Architect Archive

Thread: Harvestor passive Griefing

bluejanus
Mon Jun 14, 2004 11:03 pm
#14






tevans6220 wrote:


I hope nobody takes this as an insult but you guys take this game way too seriously. Not everybody has the time to keep checking websites, monitor mineral shifts and go around for hours looking for new survey sites. Some people have real life comittments that make it literally impossible to do what some have suggested. This is a game supposed to be played for enjoyment. I find playing as a Novice Architect not to be all that fun. When I'm squeezed out of the good sites by somebody who has made SWG a way of life that's not fun for me. I play to enjoy myself not to be frustrated because somebody else wants to corner the market by planting a huge field of harvesters. The early bird does indeed get the worm but it should be on a level playing field. A mineral shift occuring when most players havereal life responsibilities guarantees that only certain players will get to the good sites. Why should I be penalized for having a life outside of SWG? It's just not fun.





The resource shifts don't happen at the same time or on the same day. Most things that I've mined as an architect last around 7-9 days. How can it be an even playing field for every time zone? Should we make sure the resource shifts happen when you have time off in your time zone? The European servers came online a while after European players were playing, so you have lots of European players on North American servers.Should the resource shifts happen when it's most comfortable for them? As I said in an earlier post, the way the economy works here is that you look for the best you can get at the price you are willing to pay (credits, time, whatever). If you can't get the best, you have to accept something else or keep looking.


If you want an even playing field every time, play a fps or a single player game. I suppose that was rather nasty, so here's a constructive comment. There are people who contract to find resource spots for you. Contract one of them. Tell in general what resource types you're looking and the stats and pay them whatever financial arrangement you make. I've done a few of these for people that didn't think they could find anything good or just wanted someone to find their first spot for them. It wasn't cheap for them though, but consider this as a possibility. Make business arrangements with resource finders, resource sellers, component suppliers, customersand the like. Social interaction, that's what this game is about. Being totally self-sufficient is great for the bottom line, if you have the time. But you can still contract for some services and still be a crafter and still show a profit and hopefully still have some fun.


Isander Aperin - a Kettemoor Master Architect







Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Pawlin
Tue Jun 15, 2004 12:18 am
#15






tevans6220 wrote:


I hope nobody takes this as an insult but you guys take this game way too seriously. ....




I'm guilty as charged and no offense taken. I know I play too much.


BUT, I don't take mining very seriously. My harvesters sit behind my house static mining 32% ore densities or 65% grind copper for 90% of the time.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
IntoTheGarbage
Tue Jun 15, 2004 2:05 pm
#16


Monitoring for resource shifts is not as time consuming as it sounds. I rarely use SWGCraft, but am able to stay on top of the shifts.


First thing I do every time I log in is open my mineral surveyor and take a screen shot of the available resources. Then I compare it with my last screen shot. Windows 2000 has that nice little slide show option which can arrange your pictures chronologically, so it is only a matter of comparing your last two screen shots.


If I see something new which I need, I start looking for a spot right away. I also have a dismount-pause 1-survey-mount macro which almost lets my survey while driving.


It is pretty simple, but it gets me to the resources spawns very fast, most of the time I find I am the first one there. And all of this is done in well under an hour.




___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
Khristen
Tue Jun 15, 2004 5:25 pm
#17

While the all-terrain harvester is a good idea, I'm not sure that it is something they could actually code into the game. At Fan Fest I was asking about city planning (which I've tried to do using a personal harvester to find the squares of "buildable" area...lots of ditches on Corellia) and they explained that everything has a different footprint. Different types of deeds have a different base footprint...meaning they place on different levels. So you can have an 8X8 area that shows up entirely green to a personal harvester, but it might be unbuildable for a medium harvester or a small house or a shuttleport. This is also why you occassionally see houses with a huge base or civic buildings under the ground in places. They each have a different level of the static terrain that the "bottom" goes onto. This is the same road-block for things like pavement in player cities. The coding becomes so huge and unmanagable that it's almost an impossiblity.


A good suggestion for finding the good spots in a timely manner is to build a relationship with other miners in your related field of interest (ore, metal, medical resources, etc.). There are several groups out there that keep up a regular mailing list to alert each other of new spawns. When one member of the list finds something, they send a waypoint to everyone else in that group giving them a heads up about the area. A post in a specific galaxy forum would probably point you in the right direction.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
StumanKadir
Tue Jun 15, 2004 5:28 pm
#18

If you are going to be serious about mining, you have to check everyday to see what has shifted in and what has shifted out, consult online resources such as www.swgcraft.com or spend some time each day with your bike and a survey tool and look around. Once you see something has shifted in, you start looking for the best spots and try and get in first.


I also don't agree with the usage of the term "griefing" in this scenario. If you are last to anice spawn siteand find that all the good spots are already taken - how can you possibly complain about it? You were last thereso you get the crumbs. If you were first there you would get the sweets.


Resources are already too plentiful, and its like everything else in this game, if it was available to everyone, nothing would have any value as it would be too easy to do or too attain.


It doesn't take a brainiac to work that one out.




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

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