negotitation, but get this.. because of the low prices on the market this guy thinks 30k is an "AVERAGE" price?! 30k.. yeah ok .. I'm not giving a way stuff today. Yeah I know, tell him to get the resources and bring them back blah blah blah..


Here is what I realized:


IPLAY A GAME TO GET AWAY FROM THINGS LIKE A BAD ECONOMY NOT TO BE IN ONE!


I'll be back in 6 months to see if its any better. In my opinion they need to raise the resource requirements by at least 5x. Lets see how many people are willing to sell for less then. Until then, enjoy your 50k gun and haggle over your 40k medium house. People will be using guild halls as storage space.. 300k is NOTHING..



hahahah cant to see urban sprawl then..


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