Architect Archive

Thread: Architect Renewable Income

Boromiere
Mon Apr 11, 2005 2:28 pm
#14

I would be all for Harvester detioration if we Architects were able to make repair kits. I think making them degrade with no real chance to extend there life would make all crafting professions scream bloody murder in a manner we have yet to see.


Think about it, a lot of people (myself included) have huge static farms we aquired from server lot trades. IMO these are needed to keep up with the needed supply of resources we need to stay in business.


I would support an idea of repair kits that worked along the lines of the current weapon/armor kits. Perhaps add a condition stat to harvesters and make them repairable. Also, adding that condition variable would give us something else to experiment on. This would give us 12 pointers reasons to be excited about actually having those 12 points instaed of bragging rights that my hopper is bigger than yours.





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SonOfAGhost
Tue Apr 12, 2005 12:00 am
#15

This idea has potential. I'd definitely be opposed to degrading BER though. A fixed time or volume of resources could work. Increasing maint. costs, while logical, might be too hard on the casual players if the rate increased at a time when they weren't around for a week or two. I'd suggest two modifcations to the abrupt failure after X usage model: failure shouldn't actually occur until the harvester is either re-deeded or changed to another resource. It would be very annoying to set up on day one of a spawn, come back a week later and find you only got 3 hours worth of harvesting done. Also if they're going to fail it should be possible to remove power and maintenance from the harvesters, at least at end of life if not at any time desired.



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