Architect Archive

Thread: N00b architect with some questions.

ZenDragonMLS
Wed Jun 22, 2005 8:03 pm
#14






meatsim wrote:

You WILL need quality resources however, and make sure that the Ore Mining Units you construct are BER 6.








Sorry - I have to jump on this because quite often someone comes in with a "I can't make BER13 harvesters but my OMUs are BER6 - must be a bug".


Experiment your OMUs (and other mining components) as high as you can (using good resources, obviously). DO NOT STOP when it says "BER6" - keep going. If you can't get your mining components into the 90+ % quality range, then you probably are going to have a very hard, if not impossible, task of hitting BER13.


Make the best quality you can do, then make a schematic for that OMU, and *mark the quality* on the schematic.


For example, my OMU schematic reads: "OMU +99% 0614". That way I *know* exactly what quality I have.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

ZenDragonMLS
Thu Jun 23, 2005 12:04 am
#15






Sunjammer wrote:
Is it possible to hit max BER on harvesters without living in a research city?


Umiio





Yes it is possible. By doing the other things (research city, additional points, etc) you increase your chances of getting BER13 and having points left over for hopper size, so it's not required to just hit BER13.


I make almost all of my heavies in a factory, so I find it worthwhile to travel to a research city to make that first schematic, because I'll then use it for a large number of harvesters.





Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

meatsim
Thu Jun 23, 2005 8:05 am
#16






ZenDragonMLS wrote:





meatsim wrote:

You WILL need quality resources however, and make sure that the Ore Mining Units you construct are BER 6.








Sorry - I have to jump on this because quite often someone comes in with a "I can't make BER13 harvesters but my OMUs are BER6 - must be a bug".


Experiment your OMUs (and other mining components) as high as you can (using good resources, obviously). DO NOT STOP when it says "BER6" - keep going. If you can't get your mining components into the 90+ % quality range, then you probably are going to have a very hard, if not impossible, task of hitting BER13.


Make the best quality you can do, then make a schematic for that OMU, and *mark the quality* on the schematic.


For example, my OMU schematic reads: "OMU +99% 0614". That way I *know* exactly what quality I have.






To clarify I was pointing out that a 10 point Architect can make BER 13s with the proper resources.






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