Architect Archive

Thread: Housing/Item Storage: Just an idea I had, bump if you think its worthwhile

bluejanus
Sun Jul 17, 2005 9:28 pm
#14



Liakhara wrote:
What I would really like to see is players getting to store 1000 items (the equivalent of what you can store with 10 factories, highest possible storage available in structures). It wouldn't matter how many items per house/lot, but you could only have 1000 items stored, spread over all your lots.
This way, you can have one (or more ) well-decorated house, with storage room to spare! Then being able to use your other lots for harvesters and factories (yes, the input/output hopper would take up some of your storage, but you wouldn't feel like you had to store your other items in factories to save on lot space.)
Personally, I HATE having to run out to one of my two clothing-storage houses just to change my clothes. (Yes, that may mean I own too many clothes, but that's not my point ) Being able to store them all in ONE house would be so useful.
And this wouldn't necessarily hurt the architects' business, since many people would fill up their extra lots with the harvesters or factories that they don't currently have the lots for, due to needing so many small storage houses. And harvesters/factories are generally higher-ticket items than small houses anyway.





The Devs hate hoarding. In the past they've been loathe to grant us more storage. We've already recently gotten more storage. I don't know how willing they are to granting more storage, since they gave us a lot already.





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Ninyania
Mon Jul 18, 2005 5:40 am
#15






bluejanus wrote:





Liakhara wrote:

What I would really like to see is players getting to store 1000 items (the equivalent of what you can store with 10 factories, highest possible storage available in structures). It wouldn't matter how many items per house/lot, but you could only have 1000 items stored, spread over all your lots.


This way, you can have one (or more ) well-decorated house, with storage room to spare! Then being able to use your other lots for harvesters and factories (yes, the input/output hopper would take up some of your storage, but you wouldn't feel like you had to store your other items in factories to save on lot space.)


Personally, I HATE having to run out to one of my two clothing-storage houses just to change my clothes. (Yes, that may mean I own too many clothes, but that's not my point ) Being able to store them all in ONE house would be so useful.


And this wouldn't necessarily hurt the architects' business, since many people would fill up their extra lots with the harvesters or factories that they don't currently have the lots for, due to needing so many small storage houses. And harvesters/factories are generally higher-ticket items than small houses anyway.




The Devs hate hoarding. In the past they've been loathe to grant us more storage. We've already recently gotten more storage. I don't know how willing they are to granting more storage, since they gave us a lot already.



She's not asking for MORE storage, just the ability to use ALL her allotted storage space (1000 items - 10 1-lot small houses) without having to plunk down 10 1-lot houses (or factories, or what-have-you) and run between them to find things.


I can throw down 10 Naboo small round houses, and have the ability to store 1,000 items, 100 items per structure.


Why not just give us the 1,000 items and be done with it?


Ok, sure - they'd have to track total item accumulation across multiple structures. Thats a code change, which may not be easy to pull off, depending on how the code is structured.


So, ok... give Architects the ability to set the number of lots / number of items on a deed during its construction.


I'll put in my order now - one 500-item Naboo Medium, please.



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XNinyania al'CladdythX
"I blow stuff up - mainly my own stuff - but itsstuff nonetheless."
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Cafa
Mon Jul 18, 2005 7:43 am
#16

Although I agree with the idea, the past has shown that there's no chance of this getting implemented. Would be nice, though, to lower the structures used.


Fivo Asia





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AryethRahn
Mon Jul 18, 2005 8:23 am
#17

Solution - Generate as many Yacths as you can and store stuff in there!



Lieutenant Aryeth Rahn
Pawlin
Mon Jul 18, 2005 10:05 am
#18

I like the idea. I don't see any real downside.





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** Please refer to Elyssa's answer
Akkori
Mon Jul 18, 2005 11:41 am
#19

I would just as soon see anything made in the Architect Furniture line NOT count against the item limit in housing. Factory crates of furniture, yes, but not pulled items. No rational person is going to hoard furniture, but if there has to be a limit, give each house 200 pieces of furniture per lot, and anything after that counts as normal. Or something like that.



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Cafa
Mon Jul 18, 2005 11:44 am
#20






Akkori wrote:
I would just as soon see anything made in the Architect Furniture line NOT count against the item limit in housing. Factory crates of furniture, yes, but not pulled items. No rational person is going to hoard furniture, but if there has to be a limit, give each house 200 pieces of furniture per lot, and anything after that counts as normal. Or something like that.





Man, NIxi would flip if they did this! hehe



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Elyssa
Mon Jul 18, 2005 11:48 am
#21

My understanding of how the system works is that the item count is tied to the structure and NOT to the number of lots that the structure requires.

While on the surface the system appears to be 100 items per lot with a maximum of 400, it is instead that each individual structure holds a specified number of items.


Because lot size and item count are not connected, just increasing the lot cost of a single structure wouldn't work because the system would then also have to know that you have 300 items in house #1 so house #2 can only hold 100 items. This in and of itself probably wouldn't be that big of a technological challenge if only the owner could interact with items in the house. However, in order to have admin rights for other players the house itself will have to keep track of the item counts in all of your other houses as well.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
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Elyssa was 1000% correct
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Ninyania
Mon Jul 18, 2005 1:47 pm
#22






AryethRahn wrote:
Solution - Generate as many Yacths as you can and store stuff in there!





Hello, Mr. ReadingComprehension


I know I can do that already - a house and a pile of factories- and I specifically said that's NOT what this was about.


Its not about "storing" or "hoarding" items for the sake of having them, its about being able to decorate a SINGLE house, to the hilt, without running up against these stupid #of_items_per_house restrictions.


What's the point of having hundreds of Architect-craftable pieces of furniture, and hundreds of new drops from RoTW, if the only thing you can do with them is store 'em in a factory?!






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Obsidian Dagger Squadron
XNinyania al'CladdythX
"I blow stuff up - mainly my own stuff - but itsstuff nonetheless."
Loving Owner of the Majestic Venia LaTore

FelniFosk
Mon Jul 18, 2005 1:48 pm
#23

My Storage Unit Idea




FLURRY: Felni Fosk [FOSK ARMS; Master Munitions Trader;12pt MWS]
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JonnRavage
Mon Jul 18, 2005 3:55 pm
#24

I like the Idea and hope to see more items that can be constructed as well as decoration for the OUTSIDE of our houses as well.



FIRE IN THE HOLE!!


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SmokingFrog
Mon Jul 18, 2005 4:53 pm
#25

The only problem I can foresee is the issue of the maintenance credit-sink...because that's part of what houses do. Otherwise, I think it's a great idea.



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Sanctum Malleus, Talus (2412 -3556)
Kaomond
Tue Jul 19, 2005 4:51 am
#26

How about ....


1. Limit the amount of houses (physical houses not factories etc etc) to 2.


2. Set all houses so that they can hold 500 items each instead of diferent houses holding diferent amounts.



this would have the effect of ....


A) Still keeping the 1000 items across lots rule, therefore putting no more strain on the item database servers.


B) Stop so many extra houses being placed for storage and thus cluttering up the landscape, thus reducing strain on the database servers.


C) Allow people to choose the house type depending on their preference and to decorate it as they wish without too many restrictions.


D) By freeing up lots crafter can actually have houses for storage AND have harvesters/factories of their own, thus cutting down on lot trading.





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