Architect Archive

Thread: Warehouse

CraftDragon
Thu Apr 29, 2004 2:14 pm
#14

I have been trying to push this idea for 2 months....but all my attempts get ignored.



CraftDragon Elder Jedi
(Thank GOD I can kill BHs again)
Alt: KraftDragon EX-Master Resourcer>(I miss my harvesters)
Master Architect Master Artisan Master Merchant


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Fneegan
Fri Apr 30, 2004 7:53 am
#15

I like the idea and I've posted to this to devs and other forums as well, (see below). I think, no matter how much space we get - human nature is - there's not enough and we're gonna fill it. So, with that in mind, maybe crafters should have a little more but not unlimited and I like the warehouse idea.


So, what about having a "Warehouse Operator" tree off the Merchant
(or something like that)


1. Architects can craft the warehouse.


2. The warehouse would take 4lots. This gives this profession enough lots
to
own a max of 2 warehouses and still have 2 free lots for placing a private
house and/or harvester - giving this profession some flexability).
3. The warehouse(s)can only be placed in a player city. Mayor to determine
tax/cost. The players/renters who use the warehouse(s) pay maintenance/rent to
the "Warehouse Operator" and the "Warehouse Operator" pays maintenance for
the overall Warehouse/tax.


4. A warehouse could hold up to 2000 items in total. 4 separate rooms of
500
and you can only rent one room per warehouse. Players/renters of the
Warehouse have total admin of thier rooms.


5. If the warehouse operator who either leaves the game, changes
profession,
or weekly maintenance hasn't been paid - an email goes to the renters of
this, or that rent has not been paid and the warehouse will totally decay
in
4 weeks unless (intervention) the warehouse operator either pays
maintenance
or transfers the structure to another warehouse operator who will maintain
it. This allows renter not to get stuck when players leave or change
professions.


6. A warehouse cannot be deleted/redeeded until the all the rooms have
been
emptied. A Warehouse Operator cannot vacate a "Paying" renter/player
unless
there has been no activity (items in or out of that room) withing the last
4
weeks.


sour_lukey
Fri Apr 30, 2004 7:56 am
#16

I would love a warehouse and I personally think the 'warehouse operator' thing is a good idea, but would take too much effort for it ever to happen... ever.




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