Architect Archive

Thread: Building construction timers....

Warryyr
Fri Jun 24, 2005 9:20 am
#14






Shock-N-Awe wrote:
So jedi dont keep a small house in their pocket.....just in case. Because it does "hurt" when your mark pulls a quaker instant-house (Just add water!!!)out of his a$$ and throws it down and hides in it. So again I ask, how does waiting ....to hell with 5 minutes, THREE minutes, "hurt" you?





If I'm not a Jedi, I have no reason to be standing around for no apparent reason while my house thinks about getting built. There is no fun in standing around staring at a red ribbon construction marker for 5, 3, 2 minutes or whatever - just because you can't get some Jedi that you really, really, really want.


Here's an idea - Jedi ina house, MOVE ON. There are a TON of Jedi on the terminals, go right on ahead and keep trying. Just because you take a player bounty doesn't mean anything that person does to stay safe should involve changes that are detrimental to other players - so you don't have to spend the time to get another mission.


The Jedi's in a house, they beat you. Move along. If money is so important to you, keep hunting as you should be doing, until you find some Jedi not paying attention and in the open, root them, snare them, knock them down, blast them. But stop with trying to screw up other people's games - you can feel free to ask Smugglers about that, with the Feign Death thing.


Now, please keep your Jedi hate in the Bounty Hunter or GCW boards, where it belongs.


Thank you, come again.


Elyssa
Fri Jun 24, 2005 11:13 am
#15






mxxpower wrote:
every play session? a minute timer would kill you?



Yes, I do.
Yes, it would.

Pointless time sinks are just that. Pointless.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Pawlin
Fri Jun 24, 2005 11:34 am
#16






mxxpower wrote:

How often do you guys place houses? every play session? a minute timer would kill you?

...





How often do Jedi running away from BH whip out a house and then hide in it to avoid the BH? Every play session? It kills the BH to have a Jedi get away?



A bettter solution was already proposed: make it so you can't build a house during combat.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dazzydoodle
Fri Jun 24, 2005 11:44 am
#17



mxxpower wrote:

How often do you guys place houses? every play session? a minute timer would kill you?

sorry, I think it is lame you can build a mansion in less time then it takes to call a speeder.






Screw houses, I moved 2 harvesters today, redeeded a fusion plant to plant a heavy mineral, ignored the lot of them wednesday, moved 3 tues...

And I run a small operation.

So yah, a delay in construction would have an effect. I can see the devs program one delay for one thing, another for a different type, get them mixed up and bugged, wait for a patch to be able to plant any of a third...

I wouldn't really mind a delay though, I'd just read the forums while waiting.




Why do people pay to play a MMORPG but not want to interact with other people?
Why, SOELA, why? Did the entire management join a cult, and at the same time perform home lobotomies?
It takes less time to look at the stickies than to ask a question and wait for sarcastic replies. So please oh PLEASE ask the same question many times. I enjoy the sarcastic remarks.
Master Archy / Master Carbineer / Master Clone Victim
The One Man GANK Squad

Warryyr
Fri Jun 24, 2005 1:44 pm
#18






Elyssa wrote:





mxxpower wrote:
every play session? a minute timer would kill you?



Yes, I do.
Yes, it would.

Pointless time sinks are just that. Pointless.




QFE

ZenDragonMLS
Fri Jun 24, 2005 1:58 pm
#19

We've gone from 10 minute pointless waits for shuttles, running everyplace, and putting up a camp to call mounts to what we have today because the game is supposed to be about fun, and NONE of those delays contributed to fun and they were pointless in game mechanics.


Adding countless instances of non-fun time for all players because of some BH vs Jedi thing is an amazingly laughable proposal.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

mxxpower
Fri Jun 24, 2005 3:45 pm
#20

My comments were directed at houses only.. I see nothing wrong with a minute timer to building a house. structures that are moved on an ongoing basis, ie harvesters shouldn't apply.


I have personaly placed a total of 5 houses in the year i have played this game. wow, thats 5 whole minutes I sunk my time into building homes.


I lose more time duringoneplay session calling my speeder.




-----------------------------------------------------------------


http://gophur.playnet.com/gallery/maps/mmogmaps_001
Pawlin
Fri Jun 24, 2005 4:17 pm
#21






mxxpower wrote:

My comments were directed at houses only.. I see nothing wrong with a minute timer to building a house. structures that are moved on an ongoing basis, ie harvesters shouldn't apply.


I have personaly placed a total of 5 houses in the year i have played this game. wow, thats 5 whole minutes I sunk my time into building homes.


I lose more time duringoneplay session calling my speeder.







The thing WRONG with increasing the timer to build a house is that it is NOT NECESSARY.


*IF* this needs to be changed then make it so that you can't build a house during combat if thats not already the case. I can't imagine why you'd be able to build a house in combat anyway.


/flail





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
LadyIllyria
Sat Jun 25, 2005 1:07 am
#22






mxxpower wrote:

My comments were directed at houses only.. I see nothing wrong with a minute timer to building a house. structures that are moved on an ongoing basis, ie harvesters shouldn't apply.


I have personaly placed a total of 5 houses in the year i have played this game. wow, thats 5 whole minutes I sunk my time into building homes.


I lose more time duringoneplay session calling my speeder.






During any given day, building a house or two is something I do, being the mayor and city planner of my city. As I am a perfectionist, like many other city planners, I place the house and then /transferstructure. I also run a major business in game, and run a 40 member guild as the sole leader.


Waiting a minute, two minutes, or more, is that many more minutes it takes me to get a new citizen settled into their home. My time is finite, as I also have a real life to tend to which consists of two of my own children, and one that I babysit, and my husband too. Often times I have my day planned down to exactly the minute. (Yes, I'm also an obsessive compulsive that way.)


My point being that as a crafter only, I already have dozens of pointless time sinks, such as restocking up to 8000 items on the two vendor characters I control. Do not add more time sinks in an area that does not need them. Not able to build during combat I'm also somewhat against, as I'm fond of the drop harvester and run away fast in hopes to live in the wilds of Combat Level 1 vrs anything in the game. A one minute delay from drop to completion would definitely spell death for me in many cases - and you know if they did this, it would be all structures.


I do happen to remember the days when Jedi were unable to own homes or structures entirely.


I'd prefer to see the TEF system go away entirely. Or perhaps the use of a thermal detonator on the front door as a knocker might be a nice option too. Anyone for blowing things up?


Mistress Kyphi Makarha




Kurso
Sun Jun 26, 2005 7:31 am
#23







Shock-N-Awe wrote:
So jedi dont keep a small house in their pocket.....just in case. Because it does "hurt" when your mark pulls a quaker instant-house (Just add water!!!)out of his a$$ and throws it down and hides in it. So again I ask, how does waiting ....to hell with 5 minutes, THREE minutes, "hurt" you?





Why does every fix have to be about BH and Jedi? Get over yourself and let's get some new buildings and colorization before adding ANYTHING to help these professions.


Message Edited by Kurso on 06-26-2005 07:55 AM



Kurso - Master Light Saber/Master Defender/Master Politician
Omekoba Kurso - Master Smuggler
Eolonn Kurso - Master Armorsmith/Master Architect

Mayor of Iunctus Frons, Talus

ZenDragonMLS
Sun Jun 26, 2005 9:43 am
#24

"I can't play the game *exactly* like I want to, so I want everyone else to change the way they play so I can have my way."


Maybe that's not the message you were trying to send, but that is certainly the message we are hearing.





Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

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