Architect Archive

Thread: Top 10 Questions.. This is what I have..*Updated*

Tendral
Sun Feb 01, 2004 11:28 am
#14

The list looks good, those are all questions I would like answered.



Tenal - President of Arion
Mayor of Arion City, Corellia, Kettemoor Server
Master Architect, owner of Arion Homes and Harvesters at -3172, -1273, Corellia


PhazeDistortion
Sun Feb 01, 2004 2:56 pm
#15

The power display bug has a fix on TC currently.



Phaze Distortion
Kauri Architect of the Year nominee
Dvnce
Sun Feb 01, 2004 4:23 pm
#16






PhazeDistortion wrote:

The power display bug has a fix on TC currently.






yesI am testing it now..However I heard that it switched from power to maitanance.. but I hope to verify this soon..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Automath
Sun Feb 01, 2004 5:42 pm
#17

Nice to know...


******IN TEST ONLY*****


Yes the power display and loss issue is fixed. There are no issues that I have seen around the Status display function, the display seems to be working perfectly.


But I've already posted that to numerous threads already.


There is a slight problem with the hopper emptying if you let your maintenance run down. So if you mine 3 days of resources, check your status and it says (xxx credits to repair) you will find that when you operate machinery and check the hopper that no resources are present. So at present if you let your harvester run below zero on maintenance, you will lose all the resources it has collected for the time it has been up and operating. I have tested this over the past 3 days and have submitted a bug report of my findings.


Animation is currently not working.


****IN TEST ONLY****





Inea - Master Architect - Novice Weaponsmith - Chimaera

Staz - Stazzo - Stozza
Architect - Weaponsmith - Brawler - Fencer - Rifleman
Skystone - Test Center
Dvnce
Sun Feb 01, 2004 6:55 pm
#18







Automath wrote:

Nice to know...


******IN TEST ONLY*****


Yes the power display and loss issue is fixed. There are no issues that I have seen around the Status display function, the display seems to be working perfectly.


But I've already posted that to numerous threads already.


There is a slight problem with the hopper emptying if you let your maintenance run down. So if you mine 3 days of resources, check your status and it says (xxx credits to repair) you will find that when you operate machinery and check the hopper that no resources are present. So at present if you let your harvester run below zero on maintenance, you will lose all the resources it has collected for the time it has been up and operating. I have tested this over the past 3 days and have submitted a bug report of my findings.


Animation is currently not working.


****IN TEST ONLY****








yeah if you could watch the maintenance amounts too... I am trying to verify or discredit a rumor that the maintenance is doing what the power used to now..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Automath
Sun Feb 01, 2004 8:16 pm
#19



Not had any issues with the amount of maintenance I put in, what i 'feed it' I get in the status display, even when sub zero (i.e. needs repair in the maintenance case). As for what power does now, I have a clear idea, however a few seem to thing that it uses double power. I've never had this in live ! The power works fine in live as long as you deactivate/activate before 'feeding' more power. AND do not 'feed' power to a harvester that has been stood with no power for any length of time, because even a deactivate/activate will show zero power in the status display, but when adding power, it will eat as much power to bring it back to zero as is needed for the length of time it was running without power. Hence my earlier thread recommendation to re-deem the harvester so as not to suffer this negative power issue.


However I will check to see if more maintenance and power is being used than it should be.


And now for something complete different.


Take a look at the weaponsmith board, they have a compilation of all issues as a sticky, very nice it is too.


I recommend with have a similar thread with all issues on - yes we are working on a top ten questions and top 5 issues, these are for the devs and whilst also important to us, we really need a complete compilation of all issues raised by everyone, and placed where all can see. (Also a good place for the devs to see all issues in one place - and not just a top 10)





Inea - Master Architect - Novice Weaponsmith - Chimaera

Staz - Stazzo - Stozza
Architect - Weaponsmith - Brawler - Fencer - Rifleman
Skystone - Test Center
PhazeDistortion
Mon Feb 02, 2004 9:57 am
#20

Since it does appear that they are already working on the power bug, and a fix is already in test(although possibly bugged still), I might suggest that we not use this as one of our questions on this round of issues. Personally I'd like to see the "When will we see other sources of light(make the free-standing lamp actually work) question asked, as this has been an issue since day 1, but whatever question ended up #11 would be fine.



Phaze Distortion
Kauri Architect of the Year nominee
Pawlin
Mon Feb 02, 2004 10:06 am
#21






Automath wrote:



And now for something complete different.


Take a look at the weaponsmith board, they have a compilation of all issues as a sticky, very nice it is too.


I recommend with have a similar thread with all issues on - yes we are working on a top ten questions and top 5 issues, these are for the devs and whilst also important to us, we really need a complete compilation of all issues raised by everyone, and placed where all can see. (Also a good place for the devs to see all issues in one place - and not just a top 10)





I like this idea. It would also help keep people from posting about the great new idea they just had for us to add a form of structure decay. The top 5 voting thread we had before included about 30 items in it and that would be a good starting list.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Georb79
Tue Feb 03, 2004 1:10 am
#22






Dvnce wrote:



Ok .. I have come up with10 questions.. Let me know what you think.. I would like to submit this list Tonight to TH so work fast.. (latest sunday morning if there is alot of discussion ..)


Also two issues that were brought up that didnt make the list but are still very important is the issue on Consumable items. And Player City Specific items.. The consumables is an issue that I think we want to have more of a hands on participation in developing and think that it is best left for top 5 issues.. and the Player City specific items I think would be a good idea for me to speak with Bajeezus about too.(afterall if that politicians and the architects can get on the same page for these items I think we will see more results)..


So with that being said Here is the list.. Please vote agree.. or disagree.. (if u disagree say why)


1) Can you please verify and explain the Function of Higher effectiveness ratings on Crafting tools and Crafting Stations?


2) Are Solar and Fusion working as intended by not having ability to experiment on effectiveness on final assembly?


3) Will we get new Furniture and Color Palets for all Furniture (or at least most)?


4) What is Architect's future in the GCW?


5) Is there going to be More Housing styles and why do Generic and Corelian Houses(some) share floorplans?


6) Will we get to move items Up/Down?


7) Will storage type Furniture(chests, armoires)ever get to be used for storage(like backpacks are currently being used for)?


8) Will we ever be able to drop furniture outside ?(like crafting stations in Player Cities and patio furniture on balconies)


9) Why cant ALLfactory created items be crateable and stack in higher amounts( like structure modules @100)?


10) Can we Please get harvester animation and Status Display bugs Fixed?






6. is comming out publish 7 soo take that off and put up another. Th said this 2-2-04


10. Harvestor animations really lag the server, this was removed to create a more stable server, stat bug is a problem I hope can get addressed. The animation was said a while back ago, but I agree with it I rather have bandwith going somewhere needed(raid with 100 people) instead of animations for harvestors.


I myself would really enjoy a color palet on furniture.


The ablity to store a item outside of the house limits. For instance your armiour could store 20 items outside the house max limit.



Georb



Georb
Master Chef
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