Architect Archive

Thread: Ready for Pub 18: The Great Blackout

Gorgar666
Wed Jun 15, 2005 3:12 pm
#14






Ackdel wrote:

Sometimes, something that started as a bug becomes 'working as intended' over time.


For instance, did you know that factories were originally only supposed to be able to do a run of 100 items at a time? 1000 was a bug, but it stuck.


I'm not an arch, but speaking as a customer, I'm afraid I'm pulling all the archy lights out of my shop, unfortunately. Repositioning them all every month would just be too painful.





Shhhh...quiet you! Don't give them ideas on beneficial 'bugs' that need to be fixed.



Big Z's House of Stuff
Harvesters, Housing, Furniture and More! -closed
Zel - Master Structure Trader/Fearless Taunter of Krayts and Rancors -retired
Akadia - Master Spy -bored
Gorgar666
Wed Jun 15, 2005 9:46 pm
#15






Elyssa wrote:

This was not a "beneficial bug" as you think of it.
They were originally only supposed to do 100 items but it was possible to make them do 1000 items.
The developers made a statement at the time to the effect of "since you've been making 1000 items all along, we're just gonna make the system work that way by default."

Now, however, they use it against us by citing the mass production of items as one of the big reasons they don't want to give us anything else.

I've heard it elsewhere and I completely support the idea of changing the system such that components can be mass produced at 1000 items but final combines should be limited to 100 item runs as was originally intended.







I would have no problem with a 100 item factory run limit on final combines. I actually only use my factory for making components that require identicals from a crate, but if I wanted to do a run on the final combines I can't imagine ever having enough components/resources to do anything over 100.



Big Z's House of Stuff
Harvesters, Housing, Furniture and More! -closed
Zel - Master Structure Trader/Fearless Taunter of Krayts and Rancors -retired
Akadia - Master Spy -bored
Elyssa
Wed Jun 15, 2005 10:03 pm
#16

Now that I have recyclers, I make 1000 item schematics for furniture.
I only churn them out in batches of 50-100, tho, so it wouldn't really impact me either.
The convenience of popping out a droid with a pre-made schematic is nice, tho.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Ackdel
Wed Jun 15, 2005 11:06 pm
#17






Elyssa wrote:

This was not a "beneficial bug" as you think of it.
They were originally only supposed to do 100 items but it was possible to make them do 1000 items.
The developers made a statement at the time to the effect of "since you've been making 1000 items all along, we're just gonna make the system work that way by default."

Now, however, they use it against us by citing the mass production of items as one of the big reasons they don't want to give us anything else.

I've heard it elsewhere and I completely support the idea of changing the system such that components can be mass produced at 1000 items but final combines should be limited to 100 item runs as was originally intended.








You could be right. However, I'm a DE. 1000 item runs of EMM's and EGP's turn into 123 finished droids in my factories. If you divide those numbers by 10, it scares the hell right out of me.


The point that I was trying to make was that some things start out as bugs, and upon further reflection, become part of the game. It happens.

Message Edited by Ackdel on 06-16-2005 02:09 AM




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Elyssa
Wed Jun 15, 2005 11:16 pm
#18

Well, you'd still be able to make the EMM's and such in 1000 item runs.
You'd be limited to 100 droids, tho.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Ackdel
Wed Jun 15, 2005 11:19 pm
#19






Elyssa wrote:

Well, you'd still be able to make the EMM's and such in 1000 item runs.
You'd be limited to 100 droids, tho.






With your idea, yes, but not with the intended facility.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Elyssa
Wed Jun 15, 2005 11:20 pm
#20

I got ya now.
I wish it had been my idea, but it wasn't.
It's brilliance, tho.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Ackdel
Wed Jun 15, 2005 11:22 pm
#21

Agreed.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Caerwynn
Thu Jun 16, 2005 2:07 am
#22

My third char, Sibie, is an archi just starting out and I can see that her first factory runs will be candles.


The general consensus of guildies and other players is that they simple won't bother replacing candles and/or will make do with alot less light.


However if people are going to be looking for replacement candles regularly, they may take time to look at the rest of the items for sale on our vendors and make other purchases.





Caerwynn (Caerwynn') Royce Grand Master Entertainer and Smuggler
Guild Leader of the Dune Sea Desperadoes. Member of Nebula
Various girls with skills and stuff.

Smart_Darwin
Thu Jun 16, 2005 6:08 am
#23

So far I have hear a few of my guildies remark thier surprise at the new darkness. My standard reply is something along the lines of "you can not discern the mysteries of the force..."



Though I did see a few more torch sales, nothing like I would have thought. I have not seen anyone buy replacement candles or lamps though...





Success is not sufficient; others must fail.
Talon001
Thu Jun 16, 2005 8:55 am
#24

Here is a list of a few Known issues we are working on with Publish 18:



  • Lights/lamps are now turned off
  • Some players are stuck in a loop with respec
  • Resources on vendors are no longer displaying names
  • Droids do not show stats for combat
  • All faction armor is flagged as no-trade and can't be picked up
  • BE mods are not showing in the final product
  • All Mos Eisley NPCs in the Cantina have an information sign above their head
  • Items are changing color when crafted via a factory
  • Hero of Tattooine quest (Mark of Intellect) - all of the smugglers are named the same which makes it difficult to find the proper quest NPC
  • Some players are unable to call or mounttheir BARC speeders

its actually on the TOP of the list. Does that mean it will be fixed first?




Destroy

Destroy's Harvesters and Deeds
-5500 5500 Theed Naboo
closing dec 12 05
Elyssa
Thu Jun 16, 2005 9:23 am
#25

Nah.

More likely that's just the way they wrote it down on the report.


There are other issues on that list that are much more critical and would have been prioritized higher.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

PsionicHawk
Thu Jun 16, 2005 9:31 am
#26

Whst you need is a "replace object" feature and/or "replace all lighting" that would put unused items in the same position they were in before.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

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