Architect Archive

Thread: Droids and their place in Architecture.....

SmokingFrog
Tue Nov 23, 2004 5:32 pm
#14

sorry about the triple post...my computer went buggy on me



All Chilastra winnings can be delivered to any vendor at MashMart
Sanctum Malleus, Talus (2412 -3556)
Gron_DM
Wed Nov 24, 2004 3:51 pm
#15

Here is a recap or an outline of the proposals from the architects:


Harvesters:
&power(since maints is already covered)
Hopper delievery
Status monitors(resource shift, current power/maints in harv)


More Storage-
(Also house binding)Add the option for a BLL to the house and increase storage by 50 items
Make a Warehouse that requires a BLL Droid and can store many items per lot required
Binary Load Lifters able to hold more items


Factory-
like droid module
Use BLL to reduce factory times, do this by making them an option in the schematic like Protocol/Shuttle Port, or make them so they can bind to the factory. If the latter is chosen they then need to allow you to have 2 droids out so you can bind a Power droid to the BLL
A mini factory droid that can make up a factory crate to handmake an item that requires an identical item.


House binding-
Add a medical droid as an option to the Hospital so that you can have a stim despenser or just to increase automatic heal times when there is no doctor
Add the Protocol to Merchant Tents for add barking or something

General
Have the droids have modifier atributes to each class at Master Level
Change the radial options in datapad to "call" being option 1.
Droids that can deliver items or data to another player.
Give the droids with personality chips a personality. Surely they can at least have some kind of programmed response to different stimuli, much like the other NPCs in the game. If a player targets my droid and Says "hello,greet, hi" or uses a /greet or /wave emote let my droid respond. I want my sassy med droid to say "Why I never..." when someone gives it a /rude gesture or /curses it. Maybe give them a few emotes of their own. The only time my droid talks is if I ask him to or if he is in battle. Take it further.


Survey improvement:
Droids assisting harvesting
Using the data gained from Interplanetary Survey Droids the droid will be able to draw a 1 unit core sample of all resources found by the survey droid. You can then select any of the samples and send the droid out to identify the 3 highest concentrations in XXXXm radius. It will define them regardless of terrain, which would still leave hand surveying as the more effective way to survey. You can also have the droid continuously sample a single spot (BER 1-5 depending on quality of module used) for as long as its battery power allows and you remain on the planet. This spot can be over water or any terrain the droid can travel. Something that makes better use of the survey droids and provides some ease to the sample/concentration search would be useful to nearly all crafters.


Slicing:
Droids that can slice terminals. After the smuggler revamp of course.


Im guessing storage is on top, followed by harvester functions and factory functions





Rihtan wrote:
Ohh I just thought of one.

Renovation droid

A droid that lets an Architech change the style of an empty building to another building of the same general type and size. Small house to other small houses, guild halls to guild halls. It would probably have to have charges or suck up a lot of resources each time but it would be so cool.

I can see it now. Pull out the droid, program the new look, fill the droid's input hopper with the required materials and set the droid to work. Scaffolds go up, the door locks and 15 min later the house has been set to the new look.

My PA has a Tatooine city hall but the rest of the city is naboo style. It would be wonderful if we had some way of converting it to match the rest of the city.

Message Edited by Rihtan on 11-22-2004 08:52 AM




wouldnt this only be useful on dant? also given that tatooines guild hall has different foot print not sure how that would function.








repair droid that by using required resources from a schematic repairs an object with few blemishes every time. The blemishes would come from difference in resource quality used between the original crafting and the repair. If better or equal resources are used repair is 100%. Loot components would not be required for successful repair, just the original resources.





could you clarify this please? repairing homes/wpns/stuff?






Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
GummiShooter
Thu Nov 25, 2004 9:03 am
#16

I badly need a droid that can take over my store, so I can finally do some combat...



Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
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