Architect Archive
Thread: Prices for Houses (All Types) Anyone know what they are really going for!! (Starsider)
Your missing the point. I don't think there's an Architect alive that purchases his resources off the bazaar, you just can't get the quantities required. That doesn't mean you shouldn't be charging at least the going rate for the resources. Why charge that much? Because a person can make 100k easily in 8 hrs or less if they really wanted to. So 20k for a small house would be chump change to someone who has long term goals, which should be everyone who plays, and unfortunately isn't.
It's not 5x the cost if the Market Average that high, and believe it or not, the massively deflated price on architect wares will eventuallycause a stagnation in the market. Once everyone has what they want they won't have the need for the architects anymore.New characters... 6-8 Months the new players will taper off (it's about how long it takes for software to drastically lower in price on the shelf, and there are people waiting for that to happen before they buy). You'll probably see another surge come time for the expansion.
From what people have been telling me there's been problems similar to this on all the MMO's, which is really sad. Not the Developer's fault because there's really no way to combat the Power Gamer attitude other than by limiting how long a person can play each day. And if that were to be implemented no one would pay for a monthly fee to play the game.
Finally, the purpose of keeping the cost up is to prevent the market from becoming flooded with useless items that no one will buy because they already have everything they want because it was so cheap to get. I would use real life examples, but there really aren't any that can truly correlate between the two. BTW, did you know that there's an 800% markup on Jewelry in real life?
A couple days ago on NPR there was a report from a guy who was doing an economic analysis of the Everquest economy. If you go to the site you can probably find and listen to this report online. It was funny because he was saying that Everquest was doomed with constant deflation, a result of things not deteriorating.
This should give the "deterioration" camp some breath.
Speaking of deteriorating . . . do houses? Or, rather . . . do they require maintenance fees? SOME kind of mechanic to eventuall take them OUT of the market?
I JUST got novice architect and I'm curious.
Small - 20k
Medium-100k
Large-210k
PA Hall-700k
Everyone is gonna say these prices are too high but why don't you look at other professions, Weaponsmith's sell laser carbines or rifles for 20k sometimes and they only use 100-200 resources each while a small house uses about 4k resources. Why is it that we should price so low, I selling stuff faster than I can make at these prices so you guys are only missing out by having prices so low.
Small 7-9k (5k if your tired of hawking it)
Medium 45-50k (35k sell now instead of 3 hours from now)
Large 75-85k (70k must sell price)
Personal harvesters 300-400 credits
Medium Mineral 8k
Solar 8k
Ok, voice of reason here.
Yes, "fighters" have hundreds of thousands of credits, upwards of millions.
But what about Master Musicians? None of that gets passed onto us, unless you count the 100 credit tips I get once in a while.
I had to get a benefactor to help open my cantina, and I am BARELY paying maint on it now by running all sorts of kill the nuna missions.
I think there should be a sliding price scale, myself.
Small: 15k raising to 20k soon
Medium: 75k but will probably raise to 85k soon
Large: 175K dunno if I will raise this but most likely will
My prices have been;
Small 12k
Medium 84k
Large 140k
Med Mineral 12-17k
Factories 45k
Med Chem and Gas Harvesters 45k
Solars 18k
Large harvesters and fusion 140k
PLanet specific PAs 375k
Generic PAs 425k
I pretty much stay booked all the time. I am resource bound and collect almost 90k resources a day either from purchasing or harvesters.
Teiwaz
Architect - Tarquinas - Naboo - Kaadala