Architect Archive
Thread: Droids and their place in Architecture.....
Here is a recap or an outline of the proposals from the architects:
Harvesters:
&power(since maints is already covered)
Hopper delievery
Status monitors(resource shift, current power/maints in harv)
More Storage-
(Also house binding)Add the option for a BLL to the house and increase storage by 50 items
Make a Warehouse that requires a BLL Droid and can store many items per lot required
Binary Load Lifters able to hold more items
Factory-
like droid module
Use BLL to reduce factory times, do this by making them an option in the schematic like Protocol/Shuttle Port, or make them so they can bind to the factory. If the latter is chosen they then need to allow you to have 2 droids out so you can bind a Power droid to the BLL
A mini factory droid that can make up a factory crate to handmake an item that requires an identical item.
House binding-
Add a medical droid as an option to the Hospital so that you can have a stim despenser or just to increase automatic heal times when there is no doctor
Add the Protocol to Merchant Tents for add barking or something
General
Have the droids have modifier atributes to each class at Master Level
Change the radial options in datapad to "call" being option 1.
Droids that can deliver items or data to another player.
Give the droids with personality chips a personality. Surely they can at least have some kind of programmed response to different stimuli, much like the other NPCs in the game. If a player targets my droid and Says "hello,greet, hi" or uses a /greet or /wave emote let my droid respond. I want my sassy med droid to say "Why I never..." when someone gives it a /rude gesture or /curses it. Maybe give them a few emotes of their own. The only time my droid talks is if I ask him to or if he is in battle. Take it further.
Survey improvement:
Droids assisting harvesting
Using the data gained from Interplanetary Survey Droids the droid will be able to draw a 1 unit core sample of all resources found by the survey droid. You can then select any of the samples and send the droid out to identify the 3 highest concentrations in XXXXm radius. It will define them regardless of terrain, which would still leave hand surveying as the more effective way to survey. You can also have the droid continuously sample a single spot (BER 1-5 depending on quality of module used) for as long as its battery power allows and you remain on the planet. This spot can be over water or any terrain the droid can travel. Something that makes better use of the survey droids and provides some ease to the sample/concentration search would be useful to nearly all crafters.
Slicing:
Droids that can slice terminals. After the smuggler revamp of course.
Im guessing storage is on top, followed by harvester functions and factory functions
Rihtan wrote:
Ohh I just thought of one.
Renovation droid
A droid that lets an Architech change the style of an empty building to another building of the same general type and size. Small house to other small houses, guild halls to guild halls. It would probably have to have charges or suck up a lot of resources each time but it would be so cool.
I can see it now. Pull out the droid, program the new look, fill the droid's input hopper with the required materials and set the droid to work. Scaffolds go up, the door locks and 15 min later the house has been set to the new look.
My PA has a Tatooine city hall but the rest of the city is naboo style. It would be wonderful if we had some way of converting it to match the rest of the city.
Message Edited by Rihtan on 11-22-2004 08:52 AM
wouldnt this only be useful on dant? also given that tatooines guild hall has different foot print not sure how that would function.